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Search: Posts Made By: MaNaReaver
Forum: Scripting Help 11-01-2020, 14:57
Replies: 4
Views: 240
Posted By MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg

Thank you, that works perfectly!
Forum: Scripting Help 10-28-2020, 11:06
Replies: 4
Views: 240
Posted By MaNaReaver
Re: set_pcvar_num after plugin_init and plugin_cfg

I tried using set_task with different times, but the variability taken to load the configs and the plugin_* functions is causing cvars to turn back to normal. For example:

plugin_init() -> cvar...
Forum: Scripting Help 10-28-2020, 06:13
Replies: 4
Views: 240
Posted By MaNaReaver
set_pcvar_num after plugin_init and plugin_cfg

Hey AM,

Is there a way to set cvars from a plugin, just after all the cvars are set from cfg files, and after plugin_init and plugin_cfg are executed?

Best regards,
MaNaReaver.
Forum: Suggestions / Requests 10-11-2020, 06:54
Replies: 2
Views: 496
Posted By MaNaReaver
Forum: Suggestions / Requests 10-10-2020, 15:09
Replies: 0
Views: 208
Posted By MaNaReaver
Make cycler_sprite models passable and non-solid

Hey AM!

I was facing an issue with certain maps where cycler_sprite models were behaving as solid, thus causing such maps to be unplayable. Is there a way to turn such models to non-solid, without...
Forum: New Plugin Submissions 10-02-2020, 16:51
Replies: 128
Views: 24,758
Posted By MaNaReaver
Re: CSO Costumes v3.8

Yes, that fixes it, thanks for helping out! :)
Forum: New Plugin Submissions 10-02-2020, 15:42
Replies: 128
Views: 24,758
Posted By MaNaReaver
Re: CSO Costumes v3.8

Whenever I leave the server and join back, either during restart or reconnection, the costumes in the SkinCT and SkinTR get deleted from the inventory, so I set the price to 0 for this reason. I...
Forum: New Plugin Submissions 10-02-2020, 13:05
Replies: 128
Views: 24,758
Posted By MaNaReaver
Re: CSO Costumes v3.8

Hey Smilex,

Great plugin, however there's an issue with SkinCT and SkinTR not being saved through nvault for some reason. They are present in the vault file, but aren't being read. Everything else...
Forum: Code Snippets/Tutorials 09-30-2020, 12:41
Replies: 71
Views: 17,947
Posted By MaNaReaver
Re: Orpheu Signatures Collection

Thanks, appreciate the links, I'll read through it and try developing signatures.
Forum: Suggestions / Requests 09-16-2020, 02:51
Replies: 2
Views: 496
Posted By MaNaReaver
Re: Show 1st/3rd person specmode in specinfo

Anyone who can help out with this? Thanks.
Forum: Suggestions / Requests 09-07-2020, 19:11
Replies: 2
Views: 496
Posted By MaNaReaver
Show 1st/3rd person specmode in specinfo

Hey AM,

Can anyone edit the specinfo plugin to include spectator modes too? This should show the player's spectator mode (1st/3rd person) beside their names.

Thanks and best regards,...
Forum: Scripting Help 09-05-2020, 20:15
Replies: 2
Views: 371
Posted By MaNaReaver
Re: Using fgets/parse for files with different formats

Thanks Bugsy, I was unable to differentiate between the two, and now I understand :D
Forum: Scripting Help 09-03-2020, 10:01
Replies: 2
Views: 371
Posted By MaNaReaver
Using fgets/parse for files with different formats

Hey AM,

I had two sorts of files with formats: [Mapname] and [Mapname] [Info]. I was trying to use fgets for this, and wanted to know whether fgets reads just a single line at a time, or can it...
Forum: Scripting Help 08-23-2020, 15:11
Replies: 3
Views: 318
Posted By MaNaReaver
Re: Help on register_forward

I was working on rewriting this plugin, and I was unsure as to how I should use register_touch to work for a specific player. The code's attached below. Do you think this would be inefficient, and...
Forum: Scripting Help 08-23-2020, 12:55
Replies: 3
Views: 318
Posted By MaNaReaver
Help on register_forward

Hey AM,

I wanted to know whether register_forward is hooked onto a player to detect something, or is it only called when someone carries out the action. For example:

register_forward( FM_Touch,...
Forum: Code Snippets/Tutorials 08-18-2020, 11:01
Replies: 71
Views: 17,947
Posted By MaNaReaver
Re: Orpheu Signatures Collection

Hey, is it possible to develop signatures for PM_AirMove and PM_Move on ReHLDS? It seems that ReAPI's RG_PM_AirMove is buggy, and I wanted to try out an orpheu plugin that can help achieve...
Forum: Suggestions / Requests 08-15-2020, 13:11
Replies: 2
Views: 227
Posted By MaNaReaver
Re: Bhop Blocks behaving as Trampoline

I use the mpbhop plugin that most people use for their servers. Here's the link (https://forums.alliedmods.net/showthread.php?t=90242). This plugin detects bhop blocks and players that touch the...
Forum: Suggestions / Requests 08-15-2020, 06:56
Replies: 2
Views: 227
Posted By MaNaReaver
Bhop Blocks behaving as Trampoline

Hey AM,

Is there a way to turn bhop blocks into trampolines that push a player into the air with certain velocity?

Best regards,
MaNaReaver.
Forum: Suggestions / Requests 08-12-2020, 10:25
Replies: 4
Views: 291
Posted By MaNaReaver
Re: [VIP Extra Item] "HP 500"

I'm guessing he's talking about Zombie Plague with Admin flags classified as VIPs. There are several plugins, but OciXCrom's Custom Shop (https://forums.alliedmods.net/showthread.php?t=284603) can...
Forum: Suggestions / Requests 08-12-2020, 04:36
Replies: 0
Views: 184
Posted By MaNaReaver
Preventing Pause in Air for ProKreedz

Hey AM,

There are certain KZ maps that require you to fall from a certain height and perform bugs (jumpbug, edgebug, wallbug, etc), and people can pause their timer in air to reduce fall damage,...
Forum: Suggestions / Requests 08-12-2020, 03:36
Replies: 6
Views: 295
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

Yeah, I read your thread on it earlier, but was confused whether it could be achieved as Borjomi used that logic in his uq_jumpstats code.
Forum: Suggestions / Requests 08-12-2020, 03:16
Replies: 6
Views: 295
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

You're right, I'll change the code to check fps_max instead, thanks.
Forum: Suggestions / Requests 08-12-2020, 01:29
Replies: 6
Views: 295
Posted By MaNaReaver
Re: Kicking players with cl_filterstuffcmd

Several servers require an fps cap to prevent others from misusing on higher fps. cl_filterstuffcmd bypasses client_cmd and there's a need to kick such players.
Forum: Suggestions / Requests 08-12-2020, 01:15
Replies: 6
Views: 295
Posted By MaNaReaver
Kicking players with cl_filterstuffcmd

Hey AM,

I was using uq_jumpstats which detects user cvar "cl_filterstuffcmd 1", but kicks players even if they have it set to 0. How to fix this?


public tskFps(id)
{
if(is_user_alive(id)...
Forum: Suggestions / Requests 08-10-2020, 15:42
Replies: 0
Views: 190
Posted By MaNaReaver
Rocket Jumping in Counter-Strike 1.6

Hey AM,

I went through the submission for Rocket Jumping (https://forums.alliedmods.net/showthread.php?t=61325) which is for HL RPG. Are there ways to implement such a feature in CS 1.6, as...
Showing results 1 to 25 of 79

 
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