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Posts Made By:
Silvers
Forum:
Plugins
Yesterday, 20:18
Replies:
1,094
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,756
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Verify you have the latest gamedata for left4dhooks. Can't see an update breaking linux at least.
@bumblebee0001 which server OS?
Forum:
Plugins
Yesterday, 20:13
Replies:
100
[L4D & L4D2] Saferoom Door Spam Protection (1.30) [10-Jan-2024]
Views:
34,193
Posted By
Silvers
Re: [L4D & L4D2] Saferoom Door Spam Protection (1.30) [10-Jan-2024]
Strange, I use c1m2 as my test map and never had an issue. Which game mode? If I set door health when the timer expires, that would probably be no different than the door falling, so I assume that...
Forum:
Plugins
03-26-2024, 19:11
Replies:
41
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14a) [26-Mar-2024]
Views:
19,500
Posted By
Silvers
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
Thanks, new GameData file uploaded.
Forum:
Plugins
03-26-2024, 18:38
Replies:
41
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14a) [26-Mar-2024]
Views:
19,500
Posted By
Silvers
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
Which game, which os?
Forum:
Plugins
03-25-2024, 18:48
Replies:
149
[L4D & L4D2] Target Override (2.29) [25-Mar-2024]
Views:
48,311
Posted By
Silvers
Re: [L4D & L4D2] Target Override (2.29) [25-Mar-2024]
2.29 (25-Mar-2024)
- Plugin now follows the "nb_blind" cvar and prevents attacking if set to "1".
- Added option "21" to target a Survivor whose health is below "survivor_limp_health" cvar...
Forum:
Plugins
03-25-2024, 18:45
Replies:
6
[L4D2] Melee Weapon Fatigue (1.4) [25-Mar-2024]
Views:
1,809
Posted By
Silvers
Re: [L4D2] Melee Weapon Fatigue (1.4) [25-Mar-2024]
1.4 (25-Mar-2024)
- Fixed melee swings shoving the victim. Thanks to "lower_oil" for reporting and "HarryPotter" for testing.
Forum:
Plugins
03-25-2024, 18:38
Replies:
93
[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
Views:
44,298
Posted By
Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
1.36 (25-Mar-2024)
- Fixed a bug with the self revive system. Thanks to "MasterMind420" for reporting.
- Plugin now prevents switching to healing items while being revive and equips a...
Forum:
Plugins
03-22-2024, 11:23
Replies:
92
[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]
Views:
79,634
Posted By
Silvers
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
What items? Pills, grenades etc? Did you even look at the screenshot on the first post or try the plugin? It spawns them.
Forum:
Unapproved Plugins
03-21-2024, 19:02
Replies:
3
[l4d2] infinite shove and shove enabled on charger!
Views:
306
Posted By
Silvers
Re: [l4d2] infinite shove and shove enabled on charger!
These are just cvar changes anyone can do in the config. Low quality plugin. Sorry, unapproved.
You can do this with a map config plugin. The original plugin is only changing game cvars, no need...
Forum:
Plugins
03-21-2024, 09:08
Replies:
12
[L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Views:
3,681
Posted By
Silvers
Re: [L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Can you PM me the data and script configs you're using for this plugin.
Forum:
Plugins
03-21-2024, 09:08
Replies:
6
[L4D2] Melee Weapon Fatigue (1.4) [25-Mar-2024]
Views:
1,809
Posted By
Silvers
Re: [L4D2] Melee Weapon Fatigue (1.3) [28-Jan-2024]
Does that always happen? Any steps to replicate? Can you test the plugin on it's own without any other plugins and report back if it still happens. I never saw this issue.
Forum:
Plugins
03-20-2024, 22:47
Replies:
92
[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]
Views:
79,634
Posted By
Silvers
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
You can just use these commands for a menu.
sm_weapon_spawn_ang // Displays a menu to adjust the weapon angles your crosshair is over.
sm_weapon_spawn_pos // Displays a menu to adjust...
Forum:
Plugins
03-17-2024, 10:17
Replies:
92
[L4D & L4D2] Weapon Spawn (1.15) [25-Mar-2024]
Views:
79,634
Posted By
Silvers
Re: [L4D & L4D2] Weapon Spawn (1.14) [25-May-2023]
I don't know what you mean. The plugin allows you spawn and save whatever weapons you want, where you want that will appear each time the map loads.
Forum:
Plugins
03-17-2024, 10:16
Replies:
30
[L4D & L4D2] Shove Handler (1.12) [25-Mar-2024]
Views:
9,952
Posted By
Silvers
Re: [L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
I sent you some messages on discord, including a version to test.
