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Search: Posts Made By: Pelipoika
Forum: Snippets and Tutorials 01-17-2020, 18:55
Replies: 20
Views: 8,018
Posted By Pelipoika
Forum: Scripting 11-11-2019, 13:10
Replies: 2
Views: 259
Posted By Pelipoika
Re: Removing Landing Sound

Put on some net_fakelag and you'll find out
Forum: Scripting 10-16-2019, 09:27
Replies: 15
Views: 901
Posted By Pelipoika
Re: [TF2] Spawn weapon drop onto player's hands properly WITHOUT SetParentAttachment?

https://forums.alliedmods.net/showthread.php?t=266692 ?
Forum: Scripting 10-12-2019, 10:46
Replies: 10
Views: 1,275
Posted By Pelipoika
Re: [CS:GO] Healthshot screen effect.

It's just a netprop you set to GetGameTime() + yourtime
Forum: Scripting 10-08-2019, 19:47
Replies: 2
Views: 542
Posted By Pelipoika
Re: Test for a Hit with the Skybox?

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Scripting 09-22-2019, 18:26
Replies: 4
Views: 989
Posted By Pelipoika
Re: [TF2] DHooks of "IsPlacementPosValid" wont work

Sounds like you just want to check if a sentry that is being held is placeable where you are trying to built it at currently.

if that is the case then this snippet will tell you whether or not the...
Forum: Plugins 09-17-2019, 15:44
Replies: 22
Views: 20,540
Posted By Pelipoika
Re: [ANY] Dev Cmds (1.4.1) [28-Jun-2019]

Great plugin, used it for many years.

A must have for any plugin developer
Forum: Scripting 09-01-2019, 21:06
Replies: 4
Views: 991
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower/releases ??
Forum: Scripting 09-01-2019, 16:42
Replies: 4
Views: 991
Posted By Pelipoika
Re: Pathfinding for clients (client follow a path)

https://github.com/Pelipoika/PathFollower Windows only tho

Test plugin:

#include <sdktools>
#include <sdkhooks>
#include <tf2>
#include <tf2_stocks>
#include <PathFollower>
Forum: Extensions 07-21-2019, 12:25
Replies: 745
Views: 334,931
Posted By Pelipoika
Re: DHooks (Dynamic Hooks - Dev Preview)

My friend says: DHookSetParamString might be bugged for detours in 2.2.0

Test case:
https://gist.github.com/hydrogen-mvm/02e463231b9e1948de893ed4d0a01736
Forum: Scripting 05-13-2019, 21:02
Replies: 7
Views: 885
Posted By Pelipoika
Forum: Scripting 05-13-2019, 15:55
Replies: 7
Views: 885
Posted By Pelipoika
Re: [TF2 MvM] Chat Fix

😂😂😂
Forum: Scripting 04-30-2019, 21:49
Replies: 19
Views: 1,773
Posted By Pelipoika
Re: Teleporting Player Check "Non-Stuck"

public bool IsOutside()
{
TR_TraceRayFilter(GetAbsOrigin(this.index), view_as<float>( { -90.0, -90.0, -90.0 } ), MASK_SOLID, RayType_Infinite, FilterBaseActorsAndData, this.index);

return...
Forum: Source Servers (SRCDS) 04-30-2019, 21:46
Replies: 4
Views: 429
Posted By Pelipoika
Forum: Scripting 04-04-2019, 10:43
Replies: 8
Views: 1,091
Posted By Pelipoika
Re: [TF2 MvM] Refund all upgrades on a client?

m_bInUpgradeZone 1
FakeClientCommandKeyValues (https://sm.alliedmods.net/new-api/console/FakeClientCommandKeyValues) "MVM_Respec"
m_bInUpgradeZone 0
Forum: Scripting 03-12-2019, 18:42
Replies: 2
Views: 838
Posted By Pelipoika
Re: [TF2]Slowing the entity tf_robot_destruction_robot

Dhook their ILocomotion::Get*Speed() functions (https://github.com/Pelipoika/TF2-Robobuddy/blob/master/robobuddy.sp#L143-L155) and change the values to something you'd like
Forum: Scripting 02-21-2019, 22:11
Replies: 21
Views: 1,789
Posted By Pelipoika
Re: How to hook molotov touch (explosion)?

OnEntityCreated is too early to get those properties, try requestframe or 2
Forum: Scripting 02-09-2019, 18:52
Replies: 6
Views: 1,261
Posted By Pelipoika
Re: [TF2] How to get HUD meters to display for other classes

If someone made an extension or something to work with string attributes this might be possible using the string attribute 2058

"2058"
{
"name" "meter_label"
"attribute_type" "string"...
Forum: Scripting 12-22-2018, 08:26
Replies: 6
Views: 653
Posted By Pelipoika
Re: How to get methodmap reference

I don't know what you want then
Forum: Scripting 12-22-2018, 07:37
Replies: 6
Views: 653
Posted By Pelipoika
Re: How to get methodmap reference

view_as<Box>(victim)
Forum: Plugins 11-26-2018, 13:26
Replies: 75
Views: 16,061
Posted By Pelipoika
Re: [TF2] Unlimited Buildings (But with PDA this time)

This plugin is better (https://forums.alliedmods.net/showthread.php?t=300271) (assuming it works, i haven't tested)
Forum: Extensions 11-17-2018, 16:46
Replies: 2
Views: 1,004
Posted By Pelipoika
[TF2] PathFollower (Windows only)

Commissioned from sigsegv with a few changes & features by me

jXihZN2ntBw

More details on GitHub
https://github.com/Pelipoika/PathFollower

Read the include files to know how to use
...
Forum: VSH / Freak Fortress 10-17-2018, 17:17
Replies: 34
Views: 10,156
Posted By Pelipoika
Forum: Scripting 10-15-2018, 12:03
Replies: 3
Views: 431
Posted By Pelipoika
Re: Draw a cone - Calculate point on a circumference

If i were to draw a cone i would make the cone completely out of circles that get progressively smaller towards the tip.
Forum: Scripting 10-13-2018, 19:32
Replies: 2
Views: 299
Posted By Pelipoika
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