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Posts Made By:
Natsheh
Forum:
Scripting Help
Yesterday, 05:34
Replies:
20
Knife hit knockback
Views:
594
Posted By
Natsheh
Re: Knife hit knockback
If you want an implementation within the plugin post in the plugin thread
Forum:
Scripting Help
04-26-2024, 12:54
Replies:
20
Knife hit knockback
Views:
594
Posted By
Natsheh
Re: Knife hit knockback
Bruh who even wrote it his crap ?
/ Stock by the one and only, Chronic :P
stock create_velocity_vector(victim,attacker,Float:velocity[3])
Forum:
Scripting Help
04-26-2024, 04:05
Replies:
20
Knife hit knockback
Views:
594
Posted By
Natsheh
Re: Knife hit knockback
The best way and the proper way to do it is to check player's knife attack animation in event traceattack/takedamage.
Forum:
Scripting Help
04-25-2024, 11:27
Replies:
4
zp_privileges_menu translater english version
Views:
270
Posted By
Natsheh
Re: zp_privileges_menu translater english version
Thats not how you translate a plugin, amxmodx support Multi lingual, create a lang key for each text and add it in the translation file under the [langcode] artibute/category
You can follow this...
Forum:
New Plugin Submissions
04-23-2024, 09:44
Replies:
8
Real time chat translator
Views:
2,695
Posted By
Natsheh
Re: Real time chat translator
Not recommended to be used, its hella buggy, fix all the out of index bounds in your plugin.
The plugin itself seemed to be written using Chatgpt or an AI module...
Forum:
Code Snippets/Tutorials
04-20-2024, 05:25
Replies:
2
Json Settings API (load/save data to JSON files)
Views:
828
Posted By
Natsheh
Re: Json Settings API (load/save data to JSON files)
I hate to bother you but JSON parsing already exist in the latest amxmodx version, just #include <json>
Forum:
Scripting Help
04-18-2024, 08:01
Replies:
12
Entity disappearing under the ground
Views:
769
Posted By
Natsheh
Re: Entity disappearing under the ground
Not really, solidity have nothing to do with moving through walls, on the other hand solidity is actually the interaction with other entities however solidity does matter when moving on the ground as...
Forum:
Scripting Help
04-18-2024, 07:57
Replies:
12
Entity disappearing under the ground
Views:
769
Posted By
Natsheh
Re: Entity disappearing under the ground
set_entvar(g_pPlayerEnt[plr], var_mins, {-16.0, -8.97, 0.0});
set_entvar(g_pPlayerEnt[plr], var_maxs, {16.0, 8.97, 12.76});
Forum:
Scripting Help
04-18-2024, 02:23
Replies:
20
Choosing a random player
Views:
1,123
Posted By
Natsheh
Re: Choosing a random player
@WATCH_D0GS UNITED, who is WE ?
Forum:
Scripting Help
04-17-2024, 10:12
Replies:
12
Entity disappearing under the ground
Views:
769
Posted By
Natsheh
Re: Entity disappearing under the ground
You are spawning the entity origin inside the world.
Forum:
News
04-17-2024, 08:09
Replies:
98
Sticky:
Development Roundup, We need you!
Views:
188,245
Posted By
Natsheh
Re: Development Roundup, We need you!
What updates are you looking for ?
Forum:
Scripting Help
04-09-2024, 22:15
Replies:
5
Solved
PVS meaning?
Views:
485
Posted By
Natsheh
Re: PVS meaning?
it depends on the map and the brushes are been put in use.
Forum:
Scripting Help
04-01-2024, 15:50
Replies:
10
Setting access flags for all players
Views:
580
Posted By
Natsheh
Re: Setting access flags for all players
I might misunderstood what the OP really wants, i thought he's interested in giving each player a unique accessflag upon entering the server and not just changing the default user flag, anyway i...
Forum:
Scripting Help
03-31-2024, 19:32
Replies:
10
Setting access flags for all players
Views:
580
Posted By
Natsheh
Re: Setting access flags for all players
I did understand the question he wants to give every player a unique flag which is not possible due to the limitations of flags, what he doesn't know about is userid, userid is unique for every player
Forum:
Scripting Help
03-30-2024, 09:18
Replies:
10
Setting access flags for all players
Views:
580
Posted By
Natsheh
Re: Setting access flags for all players
Its called userid "get_user_userid"
Forum:
Scripting Help
03-23-2024, 15:38
Replies:
2
Solved
Fixing PVS/PAS Engine Messages when using a entity view.
Views:
332
Posted By
Natsheh
Re: Fixing PVS/PAS Engine Messages when using a view entity.
nvm i fixed it, and i submitted a fix to rehlds repo
The fix:
qboolean SV_ValidClientMulticast(client_t *client, int soundLeaf, int to)
{
if (Host_IsSinglePlayerGame() || client->proxy)...
Forum:
Scripting Help
03-22-2024, 20:11
Replies:
2
Solved
Fixing PVS/PAS Engine Messages when using a entity view.
Views:
332
Posted By
Natsheh
Fixing PVS/PAS Engine Messages when using a entity view.
Hello, dear modders, i would like some help with a rehlds bug when a player has a certain view and PVS/PAS are not heard/seen from the view point rather from the player position,
Can someone write...
Forum:
Scripting Help
03-16-2024, 04:27
Replies:
9
Converting colors (3 to 1)
Views:
503
Posted By
Natsheh
Re: Converting colors (3 to 1)
Search hue to RGB colors
Forum:
Scripting Help
03-06-2024, 22:53
Replies:
4
[HL] Entity with studiomdl as playermodel
Views:
433
Posted By
Natsheh
Re: [HL] Entity with studiomdl as playermodel
I don't think its quiet possible because its not possible whether to know if the client have the file or not, its clientside code, you can give it a try...
Forum:
Scripting Help
02-26-2024, 18:07
Replies:
1
trash
Views:
379
Posted By
Natsheh
trash
:'(
Forum:
Scripting Help
02-11-2024, 14:38
Replies:
5
Model disappears by distance on separate map areas
Views:
511
Posted By
Natsheh
Re: Model disappears by distance on separate map areas
kRenderFxDistort :arrow: kRenderFxNormal
Forum:
New Plugin Submissions
02-08-2024, 05:30
Replies:
385
Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
Views:
146,355
Posted By
Natsheh
Re: Jailbreak MOD v2.7.0 (API SUPPORT) STABLE
There might be some updates in the future but i cannot promise when.
Forum:
Code Snippets/Tutorials
02-06-2024, 12:49
Replies:
38
ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
Views:
21,019
Posted By
Natsheh
Re: ROG - A better random origin generator[NO HIDDEN ZONES UPDATE]
You can use this one (https://github.com/Natsheh11/Jailbreak-Main-Mod/blob/main/cstrike/addons/amxmodx/scripting/include/rog.inc)its modified and it has been optimized...
Althought you need to save...
Forum:
Scripting Help
01-23-2024, 00:25
Replies:
3
monster_satchel model (pev_model)
Views:
356
Posted By
Natsheh
Re: monster_satchel model (pev_model)
Entity Spawn is called too early, you better use FM_SetModel post hook
Forum:
Scripting Help
01-22-2024, 00:19
Replies:
12
Get Map Plane (Surface) Direction
Views:
909
Posted By
Natsheh
Re: Get Map Plane (Surface) Direction
toss_gibs(Float:origin[3], Float:fvNormal[3])
{
message_begin(MSG_BROADCAST, SVC_TEMPENTITY)
write_byte(TE_BREAKMODEL)
write_coord(floatround(origin[0]))
...
Showing results 1 to 25 of 500
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