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Bad_Bud
Forum:
Code Snippets/Tutorials
09-01-2009, 04:02
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
159,098
Posted By
Bad_Bud
Re: [TUT] Modules and efficient scripting
It shouldn't be able to compile... er...
I think I understand what you're saying now... and I think that's kind of dumb if it's true, lol.
Though I would think it would say something like the...
Forum:
Code Snippets/Tutorials
09-01-2009, 03:56
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
159,098
Posted By
Bad_Bud
Re: [TUT] Modules and efficient scripting
No, I mean, my plugin is written entirely in ham and fakemeta except for that function. I don't even #include engine. I would think that another include is secretly including engine, but I've tried...
Forum:
Code Snippets/Tutorials
09-01-2009, 03:16
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
159,098
Posted By
Bad_Bud
Re: [TUT] Modules and efficient scripting
So it was not true at all?
One oddity though... it doesn't match up with the funcwiki, but I have engine disabled, but client_PreThink still works.
Forum:
Code Snippets/Tutorials
08-31-2009, 21:51
Replies:
121
Sticky:
[TUT] Modules and efficient scripting
Views:
159,098
Posted By
Bad_Bud
Re: [TUT] Modules and efficient scripting
I thought the concept behind the fakemeta high was that the engine module eats up CPU time when it's doing nothing, whereas fakemeta does not. I haven't seen anyone do a profile with fakemeta...
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