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Showing results 1 to 25 of 119
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Posts Made By:
LostSkill
Forum:
Approved Plugins
11-20-2010, 02:48
Replies:
921
Gun Xp Mod (Last Updated : 10-02-2011)
Views:
708,100
Posted By
LostSkill
Re: Gun Xp Mod (Last Updated : 10-28-2009)
Hi, maybe you can add more weapons at unlocks shop? Like glock, etc
Forum:
Zombie Plague Mod
11-20-2010, 02:14
Replies:
8
Zombie Classes
Views:
2,397
Posted By
LostSkill
Re: Zombie Classes
Catcher, I want that Flyer Zombie doesn't fly but its just have a big gravity :P
thanks guys :)
Forum:
Zombie Plague Mod
11-19-2010, 08:02
Replies:
0
[GunXp] Unlocks shop
Views:
811
Posted By
LostSkill
[GunXp] Unlocks shop
Hello, I am searching for unlocks of weapons. (I need every, from glock to machingun).
Thanks
Forum:
Zombie Plague Mod
11-19-2010, 08:00
Replies:
8
Zombie Classes
Views:
2,397
Posted By
LostSkill
Zombie Classes
Hi guys, I am looking for zombie classes or if anybody create them.
1.Classic Zombie
Features: HP 2250, Speed 200, Gravity 800, Knockback 85%
2.Raptor Zombie
Features: HP 1350, Speed 240,...
Forum:
Scripting Help
11-17-2010, 04:28
Replies:
6
New map
Views:
1,925
Posted By
LostSkill
Re: New map
#include <amxmodx>
#include <fun>
new gVoteMenu;
new gVotes[2];
new gVoting;
public plugin_init()
{
register_plugin("Vote Hs mode","1.0","James Romeril")
Forum:
Scripting Help
11-16-2010, 13:32
Replies:
6
New map
Views:
1,925
Posted By
LostSkill
New map
How i could make vote when new map start's. After one minute players get vote : Do u whana HS mode? and if yes its turn on cvar aim_prac 1 if no then 0
Forum:
Scripting Help
09-07-2010, 16:57
Replies:
3
Shield
Views:
913
Posted By
LostSkill
Re: Shield
thx this is what i was searching :)
Forum:
Scripting Help
09-07-2010, 15:35
Replies:
3
Shield
Views:
913
Posted By
LostSkill
Shield
Hi all us u see i use this for rifles but wich numbers i need use for shield like now is 1<<4 , 1<<5 for rifles
register_menucmd(-31, (1<<4), "mBuy");
register_menucmd(-31, (1<<5),...
Forum:
Scripting Help
04-05-2010, 11:00
Replies:
0
{restrict}
Views:
646
Posted By
LostSkill
{restrict}
solved
Forum:
Scripting Help
01-28-2010, 12:17
Replies:
6
Event
Views:
1,548
Posted By
LostSkill
Re: Event
public event_new_round()
{
round++;
new players[32], player, pnum;
get_players(players, pnum, "a");
for(new i = 0; i < pnum; i++)
{
player = players[i];
if(get_user_flags(player) &...
Forum:
Scripting Help
01-28-2010, 10:41
Replies:
6
Event
Views:
1,548
Posted By
LostSkill
Re: Event
Arguments rocks =] but still i dont get it why whit this even's only winning team get event not bouth teams ;/
Forum:
Scripting Help
01-28-2010, 07:54
Replies:
6
Event
Views:
1,548
Posted By
LostSkill
Re: Event
I dont see at there usefull information about this 2 event's...
Forum:
Scripting Help
01-28-2010, 07:44
Replies:
6
Event
Views:
1,548
Posted By
LostSkill
Event
Can somebody expalin me this 2 event's? Couse now event works only for wining team. And i whana that it work for bouth teams... Lossing team and winning team...
register_event("HLTV",...
Forum:
Scripting Help
11-26-2009, 07:05
Replies:
5
Game lose
Views:
1,181
Posted By
LostSkill
Re: Game lose
Come on guys it snot so hard... help me whit this one
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
What i must write that work for bouth team not for winning do Team_t...
Forum:
Scripting Help
11-23-2009, 06:21
Replies:
5
Game lose
Views:
1,181
Posted By
LostSkill
Re: Game lose
aham okey and what about this event?
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
us u see there is game_win how i can do that it will work even game_lose? ;p
Forum:
Scripting Help
11-21-2009, 06:02
Replies:
5
Game lose
Views:
1,181
Posted By
LostSkill
Re: Game lose
i know i did this but like i told its got bugged dunno why but i need mroe help on first ecent how i can do that it work not only for winning team but and for loses team that restart event...
Forum:
Scripting Help
11-21-2009, 02:06
Replies:
5
Game lose
Views:
1,181
Posted By
LostSkill
Game lose
how i can make that event work and if lose game couse now i use this
register_event("TextMsg","Event_RoundRestart","a","2&#Game_w")
i got and whit hamstring spam problem i use this one
Forum:
Scripting Help
11-08-2009, 16:42
Replies:
6
Cur Map
Views:
1,635
Posted By
LostSkill
Re: Cur Map
There is all fine i mena about that MAP but i ask now about restric ;p guys whit VGUI menu it restrict awp's but whit old style menu i can buy awp somebody know what problem is?
Forum:
Scripting Help
11-08-2009, 06:09
Replies:
6
Cur Map
Views:
1,635
Posted By
LostSkill
Re: Cur Map
thx xPaw it works i got one more question i use this for VGUI Menu on buy'ing its restrict AWP but if player use old menu style he can buy awp can u say me where is problem?
public plugin_init()...
Forum:
Scripting Help
11-07-2009, 15:02
Replies:
6
Cur Map
Views:
1,635
Posted By
LostSkill
Cur Map
Well i just whana ask or this code will work if map runs example AWP_INDIA and i whana do command to turn off one plugin command:
#include <amxmodx>
#define PLUGIN "Map"
#define VERSION...
Forum:
Scripting Help
10-14-2009, 05:46
Replies:
2
Rounds Counting
Views:
905
Posted By
LostSkill
Re: Rounds Counting
U dont understand ;p Us u see in my code is (round >= 3) then show menu but it begin show it after first round start not after 3 and i dont know what is wrong. And how to return if got map rr rounds...
Forum:
Scripting Help
10-04-2009, 11:40
Replies:
2
Rounds Counting
Views:
905
Posted By
LostSkill
Rounds Counting
Well how i can make that system count rounds and if match got restarted it begin count from 0 again.
public logevent_Round_Start()
{
round++;
new players[32], player, pnum;...
Forum:
Scripting Help
08-01-2009, 19:27
Replies:
13
[Help] Admin Level
Views:
3,048
Posted By
LostSkill
Re: [Help] Admin Level
first...
#include <amxmodx>
#define PLUGIN "Bullet Damage"
#define AUTHOR "ConnorMcLeod"
#define VERSION "0.0.1"
#define MAX_PLAYERS 32
new const Float:g_flCoords[][] =
Forum:
Scripting Help
08-01-2009, 15:50
Replies:
13
[Help] Admin Level
Views:
3,048
Posted By
LostSkill
Re: [Help] Admin Level
This is full script ...
Forum:
Scripting Help
08-01-2009, 11:45
Replies:
13
[Help] Admin Level
Views:
3,048
Posted By
LostSkill
Re: [Help] Admin Level
Dont works too >.<
Showing results 1 to 25 of 119
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