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Search: Posts Made By: andi67
Forum: Plugins Today, 12:26
Replies: 2,802
Views: 966,796
Posted By andi67
Re: Sm_Skinchooser

maybe version 5.2 is what you wanted.......updated....
Forum: Scripting Yesterday, 10:13
Replies: 16
Views: 289
Posted By andi67
Re: Coordinates of the player's camera first person view

than use "forward" attachmentpoint.....
Forum: Scripting Yesterday, 08:16
Replies: 16
Views: 289
Posted By andi67
Re: Coordinates of the player's camera first person view

Assuming the game is CSGO the attachmentpoint is "facemask" and should absolutly do what you want.....
Forum: Plugins 03-19-2020, 15:52
Replies: 2,802
Views: 966,796
Posted By andi67
Re: Sm_Skinchooser

Than disable the armsmenu from skinchooser....
Forum: Plugins 03-19-2020, 12:58
Replies: 2,802
Views: 966,796
Posted By andi67
Re: Sm_Skinchooser

Disable "Glovesplugin"....
Forum: Scripting 03-18-2020, 16:55
Replies: 10
Views: 319
Posted By andi67
Re: [CSGO] Entity name not pulling back

https://forums.alliedmods.net/showthread.php?p=1639789

Maybe this can help you...
Forum: Scripting 03-18-2020, 14:47
Replies: 10
Views: 319
Posted By andi67
Re: Entity name not pulling back

Try "m_ModelName".......
Forum: Plugins 03-12-2020, 13:59
Replies: 2,802
Views: 966,796
Posted By andi67
Re: Sm_Skinchooser

Check read/write access on your server....
Forum: Source Servers (SRCDS) 03-12-2020, 12:30
Replies: 12
Views: 635
Posted By andi67
Re: custom CT model/skin

No need for Donation.....but thanks for the offer....
Forum: Source Servers (SRCDS) 03-12-2020, 10:05
Replies: 12
Views: 635
Posted By andi67
Re: custom CT model/skin

Since you canīt wait for 100% here is the link no registration needed:


Download (http://andi67.bplaced.net/Forum/viewtopic.php?f=21&t=886)
Forum: Plugin/Gameplay Ideas and Requests 03-10-2020, 07:01
Replies: 1
Views: 192
Posted By andi67
Re: [REQ] CS:GO Team colour playermodels

Something like this?

#include <sourcemod>
#include <sdktools>

#pragma newdecls required


public void OnPluginStart()
{
Forum: Source Servers (SRCDS) 03-09-2020, 11:36
Replies: 12
Views: 635
Posted By andi67
Re: custom CT model/skin

80% finished......

http://www.andi67.bplaced.net/Bilder_neu/jw.jpg
Forum: Source Servers (SRCDS) 03-03-2020, 10:20
Replies: 3
Views: 245
Posted By andi67
Re: Problem with custom models!

Well you should check if you have written the paths correctly , check also for typos......
Forum: Source Servers (SRCDS) 03-03-2020, 01:32
Replies: 12
Views: 635
Posted By andi67
Re: custom CT model/skin

Yes....but it will take some time since I'm really busy.....
Forum: Source Servers (SRCDS) 03-03-2020, 01:30
Replies: 3
Views: 245
Posted By andi67
Forum: Source Servers (SRCDS) 02-27-2020, 15:33
Replies: 12
Views: 635
Posted By andi67
Re: custom CT model/skin

this ? https://www.deviantart.com/dollymolly323/art/MMD-John-Wick-Fortnite-2019-Model-DL-802024230
Forum: Scripting 02-20-2020, 12:59
Replies: 7
Views: 437
Posted By andi67
Re: [CS:GO]Env_Explosion making no fireball

It could be that you are setting the values to high , so I would suggest to start with low values and increase them step by step.....did you see any errors in console like "DataTable warning: player:...
Forum: Scripting 02-20-2020, 08:26
Replies: 7
Views: 437
Posted By andi67
Re: [CS:GO]Env_Explosion making no fireball

You could also use a tempeffect something like this:


https://sm.alliedmods.net/new-api/sdktools_tempents_stocks/TE_SetupExplosion
Forum: Scripting 02-15-2020, 17:38
Replies: 16
Views: 808
Posted By andi67
Forum: General 02-15-2020, 17:37
Replies: 9
Views: 1,000
Posted By andi67
Forum: Scripting 02-14-2020, 07:41
Replies: 16
Views: 808
Posted By andi67
Re: Spawn Entity Is transparent

https://forums.alliedmods.net/showthread.php?t=274043 according to this thread you could also try
that:
Forum: Scripting 02-13-2020, 11:12
Replies: 16
Views: 808
Posted By andi67
Re: Spawn Entity Is transparent

Than maybe try first another model for testing, or try changing prop_physics_multiplayer to prop_physics_override , you could also take a look into the vmt-file of your model and see if there is...
Forum: Scripting 02-13-2020, 07:37
Replies: 16
Views: 808
Posted By andi67
Re: Spawn Entity Is transparent

Custom model or what is this ?
Forum: Scripting 01-29-2020, 15:49
Replies: 2
Views: 350
Posted By andi67
Re: env_beam didnīt recognize endpoint....

Thx, well the env_steam(both) are spawned on the right position also the vecs are printed out correctly , from what i know is that this

DispatchKeyValue(beam, "LightningStart",...
Forum: Scripting 01-28-2020, 08:16
Replies: 2
Views: 350
Posted By andi67
env_beam didnīt recognize endpoint....

for (int i = 1; i <= 12; i++)
{
// read the vector from your config file...
Format(Position, sizeof(Position), "Position%i", i);
KvJumpToKey(kvNew, Position, true);
KvGetVector(kvNew,...
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