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Search: Posts Made By: frool
Forum: Plugins 12-01-2009, 04:52
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D1/2] bebop - additional coop players (20 players possible)

Yes. this is currently a bug. But it can be scripted out. I'll guess i release a new version on the weekend that contains a fix to this.
This problem is because when you go idle (as a NON ORIGINAL...
Forum: Plugins 11-30-2009, 15:00
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D1/2] bebop - additional coop players (20 players possible)

I've tried Left 8 Dead and another one before i started this. Both of them had bugs and didn't work properly. Sometimes a bot didn't get kicked or there was a bot too much after mapchange. Plus you...
Forum: Plugins 11-29-2009, 07:52
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D1/2] bebop - additional coop players (20 players possible)

Hi titan_rw.

Sometimes i have the same problem.

You could do the following things. When you type "setmaster" in console you'll see a list of master servers (usually two). You can remove them...
Forum: Plugins 11-28-2009, 15:05
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D1/2] bebop - additional coop players (20 players possible)

Great to hear its working as it should :mrgreen:
Thanks for your report chickenside. I updated the main post.

Also if you spot any bugs please let me know and i'll se what i can do!
Forum: Plugins 11-27-2009, 10:18
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D2] bebop - unlimited player coop

ok i updated the plugin.
should work fine on l4d1 now.
Forum: Plugins 11-27-2009, 04:36
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D(1)/2] bebop - unlimited player coop

Yes. its compatible with any mod that allows you to removes the 4 player slot limit, the survivorlimit and the lobby reservation.

currently its not working with l4d1 because the mp_gamemode convar...
Forum: Plugins 11-27-2009, 02:30
Replies: 225
Views: 332,502
Posted By frool
Re: [L4D(1)/2] bebop - unlimited player coop

you already had a look at the source? ye i could explain its not that hard....




yes definitely. also kicking a bot when someone disconnects.



sorry quakerv i don't understand. how can...
Forum: Plugins 11-26-2009, 19:12
Replies: 225
Views: 332,502
Posted By frool
[L4D1/2] bebop - additional coop players (20+ players possible)

hi there.

This is my first submission here :o and i hope you guys like it :)

DESCRIPTION

bebop auto handles the spawning and kicking of bots when a client enters or leaves the server that...
Forum: News 11-26-2009, 05:28
Replies: 200
Views: 238,066
Posted By frool
Re: Pawn Studio 0.8.3 is out!

First of all i want to tank Basic-Master for this awesum tool :-) :wink: :mrgreen:

But I have a little problem....

The default white background hurts my eyes after hours of coding. SoI wanted...
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