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Posts Made By:
showdax
Forum:
Coding MM:S Plugins & SM Extensions
07-20-2007, 08:51
Replies:
35
Team Question
Views:
8,427
Posted By
showdax
Re: Team Question
I'm pretty sure it worked for me once in the past. What about it wouldn't work?
Forum:
Coding MM:S Plugins & SM Extensions
07-20-2007, 08:50
Replies:
2
Source Control
Views:
1,398
Posted By
showdax
Re: Source Control
I use darcs (http://darcs.net/), which is distributed. I have repositories on my laptop, which go with me wherever I go, and official repositories that I push patches to. There's no main...
Forum:
Coding MM:S Plugins & SM Extensions
07-16-2007, 17:30
Replies:
35
Team Question
Views:
8,427
Posted By
showdax
Re: Team Question
You could try setting the SendProp CBaseEntity.m_iTeamNum and then respawning the player with CCSPlayer::RoundRespawn().
That wouldn't be like SwitchTeam() though, that'd be automatic.
Forum:
Metamod:Source Plugins
07-04-2007, 15:07
Replies:
2
dod_pistols_mm - Gives riflemen and support pistols
Views:
3,177
Posted By
showdax
Re: dod_pistols_mm - Gives riflemen and support pistols
No, that's got a lot more to it. This is just pistols, nothing else. It gives the same amount of clips as the other classes that normally get pistols though.
I've been using this for a while, I...
Forum:
Metamod:Source Plugins
07-04-2007, 14:44
Replies:
1
dod_cof_mm - Weights the cone of fire more toward the center
Views:
3,057
Posted By
showdax
dod_cof_mm - Weights the cone of fire more toward the center
From http://brodierao.com/projects/dod_cof_mm/:
Like the description says, it's just a port of the same code that the Sentinel plugin uses, but it runs on SourceMM and shouldn't crash as much.
Forum:
Metamod:Source Plugins
07-04-2007, 13:33
Replies:
2
dod_pistols_mm - Gives riflemen and support pistols
Views:
3,177
Posted By
showdax
dod_pistols_mm - Gives riflemen and support pistols
From http://brodierao.com/projects/dod_pistols_mm/:
No configuration necessary. Just load it up when you want it.
And if you're wondering, I really just created this to replace the same...
Forum:
Metamod:Source Plugins
07-04-2007, 13:25
Replies:
11
ghostchat_mm - Allows Dead to Chat with Living
Views:
8,544
Posted By
showdax
Re: ghostchat_mm - Allows Dead to Chat with Living
New version: http://brodierao.com/projects/ghostchat_mm/
No functionality has changed. It should just be less crashy with it using the new SDK libraries and linking properly. Windows offsets have...
Forum:
Metamod:Source Plugins
07-04-2007, 13:19
Replies:
41
dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
Views:
41,013
Posted By
showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
New version is out: http://brodierao.com/projects/dod_flip_mm/
It shouldn't cause cvar-related crashing, it should flip after the bonus round ends, and it shouldn't let the game flip walls behind...
Forum:
Metamod:Source Plugins
07-01-2007, 11:07
Replies:
41
dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
Views:
41,013
Posted By
showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
I'll look into it.
All of my plugins will be receiving updates soon, so maybe I'll wrap that into an update.
Forum:
Coding MM:S Plugins & SM Extensions
07-01-2007, 10:59
Replies:
9
getIndexFromUserID crash server
Views:
3,031
Posted By
showdax
Re: getIndexFromUserID crash server
Yes, there are a lot of unnecessary calls, and using a pointer to a pointer to change the value of a parameter is a little weird (not saying it's unusual, I just find it weird in this context).
...
Forum:
Coding MM:S Plugins & SM Extensions
06-08-2007, 16:04
Replies:
9
getIndexFromUserID crash server
Views:
3,031
Posted By
showdax
Re: getIndexFromUserID crash server
inline edict_t* entity_for_userid(int userid)
{
for (int i = 1; i <= globals->maxClients; ++i)
{
edict_t* entity = engine->PEntityOfEntIndex(i);
if...
Forum:
Coding MM:S Plugins & SM Extensions
05-02-2007, 14:18
Replies:
26
[help] getting 1º char in text
Views:
5,750
Posted By
showdax
Re: [help] getting 1º char in text
Don't do this. I just went over how that's all completely unnecessary!
