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Posts Made By:
slypanther
Forum:
Trash
01-13-2008, 17:28
Replies:
16
Plug-in for sXe Injected!
Views:
10,902
Posted By
slypanther
Re: Plug-in for sXe Injected!
#include <amxmodx>
#include <amxmisc>
#include <engine>
#include <fun>
#define ADMIN_BAN
#pragma semicolon 1
#if !defined charsmax
Forum:
Trash
01-13-2008, 16:56
Replies:
5
Eject Commander Vote in Non-Steam Version
Views:
2,048
Posted By
slypanther
Re: Eject Commander Vote in Non-Steam Version
Eject Commander Vote in Non-Steam Version
(http://forums.alliedmods.net/showthread.php?t=65638)
Well i guess that sorts it. Non-steam not supported here.
Go by Natural Selection Mod! for how...
Forum:
Scripting Help
01-13-2008, 16:53
Replies:
7
damage (how to increase?)
Views:
2,602
Posted By
slypanther
Re: damage (how to increase?)
How do i learn hamsandwitch. :P
Forum:
Off-Topic
01-13-2008, 16:41
Replies:
19
External download server?
Views:
3,704
Posted By
slypanther
Re: External download server?
I have had enough of this Fucking shut up you dont know what ur talking about will you Shut up and i do know what im talking about.
Sv_downloadurl is a faster way for clients to download the mdl...
Forum:
Off-Topic
01-13-2008, 16:09
Replies:
19
External download server?
Views:
3,704
Posted By
slypanther
Re: External download server?
Make sure you set the fast dl on the mdl you want to fast download like
sv_downloadurl "yourdomain.com/fastdl/whatever.mdl"
Same with if u want them to download sprite files
Forum:
General
01-13-2008, 11:37
Replies:
10
banlist and banned.cfg full?
Views:
4,741
Posted By
slypanther
Re: banlist and banned.cfg full?
works for me fine
Forum:
General
01-13-2008, 11:01
Replies:
10
banlist and banned.cfg full?
Views:
4,741
Posted By
slypanther
Re: banlist and banned.cfg full?
*Cough* use amxbans *cough*
Forum:
Scripting Help
01-13-2008, 06:51
Replies:
16
My first scripted plugin help please pawn c++
Views:
4,138
Posted By
slypanther
Re: My first scripted plugin help please pawn c++
where is the link for set_task ill learn it ASAP :P
Forum:
Scripting Help
01-13-2008, 06:50
Replies:
26
Admin flags
Views:
5,517
Posted By
slypanther
Re: Admin flags
if(is_user_admin(id))
public PLUGIN_CONTINUE
if(is_user_alive(id))
public PLUGIN_HANDLED
if(is_user_bot(id))
public PLUGIN_HANDLED
under where the plugin Starts
Forum:
Scripting Help
01-13-2008, 06:38
Replies:
19
checking interp
Views:
4,941
Posted By
slypanther
Re: checking interp
Exatly
Forum:
Suggestions / Requests
01-13-2008, 06:36
Replies:
7
New blocks?
Views:
2,530
Posted By
slypanther
Re: New blocks?
That makes no sense at all where are you from?
Forum:
Suggestions / Requests
01-13-2008, 06:31
Replies:
25
money for losing team
Views:
8,627
Posted By
slypanther
Re: money for losing team
i thought mfl meant modern forign languages
Forum:
Approved Plugins
01-13-2008, 06:29
Replies:
12
Bouncy Grenades
Views:
14,196
Posted By
slypanther
Re: Bouncy Grenades
i have only just found this plug but bouncy grenade.zip never exist :S
Forum:
New Submissions
01-12-2008, 18:04
Replies:
5
Hero: Speed Racer
Views:
10,075
Posted By
slypanther
Re: Hero: Speed Racer
Nice
Forum:
Scripting Help
01-12-2008, 18:02
Replies:
16
My first scripted plugin help please pawn c++
Views:
4,138
Posted By
slypanther
Re: My first scripted plugin help please pawn c++
Don't know how to do set_task in timers :S
Forum:
Scripting Help
01-12-2008, 17:56
Replies:
19
checking interp
Views:
4,941
Posted By
slypanther
Re: checking interp
Yes or how will it write the id if it dont write the id
then how will it ban it will ban the person 1 minute but he will still be able to connect.
Forum:
Off-Topic
01-12-2008, 17:46
Replies:
3,305
The Now playing thread (music)
Views:
878,805
Posted By
slypanther
Re: The Now playing thread (music)
Soulja Boy - Crank Dat
Forum:
Approved Plugins
01-12-2008, 17:45
Replies:
69
Force Round End
Views:
66,456
Posted By
slypanther
Re: Force Round End
Could you add a sprite glightning when they get slayed its better effects. :P
Forum:
Scripting Help
01-12-2008, 17:07
Replies:
15
Make it so user can not drop given weapon
Views:
3,633
Posted By
slypanther
Re: Make it so user can not drop given weapon
if(user_is_ct(id)
public PLUGIN_HANDLEDConnerr would this work?
Guess this is Dont Pickup
#include <amxmodx>
#include <amxmisc>
public plugin_init() {
register_clcmd("drop",...
Forum:
Scripting Help
01-12-2008, 16:02
Replies:
16
My first scripted plugin help please pawn c++
Views:
4,138
Posted By
slypanther
Re: My first scripted plugin help please pawn c++
aint it something like
#define HEAP_SIZE 1x00001
#define Sizeof 1x0%sTo get ride of the stack heap size
What do i add to have a Timer on it? make a random number apear every like 1 minute if...
Forum:
Suggestions / Requests
01-12-2008, 15:07
Replies:
1
[REQ] twisty turny
Views:
923
Posted By
slypanther
Re: [REQ] twisty turny
Is it possible to create a screen flips upside down for 5 seconds then resets view back to normal after he killed someone 'RefreshRate'
Forum:
Scripting Help
01-12-2008, 14:52
Replies:
16
My first scripted plugin help please pawn c++
Views:
4,138
Posted By
slypanther
Re: My first scripted plugin help please pawn c++
/* Plugin generated by AMXX-Studio */
#include <amxmodx>
#include <amxmisc>
#define PLUGIN "New to scripting"
#define VERSION "1.0"
#define AUTHOR "AMX_ERR_BOUNDS"
Forum:
Scripting Help
01-12-2008, 14:34
Replies:
16
My first scripted plugin help please pawn c++
Views:
4,138
Posted By
slypanther
Re: My first scripted plugin help please pawn c++
Here is my new plugin but i got a error now from Xanimos plugin bit on line 13 witch is
test.sma<13> : initialization data exceeds declared size/* Plugin generated by AMXX-Studio */
#include...
Forum:
Scripting Help
01-12-2008, 14:27
Replies:
10
Freeze fakemeta or pev?
Views:
3,353
Posted By
slypanther
Re: Freeze fakemeta or pev?
Connorr Where would i need to put the sprite on this plugin
from just above the head down to the ground could you write for me
the sprite name is glightning
Forum:
Scripting Help
01-12-2008, 14:23
Replies:
3
Nalpamn Grenades (project) (help)
Views:
1,243
Posted By
slypanther
Re: Nalpamn Grenades (project) (help)
Bump
Showing results 1 to 25 of 100
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