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Search: Posts Made By: shadow.hk
Forum: Unapproved/Old Plugins 11-09-2013, 04:37
Replies: 64
Views: 54,518
Posted By shadow.hk
Re: Bindmenu (v1.30)

This mod won't work anymore because of valve's new update. As far as I know, anyway.
Forum: New Plugin Submissions 03-17-2013, 01:50
Replies: 101
Views: 78,281
Posted By shadow.hk
Re: Jailbreak Last Request

Wow.... this is so not your plugin. How'd you get this anyway? USG community?
Forum: Scripting Help 07-22-2011, 03:01
Replies: 3
Views: 1,993
Posted By shadow.hk
set_task() or hooking server_frame()

Simple question... I'm wondering what would be the more efficient/effective method of using a continually looped task.

Using set_task() on a loop...


public plugin_init( )
{
set_task( 1.0,...
Forum: Scripting Help 12-11-2010, 06:34
Replies: 4
Views: 1,395
Posted By shadow.hk
Re: Copying Dynamic Arrays

So... yes, I'd need to create a new array and copy it's contents over manually?
Forum: Scripting Help 12-10-2010, 03:51
Replies: 2
Views: 832
Posted By shadow.hk
Re: calculate

new players[ 32 ], num;
get_players( players, num );

new random = random( num );
Forum: Scripting Help 12-10-2010, 03:35
Replies: 4
Views: 1,395
Posted By shadow.hk
Copying Dynamic Arrays

For copying a dynamic array into another function, could you simply do...


public CmdSortMaps( id )
{
SortMaps( g_aMapName, g_aMapDifficulty );
}

SortMaps( Array:mapname,...
Forum: Scripting Help 12-02-2010, 07:59
Replies: 1
Views: 729
Posted By shadow.hk
Writing to a File (that's already open)

Would it be possible to edit a file while it's open in-code. Like so...


/**
* Edits a map in the maps file.
*
* @param mapname Map to change
* @param difficulty Difficulty to change to...
Forum: Unapproved/Old Plugins 11-30-2010, 00:20
Replies: 64
Views: 54,518
Posted By shadow.hk
Re: Bindmenu (v1.30)

Well, make sure your server is up-to-date, you have the latest version of amxx, you're not running non-steam, and that there are no conflicting plugins.

I'm not sure what else I can say :|.
Forum: Unapproved/Old Plugins 11-27-2010, 11:45
Replies: 64
Views: 54,518
Posted By shadow.hk
Re: Bindmenu (v1.30)

Well I've never had this fault before, and i'm not exactly sure what that means either, if someone could enlighten me.

Also, make sure it's definitely my plugin causing the problem.
Forum: Unapproved/Old Plugins 11-26-2010, 11:17
Replies: 64
Views: 54,518
Posted By shadow.hk
Re: Bindmenu (v1.30)

Updated to v1.30. If you are using this mod, then I highly recommend upgrading to it.

@d0z - Counter-Strike doesn't seem to support unicode text documents, so your [ru] translation has been...
Forum: Scripting Help 11-24-2010, 13:43
Replies: 9
Inc
Views: 1,590
Posted By shadow.hk
Re: Inc

public asd( num )
{
for( new i = 0; i < 3; i++ )
{
TeamBScore[ i ] += num;
TeamBHalfA[ i ] += num;
}
}
Forum: Suggestions / Requests 11-22-2010, 13:47
Replies: 59
Views: 63,859
Posted By shadow.hk
Re: al3x Blockmaker

If you're having the same problem as fr0d then you've either got the models in the wrong folders or the models file has a model with the wrong name somewhere. It's not hard to fix.
Forum: Suggestions / Requests 11-22-2010, 13:02
Replies: 59
Views: 63,859
Posted By shadow.hk
Re: al3x Blockmaker

aL3x did not make the blockmaker, he edited Blockmaker v4.01 by Necro.
Forum: Suggestions / Requests 11-22-2010, 12:56
Replies: 4
Views: 1,161
Posted By shadow.hk
Re: [REQ] Countdown and freeze

Untested. I'll test sometime tomorrow if I get time.


/**
*
* --------------
* Copyright 2010,
* shadow.hk
* --------------
*
Forum: Suggestions / Requests 11-22-2010, 12:41
Replies: 4
Views: 1,401
Posted By shadow.hk
Re: Spray

Sorry mate, I've made the plugin but it's private - for now at least.
Forum: Suggestions / Requests 11-22-2010, 12:36
Replies: 4
Views: 1,385
Posted By shadow.hk
Re: Help with Terms And Agreement

No, link the website URL within the rules.txt. I have the exact code on the other computer but if anyone else could post it.... then yeah.
Forum: Scripting Help 11-21-2010, 11:24
Replies: 2
Views: 1,128
Posted By shadow.hk
Re: Getting Origin (Aiming)

Lol, I just realised, it's working now. I don't even know what was wrong in the first place.
Forum: Scripting Help 11-21-2010, 11:13
Replies: 2
Views: 1,128
Posted By shadow.hk
Getting Origin (Aiming)

How would you get the origin of where a player is aiming, provided it hit worldspawn or whatever else.

I have...

get_user_origin( index, end_origin, 3 );


But the explanations of the modes...
Forum: Suggestions / Requests 11-21-2010, 03:37
Replies: 4
Views: 1,401
Posted By shadow.hk
Re: Spray

You're extremely hard to understand. Are you asking for a plugin that is basically a tag war. That is, two players see how high they can spray their tag on a wall, and the player that has the highest...
Forum: Scripting Help 11-21-2010, 03:31
Replies: 9
Views: 1,800
Posted By shadow.hk
Re: STUPID QUESTION

wrecked_ means that EV_INT_team is a definition.

Use it in entity_get_int( ) function to get a return value.


new team = entity_get_int( id, EV_INT_team );


Though it's much easier to use...
Forum: Suggestions / Requests 11-21-2010, 02:36
Replies: 4
Views: 1,161
Posted By shadow.hk
Re: [REQ] Countdown and freeze

Iterate through players and set maxspeed to 0.1
Set global variable countdown to true and counter to whatever time you want
Start countdown task and set it each time after
Hook event curweapon...
Forum: Suggestions / Requests 11-21-2010, 01:03
Replies: 5
Views: 1,239
Posted By shadow.hk
Re: Special plugin name changer

Untested, should work though.


/**
*
* --------------
* Copyright 2010,
* shadow.hk
* --------------
*
Forum: Suggestions / Requests 11-20-2010, 23:48
Replies: 12
Views: 3,347
Posted By shadow.hk
Re: Country in score board?

I'm sure you could add country name next to their name...

[Au] shadow.hk
[Ru] some random

etc...
Forum: Scripting Help 11-20-2010, 23:34
Replies: 3
Views: 1,165
Posted By shadow.hk
Re: need help with color chat

Use Colorchat include.

Which is pretty much what vato loco copy-pasted.
Forum: Scripting Help 11-20-2010, 14:20
Replies: 1
Views: 1,001
Posted By shadow.hk
Re: how do i force a reload

/**
* Description: Called when the weapon is reloaded.
* Forward params: function(this)
* Return type: None.
* Execute params: ExecuteHam(Ham_Weapon_Reload, this);
*/
Ham_Weapon_Reload
Showing results 1 to 25 of 215

 
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