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Search: Posts Made By: LeAlex14
Forum: VSH / Freak Fortress 10-12-2021, 01:30
Replies: 41
Views: 1,522
Posted By LeAlex14
Re: [warning] content stealers!!

Yeah sure, when you spend days and weeks on the project for your super boss and you want to add it on your server for your community and someone just take this shit because he downloads it, wow, it's...
Forum: VSH / Freak Fortress 09-25-2021, 10:06
Replies: 1
Views: 309
Posted By LeAlex14
[Subplugin] HUD Menu Ability Manager + Alex Final Pack

History:

Hello everyone, It will be a long time since I added subplugins for. In fact, i'm working on a new gamemode but hee, sometimes i like make ff2 things because it's this gamemode which make...
Forum: VSH / Freak Fortress 09-14-2021, 07:08
Replies: 9
Views: 3,078
Posted By LeAlex14
Re: Doctor Krazy's Bosses (Full Released : The Blightcaller)

Remove it from the cfg, he forgot to remove that ability
Forum: VSH / Freak Fortress 06-25-2021, 14:28
Replies: 3
Views: 1,174
Posted By LeAlex14
Re: ASH Advanced Saxton Hale (v1.30.1)

Hey man, sorry to ask but what's the new addition between vsh2 or ff2?
Forum: VSH / Freak Fortress 06-03-2021, 14:33
Replies: 4
Views: 2,278
Posted By LeAlex14
Re: [BOSS] Castle Crashers Boss Pack

Hey, i see you use summon boss, did you find any bugs or something like thag?

Also, where is the download link?
Forum: VSH / Freak Fortress 03-20-2021, 05:13
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Ok, i'll see that later, I'm on another project rn
Forum: VSH / Freak Fortress 03-18-2021, 04:56
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

The plugin already prevent that, point are added at the end of the round
Forum: Plugins 03-16-2021, 04:09
Replies: 604
Views: 350,774
Posted By LeAlex14
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Hey ! I create an custom MvM for Nec and I discover something about canteen. If your canteen have some attributes, any attributes, these attributes was applied for the canteen's duration. That can be...
Forum: Plugins 03-15-2021, 15:52
Replies: 10
Views: 3,606
Posted By LeAlex14
Re: [TF2] Custom Attributes

Hey ! It's me again, all works fine, I just have some issues with canteen. I don't see any function for remove attribute, but that can be possible ?
Nevermind, that works with tf2 atteibute remover.
Forum: VSH / Freak Fortress 03-13-2021, 08:39
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Also, did you find some issues with summon boss ?
Forum: VSH / Freak Fortress 03-13-2021, 04:27
Replies: 29
Views: 5,577
Posted By LeAlex14
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Arg0 "11" and now that works
Forum: VSH / Freak Fortress 03-13-2021, 04:26
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Use rage sound or menu ability sounds
Forum: VSH / Freak Fortress 03-12-2021, 10:02
Replies: 29
Views: 5,577
Posted By LeAlex14
Re: [Subplugin] UPDATE PAUSE MERC ABILITY

Ask Jobless, I not make a lot of change
But i think the plugin works fine, that was juste you, you need to put at the arg0 11
Also Jobless version works with ams
Forum: VSH / Freak Fortress 03-11-2021, 15:06
Replies: 29
Views: 5,577
Posted By LeAlex14
Forum: Plugins 02-18-2021, 07:50
Replies: 10
Views: 3,606
Posted By LeAlex14
Re: [TF2] Custom Attributes

Ok so that was my first package for Custom Attribute!

Can be update so check that (https://github.com/JustLeALex14/Alex-Custom-Attribute)!

Added:

BlackHole Projectiles for all projectiles,...
Forum: Plugins 02-14-2021, 04:38
Replies: 10
Views: 3,606
Posted By LeAlex14
Re: [TF2] Custom Attributes

Really weird, nothing seems to work for bot, can I send you the plugin (it's just a test, the code wasn't really clean) in mp ?
Forum: Plugins 02-14-2021, 02:26
Replies: 10
Views: 3,606
Posted By LeAlex14
Re: [TF2] Custom Attributes

I'll try that thanks! Also, I can explain you what I do, so I code a plugin for mvm call wave manager, with this plugin, client can attach condition/models/sounds/custom attributes on a bot. So, I...
Forum: Plugins 02-13-2021, 16:35
Replies: 10
Views: 3,606
Posted By LeAlex14
Re: [TF2] Custom Attributes

YThat was an amazing plugin, a little hard to understand for beginner but really amazing, also, i have a question.
The stock TF2CustAttr_SetString just work on player and no and bots for me, and idk...
Forum: VSH / Freak Fortress 02-05-2021, 14:12
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Ams doesn't works with summoned boss, i mean, summoned boss cannot use ams
Forum: VSH / Freak Fortress 02-05-2021, 03:26
Replies: 11
Views: 2,454
Posted By LeAlex14
Re: [Subplugin] Lifeloss Regeneration v1

Really good works. I really like what it makes in game, could you make a version that allows the boss to move but not attack?
Forum: VSH / Freak Fortress 02-05-2021, 02:34
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Ok so i tried to do that but when MA_MakeBoss (i also included ffbat_menu) that broke the entire plugin. Idk why but even the FF2_OnAbility didn't work.
Forum: VSH / Freak Fortress 02-03-2021, 12:24
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Can you explain me how use this native please.
Forum: VSH / Freak Fortress 02-03-2021, 12:00
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Oh thanks, i didn't see that ! Go to remove and sorry.
Forum: VSH / Freak Fortress 02-03-2021, 08:27
Replies: 23
Views: 3,237
Posted By LeAlex14
Re: [Subplugin] Summon a boss

Update:
Add compatibility with ams and menu (for multiple boss)
Add a reworked version of Bat's menu wich works with summoned boss
Forum: VSH / Freak Fortress 02-03-2021, 04:03
Replies: 23
Views: 3,237
Posted By LeAlex14
[Subplugin] Summon a boss

I really like minions or clones... But sometimes, we need another boss, so I create this plugin (I just pick a function of BatFox's ff2 code, really, I do nothing). I also really like the idea of red...
Showing results 1 to 25 of 41

 
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