Forum:
Coding MM:S Plugins & SM Extensions
04-30-2007, 16:02
Replies:
26
[help] getting 1º char in text
Views:
5,750
Posted By
showdax
Re: [help] getting 1º char in text
1. Why are you using Valve's strlen instead of the usual one?
2. Why would you need to check the string's length with strlen in the first place?
3. Why are you returning a value of char to a...
Forum:
Coding MM:S Plugins & SM Extensions
04-27-2007, 15:49
Replies:
2
Question about Linux linking...
Views:
1,002
Posted By
showdax
Re: Question about Linux linking...
I always create symbolic links to vstdlib_i468.so and tier0_i486.so in the directory that I'm compiling in. I don't use LD_RUN_PATH or anything like that.
That generally gives me something like...
Forum:
Coding MM:S Plugins & SM Extensions
04-27-2007, 15:35
Replies:
6
Function template..
Views:
1,513
Posted By
showdax
Re: Function template..
Do you actually need to use any methods or members the class provides? If not, you could just hold on to it as void*. Otherwise, you'll need to satisfy that second template argument--there's no...
Forum:
Metamod:Source Plugins
03-21-2007, 16:56
Replies:
41
dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
Views:
41,013
Posted By
showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
It does this just fine for me and has been for months, at least under Linux.
Make sure you've set dod_flip_blockteam and dod_flip_filterteam to the appropriate values, otherwise it won't be able...
Forum:
Metamod:Source Plugins
03-17-2007, 21:31
Replies:
41
dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
Views:
41,013
Posted By
showdax
Re: dod_flip_mm - Flips Player Spawns Between Rounds in DOD:S
It still works, as far as I know.
The link's been fixed.
Forum:
Coding MM:S Plugins & SM Extensions
03-12-2007, 15:20
Replies:
5
Changing the "cone of fire" in DoD:S (paging L. Duke)
Views:
1,692
Posted By
showdax
Re: Changing the "cone of fire" in DoD:S (paging L. Duke)
My my, lucky me!
Now to wade through an entire plugin shoved into one file!
Forum:
Coding MM:S Plugins & SM Extensions
03-12-2007, 13:43
Replies:
5
Changing the "cone of fire" in DoD:S (paging L. Duke)
Views:
1,692
Posted By
showdax
Re: Changing the "cone of fire" in DoD:S (paging L. Duke)
Well it looks like I'll want to mess with FX_FireBullets, which apparently calculates damage on the server's side.
More news as it hits the wire!
Forum:
Coding MM:S Plugins & SM Extensions
03-12-2007, 13:35
Replies:
5
Changing the "cone of fire" in DoD:S (paging L. Duke)
Views:
1,692
Posted By
showdax
Changing the "cone of fire" in DoD:S (paging L. Duke)
Would any of you know how to change the cone of fire in DoD:S to act more like it does in L. Duke's Sentinel plugin? I'd like to create this effect on my server, but I'd really rather not run it with...
Forum:
Coding MM:S Plugins & SM Extensions
03-02-2007, 14:29
Replies:
3
Weird unresolved externals...
Views:
1,391
Posted By
showdax
Re: Weird unresolved externals...
$ grep -R g_pSharedChangeInfo *
dlls/gameinterface.cpp:CSharedEdictChangeInfo *g_pSharedChangeInfo = NULL;
dlls/gameinterface.cpp: g_pSharedChangeInfo = engine->GetSharedEdictChangeInfo();
$ nm...
Forum:
Coding MM:S Plugins & SM Extensions
10-24-2006, 18:26
Replies:
20
Global "Hacks" Plugin
Views:
6,508
Posted By
showdax
Re: Global "Hacks" Plugin
Now we just need a good menu abstraction.
Forum:
Coding MM:S Plugins & SM Extensions
10-03-2006, 14:48
Replies:
11
How to use a keyvalues file?
Views:
3,282
Posted By
showdax
Re: How to use a keyvalues file?
Though one should note that if your plugin reads files inside the mod directory and you wish to support the Steam client-based servers, or listen servers, you'll have to use IFileSystem. (It allows...
Forum:
Plugin/Gameplay Ideas and Requests
10-02-2006, 09:12
Replies:
3
DoD:S Bleeding
Views:
1,528
Posted By
showdax
Re: DoD:S Bleeding
I have a plugin that adds medic abilities to the support class in DoD:S, but I was never able to get it working on Windows. If there's interest, I could try to fix it up.
Forum:
Coding MM:S Plugins & SM Extensions
08-29-2006, 19:00
Replies:
2
Compiling with newest release of the SDK
Views:
3,281
Posted By
showdax
Re: Compiling with newest release of the SDK
-msse
Showing results 1 to 25 of 193
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