Forum:
Plugins
03-12-2024, 06:04
Replies:
274
[L4D & L4D2] Hats (1.50) [12-Mar-2024]
Views:
165,359
Posted By
Silvers
Re: [L4D & L4D2] Hats (1.50) [12-Mar-2024]
Which notifications in particular? I suggest editing the code and commenting out the lines you don't want.
1.50 (12-Mar-2024)
- Added a thirdperson camera detection for "m_hViewEntity"....
Forum:
Plugins
03-12-2024, 06:01
Replies:
41
[L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14a) [26-Mar-2024]
Views:
19,500
Posted By
Silvers
Re: [L4D & L4D2] Heartbeat (Revive Fix - Post Revive Options) (1.14) [12-Mar-2024]
1.14 (12-Mar-2024)
- Fixed native "Heartbeat_SetRevives" not setting the correct revive count if "reviveLogic" bool was set to false. Thanks to "little_froy" for reporting and testing.
-...
Forum:
Plugins
03-12-2024, 05:59
Replies:
28
[L4D2] No Reload Animation Fix (1.7) [12-Mar-2024]
Views:
12,342
Posted By
Silvers
Re: [L4D2] No Reload Animation Fix (1.7) [12-Mar-2024]
1.7 (12-Mar-2024)
- Save all clients weapons ammo, useful if weapon ammo exceeded the official ammo cvar. Thanks to "HarryPotter" for the update.
Forum:
General
03-06-2024, 07:22
Replies:
2
l4d2 new bug again?
Views:
422
Posted By
Silvers
Re: l4d2 new bug again?
It always did: https://wiki.alliedmods.net/Left_4_Dead_2_Events
Forum:
Plugins
03-05-2024, 12:31
Replies:
1,094
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,756
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
1.144 (05-Mar-2024)
- Added forwards: "L4D2_OnStartUseAction", "L4D2_OnStartUseAction_Post" and "L4D2_OnStartUseAction_PostHandled" to trigger on actions, see "L4D2UseAction" enum from...
Forum:
Plugins
03-05-2024, 12:05
Replies:
12
[L4D2] Infected Populations Editor (1.3) [05-Mar-2024]
Views:
3,681
Posted By
Silvers
Re: [L4D2] Infected Populations Editor (1.2) [26-Oct-2023]
You got it right, just the plugin doesn't exactly replace the population file, no way to force the new one to be loaded, so using alternative method to spawn common by modified populations. This...
Forum:
Plugins
03-05-2024, 11:48
Replies:
65
[L4D & L4D2] Anti Rush (1.22) [05-Mar-2024]
Views:
30,755
Posted By
Silvers
Re: [L4D & L4D2] Anti Rush (1.21) [28-Jan-2024]
Thanks, fixed.
1.22 (05-Mar-2024)
- Fixed using the lead range instead of last range when teleporting the slacker. Thanks to "49459317" for reporting.
Forum:
Plugins
03-05-2024, 11:39
Replies:
93
[L4D & L4D2] Incapped Weapons Patch (1.36) [25-Mar-2024]
Views:
44,298
Posted By
Silvers
Re: [L4D & L4D2] Incapped Weapons Patch (1.34) [10-Jan-2024]
Thanks, I removed the steps on how to replicate to prevent players exploiting servers that haven't updated with this fix.
Regarding medkits, because there's no animation that can be played like...
Forum:
Plugins
03-05-2024, 11:28
Replies:
22
[L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
Views:
13,562
Posted By
Silvers
Re: [L4D & L4D2] Tongue Damage (1.11) [05-Mar-2024]
Thanks, added to first post and removed the version you posted to prevent different line numbers on errors.
1.11 (05-Mar-2024)
- Added cvars "l4d_tongue_damage_damage_easy",...
Forum:
Plugins
03-01-2024, 05:03
Replies:
30
[L4D & L4D2] Shove Handler (1.12) [25-Mar-2024]
Views:
9,952
Posted By
Silvers
Re: [L4D & L4D2] Shove Handler (1.11) [07-Nov-2023]
What's your l4d_shove_handler_stumble cvar value set to? It's working here. Maybe some plugin interfering or incorrect cvar value.
Forum:
Plugins
02-26-2024, 22:08
Replies:
1,094
[L4D & L4D2] Left 4 DHooks Direct (1.144) [05-Mar-2024]
Views:
421,756
Posted By
Silvers
Re: [L4D & L4D2] Left 4 DHooks Direct (1.143) [25-Jan-2024]
As said, will fix the detection area when I get time. Got a code that should work for all maps/entities regardless what nav area says.
Showing results 1 to 25 of 500
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