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Search: Posts Made By: sorallll
Forum: Plugin/Gameplay Ideas and Requests 09-21-2021, 07:21
Replies: 5
Views: 536
Posted By sorallll
Re: [L4D2] Trigger finale ending/escape without all survivors in area or based on a t

Teleport or kill the player, the default is to teleport
Forum: Plugin/Gameplay Ideas and Requests 09-17-2021, 05:14
Replies: 5
Views: 536
Posted By sorallll
Forum: Plugins 09-06-2021, 03:37
Replies: 4
Views: 885
Posted By sorallll
Re: [L4D2]Jockey Ride Stuck Fix

https://github.com/SirPlease/L4D2-Competitive-Rework/blob/master/addons/sourcemod/scripting/l4d2_jockeyed_charger_fix.sp
Forum: Plugins 08-30-2021, 13:41
Replies: 4
Views: 885
Posted By sorallll
[L4D2]Jockey Ride Stuck Fix

When the survivor bot controlled by jockey is kicked out of the game, jockey will get stuck in the air, this plugin fixes it
Forum: Plugin/Gameplay Ideas and Requests 08-29-2021, 16:40
Replies: 2
Views: 411
Posted By sorallll
Re: [L4D2]How to detect special infection behavior stuck

Action<Boomer>::OnStuck(void)
BoomerBehavior::OnStuck(BoomerBehavior *__hidden this, Boomer *)
When I try to detour these functions with dhooks, they just crash my server.
Forum: Plugin/Gameplay Ideas and Requests 08-29-2021, 16:36
Replies: 2
Views: 411
Posted By sorallll
[L4D2]How to detect special infection behavior stuck

After spawning, they sometimes stay still somewhere until the end of the round
Forum: Plugin/Gameplay Ideas and Requests 08-26-2021, 13:21
Replies: 6
Views: 483
Posted By sorallll
Re: Notice to enter the shelter HELP - L4D2

When the first player reaches the end zone, it will start a countdown to teleport or execute players who have not entered. (https://github.com/umlka/l4d2/tree/main/safearea_teleport)
Forum: Plugins 08-25-2021, 09:11
Replies: 12
Views: 1,391
Posted By sorallll
Re: [L4D2] Restart Without Changelevel

Replace the RestartScenarioFromVote signature in left4dhooks with the following
"RestartScenarioFromVote"
{
"library" "server"
"linux" ...
Forum: Plugins 08-23-2021, 00:38
Replies: 3
Views: 729
Posted By sorallll
[L4D2] Unlock FallenSurvivor Spawn Limit

Remove FallenSurvivor Spawn Limit

Better windows signature - From Psyk0tik (https://github.com/Psykotikism/L4D1-2_Signatures)
Forum: Scripting 08-17-2021, 13:42
Replies: 33
Views: 4,346
Posted By sorallll
Re: [L4D2] Tank hits multi players with one punch in Coop?

Failed to load on windows:
L 08/18/2021 - 01:29:52: [SM] Exception reported: Failed to validate memory patches.
L 08/18/2021 - 01:29:52: [SM] Blaming: l4d_sweep_fist_patch.smx
L 08/18/2021 -...
Forum: Scripting 08-16-2021, 08:46
Replies: 33
Views: 4,346
Posted By sorallll
Re: [L4D2] Tank hits multi players with one punch in Coop?

"Games"
{
"left4dead2"
{
"Functions"
{
"CTankClaw::GroundPound"
{
"signature" "CTankClaw::GroundPound"
"callconv" "thiscall"
Forum: Plugin/Gameplay Ideas and Requests 08-13-2021, 15:54
Replies: 5
Views: 1,116
Posted By sorallll
Forum: Plugin/Gameplay Ideas and Requests 08-09-2021, 06:16
Replies: 5
Views: 1,116
Posted By sorallll
Re: [L4D2]About the usage of SDKCall

I want to use it to enable or disable the heartbeat sound for the client
Forum: Plugins 08-07-2021, 18:00
Replies: 107
Views: 16,804
Posted By sorallll
Forum: Plugins 08-06-2021, 03:32
Replies: 10
Views: 6,160
Posted By sorallll
Re: [L4D/2] Incapped Pickup Items

A better way to get items that are about to be picked up (https://forums.alliedmods.net/showpost.php?p=2753773&postcount=2)
Forum: Plugin/Gameplay Ideas and Requests 08-06-2021, 01:49
Replies: 5
Views: 1,116
Posted By sorallll
[L4D2]About the usage of SDKCall

I tried to use these two commands to switch the player’s heartbeat sound, but it seems to have no effect
Forum: Plugins 07-14-2021, 10:24
Replies: 552
Views: 194,091
Posted By sorallll
Re: [L4D2] ABM: A MultiSlots / SuperVersus Alternative (Updated: 11-13-17)

A plugin that allows players to act as SI in coop.
My English is not good, so there is no English translation for the time being.
Thanks for the code of these people, it helped me a lot.

...
Forum: Plugins 07-10-2021, 13:55
Replies: 15
Views: 2,536
Posted By sorallll
Re: [L4D2]Transition Zombie Spawn Fix

I want to know if there is any way to fix the second problem here (https://forums.alliedmods.net/showpost.php?p=2694477&postcount=4)
Forum: Plugins 07-10-2021, 13:52
Replies: 15
Views: 2,536
Posted By sorallll
Re: [L4D2]Transition Zombie Spawn Fix

Looking forward to your release.
Forum: Plugins 07-09-2021, 13:08
Replies: 15
Views: 2,536
Posted By sorallll
Re: [L4D2]Transition Zombie Spawn Fix

Thanks Crasher_3637!
Update windows signature.
Forum: General 07-08-2021, 14:11
Replies: 224
Views: 30,599
Posted By sorallll
Re: L4D2 Update 2.2.1.3 (2021-06-15)

tickrate_enabler (https://github.com/Accelerator74/Tickrate-Enabler/actions/workflows/l4d2-build.yml)
Forum: Plugins 07-08-2021, 06:46
Replies: 15
Views: 2,536
Posted By sorallll
Re: [L4D2]Transition Zombie Spawn Fix

Able to solve the position finding failure caused by the player transition
ZombieManager::GetRandomPZSpawnPosition(ZombieClassType,int,CTerrorPlayer *,Vector...
Forum: Plugins 07-06-2021, 08:59
Replies: 15
Views: 2,536
Posted By sorallll
[L4D2]Transition Zombie Spawn Fix

To Fix z_spawn_old/ZombieManager::GetRandomPZSpawnPosition spawn SI failed during player transition("could not find a XX spawn position in 5 tries")
Sorry, my English is no good

Requirements:

...
Forum: Plugins 06-30-2021, 14:45
Replies: 487
Views: 122,183
Posted By sorallll
Forum: Plugins 06-22-2021, 18:15
Replies: 487
Views: 122,183
Posted By sorallll
Showing results 1 to 25 of 47

 
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