Rules
FAQ
Members List
Search
Register
Login
Raised This Month: $51
Target: $400
12%
Search Forums
Show Threads
Show Posts
Advanced Search
Go to Page...
Page 1 of 20
1
2
3
11
>
Last
»
Showing results 1 to 25 of 500
Search took
0.01
seconds.
Search:
Posts Made By:
Silencer123
Forum:
Off-Topic
05-28-2021, 17:56
Replies:
0
Hello guys how are you doing?
Views:
2,951
Posted By
Silencer123
Hello guys how are you doing?
Any old folks still around?
And new people: what brings you to ol' Goldsource?
Forum:
Off-Topic
05-28-2021, 17:54
Replies:
3
Why no-steam exists?
Views:
3,601
Posted By
Silencer123
Re: Why no-steam exists?
I think most people playing HL and CS were broke teens with duplicate CD keys when Steam hit so there was a lot of incentive to keep the versions of the games where circumventing the license key...
Forum:
Approved Plugins
05-28-2021, 17:37
Replies:
918
Sven Cooperative Experience Mod [Current Version: 17.0]
Views:
562,850
Posted By
Silencer123
Re: Sven Cooperative Experience Mod [Current Version: 17.0]
That is not true at all. I check in on here at least once every 3 years to marvel at how the first thing I ever coded at age 15 still somehow has more traction than anything I did ever after.
Forum:
Module Coding
02-16-2011, 13:36
Replies:
7
[C++] [HLSDK] Documentation or anything?
Views:
4,306
Posted By
Silencer123
Re: [C++] [HLSDK] Documentation or anything?
They don't even have basic explanations in the header files. It's all "go figure"-policy.
"Don't know C++" is an ambiguous formulation. Of course I am always learning, but I won't
agree that having...
Forum:
Module Coding
02-13-2011, 19:07
Replies:
7
[C++] [HLSDK] Documentation or anything?
Views:
4,306
Posted By
Silencer123
Re: [C++] [HLSDK] Documentation or anything?
Why is it always me who has these difficult unanswerable requests? :<
Forum:
Module Coding
02-07-2011, 17:38
Replies:
7
[C++] [HLSDK] Documentation or anything?
Views:
4,306
Posted By
Silencer123
[C++] [HLSDK] Documentation or anything?
Hello, it has been a while. I figured this board comes closest to what I need help with.
I'm working with the HLSDK right now and wondered if there is any such thing as an introductory tutorial...
Forum:
Unapproved Plugins
12-01-2010, 09:46
Replies:
10
SXPM (Synergy Experience Mod)
Views:
19,006
Posted By
Silencer123
Re: SXPM (Synergy Experience Mod)
I hope for you that you get speed increase working. It's something I couldn't get to work back in SC.
I also hope this version isn't as outrageous as the old SCXPM, and the block skill isn't actual...
Forum:
Scripting Help
04-27-2010, 17:12
Replies:
17
Is it possible to hook the grenade explode event?
Views:
5,775
Posted By
Silencer123
Re: Is it possible to hook the grenade explode event?
Include:
#include <hamsandwich>
In plugin_init():
RegisterHam(Ham_Think, "grenade", "fw_ThinkGrenade")
Somewhere else:
public fw_ThinkGrenade(entity) {
// [...]
}
Forum:
HL1 Servers (HLDS)
04-27-2010, 17:00
Replies:
4
Could not open halflife.wad
Views:
10,213
Posted By
Silencer123
Re: Could not open halflife.wad
Halflife.wad is a default wad file. You need to have the Half-Life base content installed,
no matter which modification you are trying to host.
Do this in your HLDS folder, where the update tool...
Forum:
HL1 Servers (HLDS)
04-27-2010, 16:54
Replies:
17
Server FPS is high but player fps is low!!!
Views:
3,777
Posted By
Silencer123
Re: Server FPS is high but player fps is low!!!
Check rate and updaterate enforcements.
Forum:
Scripting Help
04-27-2010, 16:38
Replies:
1
Ringlist iteration problem
Views:
774
Posted By
Silencer123
Ringlist iteration problem
Hello. Long time no see.
I am making a small enhancement of the anitflood plugin.
The modified version shall block a chat message only when it is the nth
in a certain time frame. The server...
Forum:
Scripting Help
07-02-2009, 04:01
Replies:
3
[COLORCHAT] Types.
Views:
1,033
Posted By
Silencer123
Re: [COLORCHAT] Types.
You can also mix in the different team colors in the same message for the same player. It is a bit hacky, though. You have to temporarily change the player's team, then add ^x03 to the string. I'm...
Forum:
Approved Plugins
06-19-2009, 18:11
Replies:
6
Tripmine Indicator Version 1.2
Views:
10,063
Posted By
Silencer123
Re: Tripmine Indicator Version 1.2
Updated to version 1.2. See the changelog in the first post (http://forums.alliedmods.net/showpost.php?p=710038&postcount=1).
Forum:
Scripting Help
06-12-2009, 09:06
Replies:
5
register_event damage
Views:
3,477
Posted By
Silencer123
Re: register_event damage
Does that support wildcards btw? E.g. instead of "player" use "monster_*" ?
Forum:
Scripting Help
06-11-2009, 19:08
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Re: Changing clip and backpack ammo in Half-Life
Thanks. Quite interesting some of those parts.
