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Posts Made By:
Captain Capone
Forum:
VSH / Freak Fortress
01-19-2015, 04:05
Replies:
62
FF2
My Bosses | FNAF4 Bosses added
Views:
28,270
Posted By
Captain Capone
Re: Transit Of Venus's Bosses
Sorry to interject here, but as the creator of the original FBotI hale, since you used the sounds and part of the config of my original, may I ask to be listed as a contributor or the like?
Forum:
VSH / Freak Fortress
09-24-2014, 20:22
Replies:
31
FF2
Halloween bosses 2014
Views:
19,208
Posted By
Captain Capone
Re: Halloween bosses?
Not really much of a Halloween theme so to speak, more of a character with a creepy vibe. But what about Ripper Roo from the old Crash Bandicoot games?
Edit: Perhaps Dingodile as well?
Forum:
VSH / Freak Fortress
09-06-2014, 13:49
Replies:
3
FF2
[Boss Req] Human Sentry Buster
Views:
2,918
Posted By
Captain Capone
Re: [Boss Req] Human Sentry Buster
I had made one two Summers back for the server I used to go on, perhaps that was where you had seen it. Here's the linksies for it~ For fair warning, this lacks a swimming animation, so if it goes in...
Forum:
VSH / Freak Fortress
08-24-2014, 21:55
Replies:
9
FF2
Boss suggestion
Views:
2,818
Posted By
Captain Capone
Re: Boss suggestion
This is probably the best picture available.
http://img1.wikia.nocookie.net/__cb20140816233416/five-nights-at-freddys/images/c/cc/FreddysBand.jpg
Forum:
VSH / Freak Fortress
08-24-2014, 19:21
Replies:
9
FF2
Boss suggestion
Views:
2,818
Posted By
Captain Capone
Re: Boss suggestion
The thing is, if I remember correctly, FNaF itself is entirely 2D, but uses some texture illusions to appear to be 3D. So if it comes to that, someone might end up just having to make it from...
Forum:
VSH / Freak Fortress
04-10-2014, 18:00
Replies:
6
FF2
Any Possibility of Gmod Models as Hales?
Views:
3,104
Posted By
Captain Capone
Re: Any Possibility of Gmod Models as Hales?
Finally back on after a couple of weeks. Anywho, thanks for help guys! I got said model compiled to TF2 standards.:fox: However, I'm a bit stuck again. No matter how hard I try, I can't seem to...
Forum:
VSH / Freak Fortress
02-05-2014, 18:01
Replies:
6
FF2
Any Possibility of Gmod Models as Hales?
Views:
3,104
Posted By
Captain Capone
Any Possibility of Gmod Models as Hales?
So, for the past few days, I've been working on a Hale of Trevor from GTA V. Everything else in the config works perfectly, but the model always comes out as an error. Upon closer inspection, I...
Forum:
VSH / Freak Fortress
10-14-2013, 01:45
Replies:
2
FF2
Server crash :c
Views:
891
Posted By
Captain Capone
Re: Server crash :c
Actually, I found the issue, I had a hale .cfg that was so horrible, it actually made it to where the maps didn't load. But thanks for trying! :)
Forum:
VSH / Freak Fortress
10-13-2013, 13:32
Replies:
2
FF2
Server crash :c
Views:
891
Posted By
Captain Capone
Server crash :c
Hello again, guys! So, one of my friends and I set up a test server so that we could test out and configure all of our hales before they get put on our main server. However, every time we load an...
Forum:
VSH / Freak Fortress
09-07-2013, 14:56
Replies:
1
FF2
Custom Weapon Skins for Hales?
Views:
705
Posted By
Captain Capone
Custom Weapon Skins for Hales?
So, one of my fellas on the server I make hales for gave me a request for a hale, which he wanted the weapons to have a custom texture added. I was just wondering if, since I really haven't found...
Forum:
VSH / Freak Fortress
08-09-2013, 18:37
Replies:
4
FF2
BGM and Texture Won't Work :(
Views:
1,707
Posted By
Captain Capone
Re: BGM and Texture Won't Work :(
Alrighty, I changed the .mp3 to 128k, and it worked. And also, I found that the path's that I formerly had weren't working, so, since that's been fixed, everything works now. Thank you guys SO MUCH....
Forum:
VSH / Freak Fortress
08-08-2013, 00:26
Replies:
4
FF2
BGM and Texture Won't Work :(
Views:
1,707
Posted By
Captain Capone
BGM and Texture Won't Work :(
Hey guys, me again. I've been trying to make a hale of Rolf from EEnE, but for whatever reason, no matter what I try, he has no texture and his bgm refuses to play. What could be wrong?
...
Forum:
VSH / Freak Fortress
08-05-2013, 17:00
Replies:
2
FF2
Possibility of Model Change?
Views:
1,176
Posted By
Captain Capone
Re: Possibility of Model Change?
Ermagherd, mate, this is perfect! Danke!
Forum:
VSH / Freak Fortress
07-29-2013, 23:35
Replies:
2
FF2
Possibility of Model Change?
Views:
1,176
Posted By
Captain Capone
Possibility of Model Change?
Howdy, everyone! I'm relatively new to making Hales, but I've been paying attention to this forum for some time now. But, that's besides the point. I was wondering if there was some possibility that...
Showing results 1 to 14 of 14
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