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Forum: Scripting Help 10-13-2020, 09:05
Replies: 2
Views: 319
Posted By CrazY.
Re: get ground Z from an origin

What you will need is EngFunc_TraceLine. Subtracting 9999 from the start position z axis you'll get the end position. Trace a line using those positions and get the result of TR_vecEndPos.
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