Just tried using ExecuteHam(Ham_GiveAmmo etc. in Sven Co-op 4.0,
and it crashes viciously. Seems the massive changes to the
original game make it...
Forum:
Scripting Help
06-10-2009, 11:21
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Re: Changing clip and backpack ammo in Half-Life
Thanks. Oh I always wanted to have a look at HL SDK, but no clue where to get it.
Forum:
Scripting Help
06-09-2009, 12:44
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Re: Changing clip and backpack ammo in Half-Life
That works fine, especially doing fastfire with m_flNextPrimaryAttack on the rocket launcher is awesome. Thanks!
Now... how would I go about nicely hooking this up to player fire? Like: Player...
Forum:
Scripting Help
06-07-2009, 17:10
Replies:
12
Invisible with glowshell?
Views:
3,608
Posted By
Silencer123
Re: Invisible with glowshell?
kRenderTransAdd
Forum:
Scripting Help
06-07-2009, 17:07
Replies:
2
Block message in message hook, but continue in code
Views:
1,203
Posted By
Silencer123
Re: Block message in message hook, but continue in code
Set_task is uber cheap since you are forced to at least 0.1 seconds.
Found a solution already. Using the example from above:public plugin_init() {
register_message(somemsg, "msg_hook");
}
...
Forum:
Scripting Help
06-07-2009, 16:38
Replies:
2
Block message in message hook, but continue in code
Views:
1,203
Posted By
Silencer123
Block message in message hook, but continue in code
I want to block a message in its hook, yet have the code move on.
To a block a message you would return PLUGIN_HANDLED, but I cannot
chronologically append my code directly after it.public...
Forum:
Off-Topic
06-07-2009, 13:38
Replies:
2
Natural Selection 2
Views:
1,093
Posted By
Silencer123
Re: Natural Selection 2
Oh I will. Hope it gets into stores.
Cannot use PayPal.
Forum:
Scripting Help
06-07-2009, 13:34
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Re: Changing clip and backpack ammo in Half-Life
Thanks for the offsets, but I can't get it to work...#include <amxmodx>
#include <hamsandwich>
new const VERSION[] = "1.0";
public plugin_init() {
register_plugin("HL Unlimited Ammo",...
Forum:
Scripting Help
06-07-2009, 09:59
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Re: Changing clip and backpack ammo in Half-Life
This is all I found:#include <hamsandwich>
// [...]
ExecuteHam(Ham_GiveAmmo, playerId, ammoToAdd, type[], bAmmoMax);
// [...]Where type would be the ammo type. Unfortunately
"type" is not simply...
Forum:
Scripting Help
06-06-2009, 21:46
Replies:
12
Invisible with glowshell?
Views:
3,608
Posted By
Silencer123
Re: Invisible with glowshell?
Additive render mode with FX amount 0.
Will have your glow shell be really "tight",
though. Because of the additive rendering
it will also look a bit different from what
the eye is used to.
Forum:
Scripting Help
06-06-2009, 21:41
Replies:
12
Changing clip and backpack ammo in Half-Life
Views:
5,709
Posted By
Silencer123
Changing clip and backpack ammo in Half-Life
Yes... how would one go on about that?
For Team Fortress, Day of Defeat, Natural Selection, of course for Counter-Strike, and even for the uncommon mod The Specialists there are appropriate...
Showing results 1 to 25 of 500
Page 1 of 20
1
2
3
11
>
Last
»
Forum Jump
User Control Panel
Private Messages
Subscriptions
Who's Online
Search Forums
Forums Home
Server Discussion
Source Servers (SRCDS)
HL1 Servers (HLDS)
AMX Mod X
News
Bug Reports
General
Off-Topic
Plugins
Suggestions / Requests
Approved Plugins
New Plugin Submissions
Unapproved/Old Plugins
Translation Request
High-Traffic Plugins
GunGame
UAIO (Ultimate All-In-One Plugin)
xREDIRECT
CSDM
AMX Super
RuneMod
Zombie Plague Mod
SuperHero Mod
News
Tech Support
Scripting Help
Off-Topic / General Chat
Heroes
Suggestions / Requests
Approved Heroes
New Submissions
Unapproved/Old Heroes
Module Heroes
SuperHero Mod Stats - By 123
(OLD) Bug Reports
Scripting
Scripting Help
Code Snippets/Tutorials
Module Coding
Donor Access
SourceMod
News
General
Plugins
Plugins
Unapproved Plugins
Plugin/Gameplay Ideas and Requests
High-Traffic Plugins
SourceMod Anti-Cheat
Zombie:Reloaded
SourceBans / SourceBans++
VSH / Freak Fortress
Store
SM_Hosties
HLstatsX:CE
Scripting
Extensions
Snippets and Tutorials
Donor Access
Metamod: Source
Metamod:Source Plugins
Metamod:Source Questions
Coding MM:S Plugins & SM Extensions
Hosted Stuff
Asherkin's Plugins
TFDodgeball
TF2Items
SteamTools
Bail's Plugins
CSDM
CS:S DM
Off-Topic & Trash
Off-Topic
Trash
All times are GMT -4. The time now is
04:54
.
DMCA
-
Archive
-
Top
Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode