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EFFx
Forum:
Code Snippets/Tutorials
07-18-2018, 14:40
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
It can be done with something like walkguard, select the area that's outside and avoid it.
Forum:
Code Snippets/Tutorials
07-16-2018, 06:42
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
I meant using everytime same spawn points... Not actually the same. But as I said, sometime the code will be out of points and you must restart, which causes lag.
Forum:
Code Snippets/Tutorials
07-15-2018, 20:59
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
There was a misunderstood here. You put in the .ini file all points that you want, customizing it, but randomize it with the code, because everytime the same point? Players will always know where it...
Forum:
Code Snippets/Tutorials
07-14-2018, 20:20
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
And when we say invalid points, we mean points that players can't access, like a big box, or a build, etc..
That include is good, but I still suggest to create a customized .ini file to spawn...
Forum:
Code Snippets/Tutorials
07-14-2018, 11:04
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
It's good to use, but sometimes in some maps, it creates points that players can't access normally, de_dust2 is one of them, it's randomly, but still a negative point.
Forum:
Code Snippets/Tutorials
01-13-2018, 19:25
Replies:
40
Random locations generator
Views:
35,062
Posted By
EFFx
Re: Random locations generator
It creates random locations as obviously, it says. Can be in non-sense point. The first way is better to me because you can select a point where you want, like in the corners, that's the best...
Showing results 1 to 6 of 6
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