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Posts Made By:
slpknt
Forum:
Suggestions / Requests
01-06-2019, 11:35
Replies:
2
set hp plugin
Views:
1,232
Posted By
slpknt
set hp plugin
hello, guys! I'm looking for a cs1.6 (or csgo) plugin that can set players' start hp, for example:
player1 100 hp
player2 500 hp
or:
ct 100 hp
t 500 hp
is there a plugin for this?
Forum:
HL1 Servers (HLDS)
11-02-2010, 01:45
Replies:
6
scandir failed:/home/cs16/srv1/./platform/SAVE
Views:
5,011
Posted By
slpknt
Re: scandir failed:/home/cs16/srv1/./platform/SAVE
no, but I've created that folder using winscp.
Forum:
HL1 Servers (HLDS)
10-31-2010, 00:20
Replies:
18
Anti-lag
Views:
15,309
Posted By
slpknt
Re: Anti-lag
I guess you use windows and not linux. Start your server using hlds.exe with -console parameter. Then you will notice that your server runs at 85 fps. 85 fps is low. You want your server FPS to be...
Forum:
HL1 Servers (HLDS)
10-31-2010, 00:11
Replies:
6
scandir failed:/home/cs16/srv1/./platform/SAVE
Views:
5,011
Posted By
slpknt
Re: scandir failed:/home/cs16/srv1/./platform/SAVE
I know I know. But I'm pretty sure I could get rid of the message when I was messing with cs16 servers earlier.
Forum:
HL1 Servers (HLDS)
10-30-2010, 19:26
Replies:
6
scandir failed:/home/cs16/srv1/./platform/SAVE
Views:
5,011
Posted By
slpknt
scandir failed:/home/cs16/srv1/./platform/SAVE
Hi guys! I run hlds 4883 March (linux). And everytime I start the server I see this:
How can I get rid of this message? I tried creating that platform/SAVE folder, but it didn't work for me.
Forum:
Suggestions / Requests
10-30-2010, 18:54
Replies:
6
maxplayer request
Views:
1,202
Posted By
slpknt
Re: maxplayer request
tahab, merhaba :) I think 32 is somehow hardcoded in the engine
Forum:
Suggestions / Requests
10-30-2010, 18:51
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
drekes, thank you!
Forum:
Suggestions / Requests
05-20-2010, 10:53
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
I think it's time I change the flag. I want it to be flag d (amx_ban). Should I change it to:
#define ACCESS amx_banor what? Right now I don't have access to the server, so I cannot test it.
Forum:
Suggestions / Requests
05-13-2010, 14:12
Replies:
12
[req] random cvar on mapchange
Views:
2,990
Posted By
slpknt
Re: [req] random cvar on mapchange
It works just fine! But now I have 2 more cvars to add. They are:
cvar3 and cvar4.
Again only 2 cases:
cvar1;cvar3
cvar2;cvar4
Maybe you can create 2 new cvars, call them megacvar1 and...
Forum:
Suggestions / Requests
05-13-2010, 13:19
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
Does it disable the "choose model" menu? I will try it now, may be this solves my problem, thank you!
Forum:
Suggestions / Requests
05-13-2010, 10:50
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
Players are not allowed to choose anything but CT when humans_join_team is CT.
Forum:
Suggestions / Requests
05-12-2010, 16:48
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
Sorry, I couldn't understand this part:The bug occurs when admins say /spec while choosing model and then choose the model. I mean this:
1. I connect to the server.
2. I DON'T choose my model.
3....
Forum:
Suggestions / Requests
05-12-2010, 14:23
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
Press m (chooseteam), choose your team, DO NOT choose your model, then say /spec, NOW choose your model => server crashes.
Forum:
Suggestions / Requests
05-11-2010, 15:08
Replies:
36
[req] humans_join_team + spec
Views:
9,157
Posted By
slpknt
Re: [req] humans_join_team + spec
ConnorMcLeod, thank you for your reply!
drekes, the final version of the plugin I'm using:
#include <amxmodx>
#include <fakemeta_util>
#include <cstrike>
#include <hamsandwich>
#define ACCESS...
Forum:
Suggestions / Requests
05-10-2010, 09:08
Replies:
1
[REQ] Arrow entity shot out of awp
Views:
965
Posted By
slpknt
Re: [REQ] Arrow entity shot out of awp
maybe it's better to use the bolt models from the half-life.
Forum:
Suggestions / Requests
05-09-2010, 05:23
Replies:
5
[Req] Spawn creator WORKING!
Views:
1,923
Posted By
slpknt
Re: [Req] Spawn creator WORKING!
try bspedit
Forum:
Suggestions / Requests
05-06-2010, 10:18
Replies:
5
[req] disable fadetoblack for admins
Views:
1,350
Posted By
slpknt
Re: [req] disable fadetoblack for admins
any ideas?
http://s006.radikal.ru/i213/1005/b9/8fa44df91b5et.jpg (http://s006.radikal.ru/i213/1005/b9/8fa44df91b5e.png)
Forum:
Suggestions / Requests
05-06-2010, 10:11
Replies:
5
[req] disable fadetoblack for admins
Views:
1,350
Posted By
slpknt
Re: [req] disable fadetoblack for admins
xPaw, I use fadetoblack only for it's cool fading effect after death. My server is CSDM. Will this effect stay after applying this plugin?
Forum:
Suggestions / Requests
05-06-2010, 10:04
Replies:
5
[req] disable fadetoblack for admins
Views:
1,350
Posted By
slpknt
[req] disable fadetoblack for admins
Hello. I have mp_fadetoblack 1. And when an admin spectates, he cannot see through the black screen. Can someone make a plugin which will allow admins (immune flag) ignore fadetoblack while...
Forum:
Suggestions / Requests
05-06-2010, 09:58
Replies:
5
Anti silent-run (only wheel mouse)
Views:
2,165
Posted By
slpknt
Re: Anti silent-run (only wheel mouse)
read what skilled scripters say:
Forum:
Suggestions / Requests
05-06-2010, 08:30
Replies:
5
Anti silent-run (only wheel mouse)
Views:
2,165
Posted By
slpknt
Re: Anti silent-run (only wheel mouse)
http://forums.alliedmods.net/showthread.php?t=125483
http://forums.alliedmods.net/showthread.php?t=86737
Forum:
Suggestions / Requests
05-06-2010, 08:27
Replies:
19
ability to prove you're a leet coder :P
Views:
4,122
Posted By
slpknt
Re: ability to prove you're a leet coder :P
would be nice to see some awp duels on high distances!
Forum:
Suggestions / Requests
05-05-2010, 15:59
Replies:
2
[req] timeleft in round timer
Views:
1,115
Posted By
slpknt
Re: [req] timeleft in round timer
sorry, I must have missed that!
Forum:
Suggestions / Requests
05-05-2010, 11:28
Replies:
2
[req] timeleft in round timer
Views:
1,115
Posted By
slpknt
[req] timeleft in round timer
I know for sure - it's possible. Because I have seen it in some kreedz servers after pressing the start button. I need something like that, but for timeleft.
It must count like this:
from 20:00 to...
Forum:
Suggestions / Requests
05-05-2010, 10:51
Replies:
5
[req] hide radar
Views:
1,661
Posted By
slpknt
Re: [req] hide radar
isn't it slowhacking?
http://forums.alliedmods.net/showpost.php?p=1032893&postcount=5
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