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Search: Posts Made By: iNvectus
Forum: General 04-29-2023, 06:20
Replies: 1
Views: 271
Posted By iNvectus
Re: Plugin error

The syntax is totally wrong. Please refer to https://forums.alliedmods.net/showthread.php?t=46364 to see how the Menus work.

Here is the fixed version, but remember, it's better to start slow and...
Forum: General 04-27-2023, 11:08
Replies: 4
Views: 703
Posted By iNvectus
Re: AMXX Compiler DLL Source

Alright, when you compile it, you get the amxxpc executable, but not the DLL.
Forum: New Plugin Submissions 04-27-2023, 06:02
Replies: 5
Views: 4,695
Posted By iNvectus
Re: Frozen Tag Revamped

A bit later response, but what kind of platform you are using? Is it ReHLDS, etc?
Forum: General 04-27-2023, 06:01
Replies: 4
Views: 703
Posted By iNvectus
AMXX Compiler DLL Source

Greetings.

I've visited the github of alliedmodders amxmodx repository, there found a directory within the name 'compiler'. Although, there is the executable file only, I suppose?

Where can I...
Forum: Translation Request 12-30-2019, 02:59
Replies: 33
Views: 17,172
Posted By iNvectus
Re: CSO Costumes [Translations]

[bg]
KILL_PLAYER = Спечелихте !g%d!n Получихте !g%s!n пари за убийството.
DEACTIVATED_COSTUMES = Деактивирахте всичките си !gкостюми!n.
DEACTIVATE_ALLCOSTUMES = Деактивиране на всичките костюми...
Forum: New Plugin Submissions 11-27-2019, 02:28
Replies: 59
Views: 30,841
Posted By iNvectus
Re: AMXX Chat Relay [Discord <=> Ingame]

Nope, not possible. It seems it is receiving wrong message from the server. Probably something has changed in the source. Will take a look in my spare time.
Forum: Scripting Help 11-13-2019, 02:30
Replies: 12
Views: 2,530
Posted By iNvectus
Re: FM_Time

FM_Time is the total uptime of the server. It needs no arguments from what I see in the source:


case FM_Time:
fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
ENGHOOK(Time);...
Forum: Module Coding 11-13-2019, 01:45
Replies: 6
Views: 12,845
Posted By iNvectus
Re: Module: Crypto

No particular reason, I even encourage all who see this topic to use it instead of this module. It's integrated already. Didn't know it existed, sorry.
Forum: Module Coding 11-11-2019, 12:21
Replies: 6
Views: 12,845
Posted By iNvectus
Module: Crypto

Description
This module is used for cryptographic purposes. It is made to be simple of usage. You need hash - you get it.

Algorithms


MD5
SHA1
SHA256
SHA3
Forum: Scripting Help 11-10-2019, 16:21
Replies: 2
Views: 872
Posted By iNvectus
Re: Problem with amxx version change.

At

get_user_origin(id, iOrigin);
message_begin(MSG_BROADCAST, SVC_TEMPENTITY);
write_byte(TE_BLOODSPRITE);
write_coord(iOrigin[0]);
write_coord(iOrigin[1]);...
Forum: Scripting Help 11-10-2019, 09:02
Replies: 2
Views: 942
Posted By iNvectus
Re: Motd Open Stream

Please do describe the "didn't open that stream" and provide some screenshots or proper explanation. The problem probably lies under the most recent CS updates, which no longer can open https and...
Forum: New Plugin Submissions 11-10-2019, 06:22
Replies: 5
Views: 4,695
Posted By iNvectus
Frozen Tag Revamped

Description
It's a simple mod... but revamped. The original author is Javivi (https://forums.alliedmods.net/member.php?u=45447), big shoutout to him! I'm giving him all the credits for the idea....
Forum: Scripting Help 11-10-2019, 05:17
Replies: 4
Views: 2,393
Posted By iNvectus
Re: MOVETYPE_FOLLOW + Origins

You could probably just use pev_chain to parent entity before setting movetype_follow. The child entity will copy origin, angles, etc. from the parent entity. Then you can change it through...
Forum: Scripting Help 11-08-2019, 14:17
Replies: 7
Views: 1,276
Posted By iNvectus
Re: Get dead players in radius

You will have to get it grounded. Consider using this https://forums.alliedmods.net/showpost.php?p=963674&postcount=103?p=963674&postcount=103

Or you can try to pev_origin X and Y, then pev_absmin...
Forum: Scripting Help 11-08-2019, 11:26
Replies: 6
Views: 1,852
Posted By iNvectus
Re: [Help] Plugins amxmodx

Listen now, Mikaeel123... There is difference between http://amxmod.net/ and https://www.amxmodx.org/ . They have different compilers, different functionalities, they are different. The AMX Mod X is...
Forum: Scripting Help 11-08-2019, 11:08
Replies: 7
Views: 1,276
Posted By iNvectus
Re: Get dead players in radius

And how do you find strange to get the dead player's dead body origin when he is dying? That is the regular thing to be done like this..


#include <amxmodx>

new...
Forum: Scripting Help 11-08-2019, 10:27
Replies: 7
Views: 1,276
Posted By iNvectus
Re: Get dead players in radius

You can try hooking when the player dies and save the origin to variable. Once you have this, you can do whatever you want with it.
Forum: Scripting Help 11-07-2019, 04:48
Replies: 21
Views: 5,319
Posted By iNvectus
Re: Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)

You know it is kind of nonsense to create server-side anticheat to detect client-side injection, right? Because I would not see anything worth of the HTTP server so far. If you just want to sent...
Forum: Approved Plugins 11-07-2019, 02:18
Replies: 86
Views: 61,314
Posted By iNvectus
Re: Freeze Tag mod

Greetings to everybody, I will be more or less supporting this mode. Soon I will try to publish a fixed version on new plugins section with the mindset of continuing this plugin's idea.
Forum: Scripting Help 11-05-2019, 03:17
Replies: 4
Views: 1,412
Posted By iNvectus
Re: server_cmd() output

https://www.amxmodx.org/api/amxmodx/server_cmd

returns no value, although, as I see it, you might want to log everything from the server console into a file or just to log it somewhere in the...
Forum: Scripting Help 11-05-2019, 03:12
Replies: 2
Views: 942
Posted By iNvectus
Re: Finding an error in source code.

Enum has no name. Try setting a name.
Forum: Scripting Help 11-01-2019, 05:43
Replies: 2
Views: 860
Posted By iNvectus
Re: flashlight sound change

https://forums.alliedmods.net/showthread.php?t=282686 or https://forums.alliedmods.net/showpost.php?p=2486266&postcount=5 shows how it can be done
Forum: Scripting Help 11-01-2019, 05:36
Replies: 7
Views: 1,553
Posted By iNvectus
Re: [Socket] Detect when remote host is offline

Try something simple to check if your sockets are working correctly. Here is an example plugin:


#include <amxmodx>
#include <sockets>

#define HOST "example.com"

new g_iSocket;
Forum: Scripting Help 10-31-2019, 10:51
Replies: 7
Views: 1,553
Posted By iNvectus
Re: [Socket] Detect when remote host is offline

https://www.amxmodx.org/api/sockets/socket_open

Default error codes:
0 - No error
1 - Error while creating socket
2 - Couldn't resolve hostname
3 - Couldn't connect


The 3rd is what you...
Forum: Scripting Help 10-24-2019, 01:42
Replies: 21
Views: 5,319
Posted By iNvectus
Re: Real CS 1.6 Anti-Cheat Help Please(c# and amxx socket server/client)

You could take a look at the tutorial in here about sockets. It's not that hard as you think it is. After all, it's not an embedded C..
https://forums.alliedmods.net/showthread.php?t=41913
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