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Search: Posts Made By: Steveh
Forum: Scripting 09-15-2014, 02:22
Replies: 6
Views: 2,045
Posted By Steveh
[TF2] Preventing lag by precaching weapon models

Hi,

Lately, one of my plugins I've been writing has been getting a lot of lag due to a recent TF2 update which adds the following:

Full update link...
Forum: Unapproved Plugins 04-26-2012, 15:32
Replies: 147
Views: 147,691
Posted By Steveh
Forum: Unapproved Plugins 04-24-2012, 02:22
Replies: 147
Views: 147,691
Posted By Steveh
Re: [TF2] Third Person (Non-sv_cheats Edition)

Good Job on the plugin! My servers are encountering 1 error that sometimes spams the console:


L 04/23/2012 - 12:20:51: [SM] Native "GetEntProp" reported: Entity -1 (-1) is invalid
L 04/23/2012...
Forum: Scripting 01-12-2012, 04:07
Replies: 1
Views: 519
Posted By Steveh
[TF2] How to check if a player is in a Custom Trigger.

Hi,

I was wondering; Is it possible to check to see if a player is in a Trigger on a map?

I would like to use this as a custom trigger for a new plugin I am thinking about creating. For...
Forum: Scripting 01-03-2012, 04:36
Replies: 8
Views: 3,624
Posted By Steveh
Re: [TF2] How to block Cheat Commands

Hi,

I tried the SetFakeClientConVar, but that is only for Fake Clients (Bots). I will give changing the player speed a go. I also found Tickrate_Enabler Server Plugin, that changes the Tickrate...
Forum: Scripting 01-01-2012, 12:25
Replies: 8
Views: 3,624
Posted By Steveh
Re: [TF2] How to block Cheat Commands

Hi,

I'm going to give changing the Player's speed a try, and the SetFakeClientConVar a try aswell.

I'll reply back soon with the results ^^
Forum: Scripting 12-31-2011, 19:45
Replies: 8
Views: 3,624
Posted By Steveh
Re: [TF2] How to block Cheat Commands

Hi,

I have tried the first method, that didn't work unfortunately.

The reason the server needs cheats on is because in TF2, the change in host_timescale doesn't take effect on clients.
...
Forum: Scripting 12-30-2011, 09:57
Replies: 8
Views: 3,624
Posted By Steveh
[TF2] How to block Cheat Commands

Hi,

I have a plugin which requires the sv_cheats cvar to be 1 to work properly. I am wondering if anyone knows how to block cheat commands such as noclip, god, buddha, etc.

I have tried the...
Forum: Unapproved Plugins 10-14-2011, 02:54
Replies: 1,199
Views: 619,442
Posted By Steveh
Re: [TF2] PropHunt 1.8

I made a quick fix for that error, All I done was rename "tf_show_voice_icons" to "mp_show_voice_icons".

Attached is a version that should be fixed :)
Forum: Scripting 10-12-2011, 04:00
Replies: 26
Views: 4,940
Posted By Steveh
Re: [TF2] Uber Effect without Godmode?

I can confirm that I also have the same issue on both of my servers. If someone could find a solution to this, That would be Brilliant :D

Steveh
Forum: Extensions 10-04-2011, 10:37
Replies: 1,011
Views: 327,644
Posted By Steveh
Forum: Extensions 10-03-2011, 04:36
Replies: 1,011
Views: 327,644
Posted By Steveh
Re: [EXTENSION] CBaseServer (+ Detouring class) - Reserved Slots with 0 wasted slots

Hi I get the following error:

L 10/02/2011 - 18:19:42: Info (map "cp_dustbowl") (file "errors_20111002.log")
L 10/02/2011 - 18:19:42: [SM] Unable to load extension "cbaseserver.ext":...
Forum: Scripting 09-22-2011, 13:25
Replies: 2
Views: 1,809
Posted By Steveh
Forum: Scripting 09-22-2011, 04:34
Replies: 2
Views: 1,809
Posted By Steveh
[TF2] (Solved)NetProp for Cow-Mangler 5000 & Righteous Bison?

Hi, I was wondering if anyone knows the Net Prop for the Cow-Mangler 5000 and the Righteous Bison. I was unable to find any for those weapons, and are wondering if anyone could help.


Many...
Forum: VSH / Freak Fortress 08-29-2011, 06:00
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

L 08/28/2011 - 21:35:09: [SM] Native "GetEntProp" reported: Property "m_iItemDefinitionIndex" not found (entity 12/player)
L 08/28/2011 - 21:35:09: [SM] Displaying call stack trace for plugin...
Forum: Scripting 08-25-2011, 13:40
Replies: 1
Views: 830
Posted By Steveh
How to detect a Client using their Microphone?

I am wanting to know this because I would like to limit 1 person micspamming at a time.

If anyone has anything, anything at all, it will be helpful.

Steveh
Forum: VSH / Freak Fortress 08-16-2011, 09:16
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

Yes I updated it this morning to 1.5.0
Forum: VSH / Freak Fortress 08-16-2011, 07:43
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

Hi, I am getting these errors in my logs:


L 08/16/2011 - 11:06:50: [SM] Native "CreateNative" reported: Fatal error creating dynamic native!
L 08/16/2011 - 11:06:50: [SM] Displaying call stack...
Forum: VSH / Freak Fortress 08-15-2011, 04:20
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

How would I stop these errors?
Thanks
Forum: VSH / Freak Fortress 08-06-2011, 05:49
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

Its not public yet, basically because I have the gamemodes hard-coded into the plugin at the moment, and not in a different way :)
Forum: VSH / Freak Fortress 08-05-2011, 12:51
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

I coded a "Gamemode Manager" to load and unload my gamemodes without the need for Map Configs. My server has lots of gamemodes xD
Forum: VSH / Freak Fortress 08-05-2011, 06:13
Replies: 4,384
Views: 1,534,551
Posted By Steveh
Re: [TF2] VS Saxton Hale Mode

Hi guys, I have begun getting these errors in my server logs:


L 08/04/2011 - 21:35:51: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all...
Forum: TF2Items 08-05-2011, 06:07
Replies: 1,524
Views: 1,043,702
Posted By Steveh
Re: TF2Items - Items with custom attributes.

Hi, I am getting this in my Server's Error Logs:

L 08/04/2011 - 21:35:51: [SM] Native "TF2Items_GiveNamedItem" reported: Item is NULL. File a bug report if you are sure you set all the data...
Forum: Scripting 07-28-2011, 04:26
Replies: 26
Views: 4,940
Posted By Steveh
Forum: Scripting 07-26-2011, 09:24
Replies: 26
Views: 4,940
Posted By Steveh
Re: [TF2] Uber Effect without Godmode?

Thanks very much for the replies guys :D

Would I use SetEntProp with Prop_Data to do so? or would I use Prop_Send?

Steveh
Showing results 1 to 25 of 63

 
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