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Search: Posts Made By: LostSkill
Forum: Approved Plugins 11-20-2010, 02:48
Replies: 921
Views: 708,100
Posted By LostSkill
Re: Gun Xp Mod (Last Updated : 10-28-2009)

Hi, maybe you can add more weapons at unlocks shop? Like glock, etc
Forum: Zombie Plague Mod 11-20-2010, 02:14
Replies: 8
Views: 2,397
Posted By LostSkill
Re: Zombie Classes

Catcher, I want that Flyer Zombie doesn't fly but its just have a big gravity :P

thanks guys :)
Forum: Zombie Plague Mod 11-19-2010, 08:02
Replies: 0
Views: 811
Posted By LostSkill
[GunXp] Unlocks shop

Hello, I am searching for unlocks of weapons. (I need every, from glock to machingun).
Thanks
Forum: Zombie Plague Mod 11-19-2010, 08:00
Replies: 8
Views: 2,397
Posted By LostSkill
Zombie Classes

Hi guys, I am looking for zombie classes or if anybody create them.
1.Classic Zombie
Features: HP 2250, Speed 200, Gravity 800, Knockback 85%
2.Raptor Zombie
Features: HP 1350, Speed 240,...
Forum: Scripting Help 11-17-2010, 04:28
Replies: 6
Views: 1,925
Posted By LostSkill
Re: New map

#include <amxmodx>
#include <fun>

new gVoteMenu;
new gVotes[2];
new gVoting;

public plugin_init()
{
register_plugin("Vote Hs mode","1.0","James Romeril")
Forum: Scripting Help 11-16-2010, 13:32
Replies: 6
Views: 1,925
Posted By LostSkill
New map

How i could make vote when new map start's. After one minute players get vote : Do u whana HS mode? and if yes its turn on cvar aim_prac 1 if no then 0
Forum: Scripting Help 09-07-2010, 16:57
Replies: 3
Views: 913
Posted By LostSkill
Re: Shield

thx this is what i was searching :)
Forum: Scripting Help 09-07-2010, 15:35
Replies: 3
Views: 913
Posted By LostSkill
Shield

Hi all us u see i use this for rifles but wich numbers i need use for shield like now is 1<<4 , 1<<5 for rifles



register_menucmd(-31, (1<<4), "mBuy");
register_menucmd(-31, (1<<5),...
Forum: Scripting Help 04-05-2010, 11:00
Replies: 0
Views: 646
Posted By LostSkill
{restrict}

solved
Forum: Scripting Help 01-28-2010, 12:17
Replies: 6
Views: 1,548
Posted By LostSkill
Re: Event

public event_new_round()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) &...
Forum: Scripting Help 01-28-2010, 10:41
Replies: 6
Views: 1,548
Posted By LostSkill
Re: Event

Arguments rocks =] but still i dont get it why whit this even's only winning team get event not bouth teams ;/
Forum: Scripting Help 01-28-2010, 07:54
Replies: 6
Views: 1,548
Posted By LostSkill
Re: Event

I dont see at there usefull information about this 2 event's...
Forum: Scripting Help 01-28-2010, 07:44
Replies: 6
Views: 1,548
Posted By LostSkill
Event

Can somebody expalin me this 2 event's? Couse now event works only for wining team. And i whana that it work for bouth teams... Lossing team and winning team...

register_event("HLTV",...
Forum: Scripting Help 11-26-2009, 07:05
Replies: 5
Views: 1,181
Posted By LostSkill
Re: Game lose

Come on guys it snot so hard... help me whit this one

register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")


What i must write that work for bouth team not for winning do Team_t...
Forum: Scripting Help 11-23-2009, 06:21
Replies: 5
Views: 1,181
Posted By LostSkill
Re: Game lose

aham okey and what about this event?

register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")

us u see there is game_win how i can do that it will work even game_lose? ;p
Forum: Scripting Help 11-21-2009, 06:02
Replies: 5
Views: 1,181
Posted By LostSkill
Re: Game lose

i know i did this but like i told its got bugged dunno why but i need mroe help on first ecent how i can do that it work not only for winning team but and for loses team that restart event...
Forum: Scripting Help 11-21-2009, 02:06
Replies: 5
Views: 1,181
Posted By LostSkill
Game lose

how i can make that event work and if lose game couse now i use this


register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")



i got and whit hamstring spam problem i use this one
Forum: Scripting Help 11-08-2009, 16:42
Replies: 6
Views: 1,635
Posted By LostSkill
Re: Cur Map

There is all fine i mena about that MAP but i ask now about restric ;p guys whit VGUI menu it restrict awp's but whit old style menu i can buy awp somebody know what problem is?
Forum: Scripting Help 11-08-2009, 06:09
Replies: 6
Views: 1,635
Posted By LostSkill
Re: Cur Map

thx xPaw it works i got one more question i use this for VGUI Menu on buy'ing its restrict AWP but if player use old menu style he can buy awp can u say me where is problem?


public plugin_init()...
Forum: Scripting Help 11-07-2009, 15:02
Replies: 6
Views: 1,635
Posted By LostSkill
Cur Map

Well i just whana ask or this code will work if map runs example AWP_INDIA and i whana do command to turn off one plugin command:

#include <amxmodx>

#define PLUGIN "Map"
#define VERSION...
Forum: Scripting Help 10-14-2009, 05:46
Replies: 2
Views: 905
Posted By LostSkill
Re: Rounds Counting

U dont understand ;p Us u see in my code is (round >= 3) then show menu but it begin show it after first round start not after 3 and i dont know what is wrong. And how to return if got map rr rounds...
Forum: Scripting Help 10-04-2009, 11:40
Replies: 2
Views: 905
Posted By LostSkill
Rounds Counting

Well how i can make that system count rounds and if match got restarted it begin count from 0 again.

public logevent_Round_Start()
{
round++;
new players[32], player, pnum;...
Forum: Scripting Help 08-01-2009, 19:27
Replies: 13
Views: 3,048
Posted By LostSkill
Re: [Help] Admin Level

first...
#include <amxmodx>

#define PLUGIN "Bullet Damage"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"

#define MAX_PLAYERS 32

new const Float:g_flCoords[][] =
Forum: Scripting Help 08-01-2009, 15:50
Replies: 13
Views: 3,048
Posted By LostSkill
Re: [Help] Admin Level

This is full script ...
Forum: Scripting Help 08-01-2009, 11:45
Replies: 13
Views: 3,048
Posted By LostSkill
Re: [Help] Admin Level

Dont works too >.<
Showing results 1 to 25 of 119

 
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