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Posts Made By:
Nail
Forum:
Unapproved Plugins
11-26-2011, 16:36
Replies:
4
[ANY] Snowfall: Source
Views:
5,984
Posted By
Nail
[ANY] Snowfall: Source
Not work on some maps. On large maps snow less intense. Snow is everywhere (in the buildings, too)
http://i069.radikal.ru/1111/29/1845b65f079e.jpg
This is the final version.
Two different...
Forum:
Scripting
11-26-2011, 15:16
Replies:
1
env_Smokestack limit the number of particles
Views:
1,037
Posted By
Nail
env_Smokestack limit the number of particles
I'm creating a env_smokestack. It begins to create the particles, but their numbers 200-300 (maybe 256). I need to create 5 env_smokestack.
But when I create them, each env_smokestack generates...
Forum:
Scripting
11-25-2011, 13:05
Replies:
6
fake damage
Views:
1,951
Posted By
Nail
Re: fake damage
This is just an example. I need a concrete way
Forum:
Scripting
11-25-2011, 11:08
Replies:
6
fake damage
Views:
1,951
Posted By
Nail
fake damage
inflictor, attacker, damage = 50.0, damageType=DMG_ACID, weapon=weapon_ak47
How can i initiate a fake damage?
Forum:
Scripting
11-21-2011, 13:26
Replies:
3
SetEntityModel model+headmodel
Views:
1,512
Posted By
Nail
Re: SetEntityModel model+headmodel
possible, but if shot 5 times in the head, the head flies off in the opposite direction. it is also necessary to calculate separately? I spawn head prop_physic and this shot should be applied to the...
Forum:
Scripting
11-21-2011, 12:42
Replies:
3
SetEntityModel model+headmodel
Views:
1,512
Posted By
Nail
SetEntityModel model+headmodel
On some servers, the player models in which the head is attached separately.
models\player\zh\zh_charple001_hs.mdl - body model
models\player\zh\zh_charple001_head.mdl - head model
head model...
Forum:
Scripting
11-18-2011, 13:15
Replies:
6
"The CT team is full."
Views:
5,696
Posted By
Nail
Re: "The CT team is full."
But if the 100 spawn points on the map, and can play only 20-30 players. Adding more spawn points does not solve this problem
Forum:
Scripting
11-17-2011, 09:00
Replies:
6
"The CT team is full."
Views:
5,696
Posted By
Nail
"The CT team is full."
Sometimes when a player enters the game and tries to select a team, displays message "The CT team is full." or "The T team is full." And he can not play
How can I disable it?
Forum:
Scripting
11-15-2011, 07:12
Replies:
3
TR_GetPlaneNormal
Views:
1,163
Posted By
Nail
Re: TR_GetPlaneNormal
In some cases TR_DidHit returns wrong results.
For example, ZM_Christmas_city skybox
Forum:
Scripting
11-13-2011, 05:45
Replies:
3
TR_GetPlaneNormal
Views:
1,163
Posted By
Nail
TR_GetPlaneNormal
If the point is on the "wall" TR_GetPlaneNormal returns normal vector to the collison plane of a trace
If the point is in free space TR_GetPlaneNormal returns normal[0] = 0.0 normal[1] = 0.0...
Forum:
Scripting
11-12-2011, 04:42
Replies:
1
detection of collisions
Views:
569
Posted By
Nail
detection of collisions
I have the coordinates of the point, I need to determine if this point is on a solid surface (wall & prop_static)
Forum:
Scripting
11-10-2011, 05:33
Replies:
6
SetConVarInt
Views:
3,115
Posted By
Nail
Re: SetConVarInt
Thanks, it works
Forum:
Scripting
11-09-2011, 12:52
Replies:
6
SetConVarInt
Views:
3,115
Posted By
Nail
Re: SetConVarInt
It also does not work, tell me please how to implement
Forum:
Scripting
11-09-2011, 09:57
Replies:
6
SetConVarInt
Views:
3,115
Posted By
Nail
Re: SetConVarInt
ServerCommand("sm_freezebomb %i", client); Will it work?
Forum:
Scripting
11-09-2011, 09:28
Replies:
6
SetConVarInt
Views:
3,115
Posted By
Nail
SetConVarInt
SetConVarInt(FindConVar("sm_freezebomb"), client);
L 11/08/2011 - 17:30:55: [SM] Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
Forum:
Zombie:Reloaded
11-04-2011, 17:33
Replies:
4
about E (move objects)
Views:
2,111
Posted By
Nail
Re: about E (move objects)
Да, для одного сервера.. там глюка была с физикой+ надо было добавить функции чтоб лазер реагировал только на зомби, возможность снимать, переставлять, передавать мины. css.dcmagnets.ru:27016
Forum:
Plugins
11-01-2011, 14:16
Replies:
70
[ANY] Tetris (Version 1.1)
Views:
64,584
Posted By
Nail
Re: [ANY] Tetris (Version 1.0)
You can make a colorful figure using different symbols █░▒▓
Forum:
Zombie:Reloaded
10-26-2011, 11:10
Replies:
4
about E (move objects)
Views:
2,111
Posted By
Nail
Re: about E (move objects)
Вроде это добавляет турбофизика..хотя точно не знаю. Скорость движения зависит от самих предметов (размеры и вес)
Forum:
Plugins
10-23-2011, 06:50
Replies:
37
[ANY] Pong (Version 1.2.1 - Updated 11.10.2011)
Views:
38,669
Posted By
Nail
Re: [ANY] Pong (Version 1.2.1 - Updated 11.10.2011)
is it possible to add a multiplayer option?
Forum:
Plugins
10-23-2011, 06:47
Replies:
70
[ANY] Tetris (Version 1.1)
Views:
64,584
Posted By
Nail
Re: [ANY] Tetris (Version 1.0)
is it possible to add a multiplayer option?
Forum:
Scripting
10-21-2011, 17:16
Replies:
9
Why MAXPLAYERS+1 or MaxClients+1??
Views:
10,161
Posted By
Nail
Re: Why MAXPLAYERS+1 or MaxClients+1??
http://wiki.alliedmods.net/SourceMod_1.3.7_Release_Notes
Raised MAXPLAYERS from 64 to 65
Forum:
Zombie:Reloaded
10-19-2011, 07:33
Replies:
68
HP Fix after the latest Steam Update
Views:
16,885
Posted By
Nail
Re: HP Fix after the latest Steam Update
What happens when the damage takes 510hp?
Forum:
Scripting
10-05-2011, 13:52
Replies:
3
point coordinats
Views:
1,143
Posted By
Nail
Re: point coordinats
if (vAngel[0] < vAngel[1])vOrigin[0] += vectorlength*Cosine(DegToRad(vAngel[1])); //x
else vOrigin[0] += vectorlength*Cosine(DegToRad(vAngel[0])); //x
vOrigin[1] +=...
Forum:
Scripting
10-05-2011, 13:04
Replies:
3
point coordinats
Views:
1,143
Posted By
Nail
point coordinats
Please help to solve the problem
initial data:
Float:startorigin[3] // The "start" coordinates for the vector
Float:vectorAngel[3] // The direction of the vector (angel)
Float:vectorlength =...
Forum:
Scripting
10-03-2011, 09:37
Replies:
6
server crash & Late precache ??
Views:
3,465
Posted By
Nail
Re: server crash & Late precache ??
Thank you, this problem has been solved
But the server still crash:cry:
srcds debug log
How to enable debug mode in sourcemod? I can not understand where exactly the error occurs. In the...
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