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Search: Posts Made By: fysiks
Forum: General Today, 00:47
Replies: 3
Solved server query
Views: 81
Posted By fysiks
Re: server query

GameTracker.com is not related to AlliedModders.net so you probably need to ask GameTracker this question. They have their own forums for asking for support.
Forum: Scripting Help Yesterday, 18:33
Replies: 22
Views: 754
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

I had to verify it myself so I figured I'd include how I did that.
Forum: Scripting Help 11-26-2022, 17:48
Replies: 22
Views: 754
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

Uh . . . what?




I'm not "picking on words" (whatever that means), I'm clarifying for people who might not be as familiar with these functions already. It's not a critique of you.
Forum: Approved Plugins 11-26-2022, 00:19
Replies: 1,057
Views: 331,952
Posted By fysiks
Re: Polymorph: Mod Manager

I remove the current map from the map list for the currently running mod. So, if you're going to be switching to a different mod, it will include the current map if it's in that mod's map list. ...
Forum: Scripting Help 11-25-2022, 23:41
Replies: 1
Views: 105
Posted By fysiks
Re: reeplace engfunc for temp entity

The precaching functionality only precaches each file once regardless of how many plugins require it. See this thread (https://forums.alliedmods.net/showthread.php?t=278612) for this same question...
Forum: Scripting Help 11-25-2022, 23:32
Replies: 5
Views: 174
Posted By fysiks
Re: Family Sharing ( Again )

If you find a solution, please let me know.
Forum: Scripting Help 11-25-2022, 23:25
Replies: 22
Views: 754
Posted By fysiks
Re: I need a library to encode as JSON and HTTP POST, GET

Yes, it was added on February 4th, 2016 (https://github.com/alliedmodders/amxmodx/commit/be06e2448b3ac6bfe024efd5cf99dd19fda834b7) which is in the 1.9-dev branch of the code.



You can't replace...
Forum: Scripting Help 11-21-2022, 22:42
Replies: 5
Views: 155
Posted By fysiks
Re: Does the AMXX compiler inline variables at compile time?

While it's theoretically possible, I'm quite sure that the compiler won't optimize that out of the code. As long as it's not called really often or isn't really large, it really won't matter which...
Forum: Scripting Help 11-21-2022, 08:10
Replies: 11
Views: 258
Posted By fysiks
Re: Get ALL Offsets

Yes, I know that. I was just pointing out that you said it's not Half-Life but then you post a DLL that starts with "HL". Just trying to clarify that it's not just Half-Life. If it's not Half-Life...
Forum: Scripting Help 11-20-2022, 20:06
Replies: 11
Views: 258
Posted By fysiks
Re: Get ALL Offsets

HL means Half-Life, are you claiming that something is missing from the default Half-Life offset list?
Forum: Suggestions / Requests 11-20-2022, 20:02
Replies: 5
Views: 175
Posted By fysiks
Re: Plugin problems

Did you fix the undefined symbol error? I told you in my last post that you had commented out those variables that the compiler is expecting.
Forum: Suggestions / Requests 11-20-2022, 19:59
Replies: 28
Views: 779
Posted By fysiks
Re: How to get player's hardware ID?

As he just pointed out, that is not relevant at all. Just because you don't like your own prediction doesn't make it such that it would be legal to support it here.
Forum: General 11-20-2022, 19:57
Replies: 4
Views: 222
Posted By fysiks
Re: Any thoughts on this code?

You're actually adding overhead by having to create a hook on every frame by calling RequestFrame() on every frame. If you need something faster than the minimum set_task() then I've seen smart...
Forum: Suggestions / Requests 11-20-2022, 03:54
Replies: 5
Views: 175
Posted By fysiks
Re: Plugin problems

The error is because the symbol (aka variable) is undefined, just as the error says. According to the code you included in your post, the variable definition and how it gets its value is commented...
Forum: Suggestions / Requests 11-19-2022, 19:34
Replies: 1
Views: 129
Posted By fysiks
Re: Request Deathmsg event to include

You've written the code such that the code is only executed if the player is alive in an event that signifies that the player is dead. Therefore, no code will even be executed.

As for general...
Forum: Suggestions / Requests 11-19-2022, 19:20
Replies: 2
Views: 180
Posted By fysiks
Re: How to add music in my counter strike server?

That is extremely unlikely to happen. This is the internet and is for a game and game engine that is 20+ years old with a dying community. Either simply request what you want and someone might do...
Forum: Scripting Help 11-18-2022, 18:05
Replies: 66
Solved loop entitys
Views: 1,577
Posted By fysiks
Re: loop entitys

Huh, you're not referencing the code that I posted. The size of the passed array is passed into the function as the second argument.



It does this at compile time as the decompiled code shows....
Forum: General 11-18-2022, 17:37
Replies: 4
Views: 222
Posted By fysiks
Re: Any thoughts on this code?

What exactly is your question?
Forum: Suggestions / Requests 11-18-2022, 13:44
Replies: 28
Views: 779
Posted By fysiks
Re: How to get player's hardware ID?

Yeah, following the law is so bad . . . you're certainly welcome to get support somewhere else that doesn't obey the laws preventing this community from supporting Non-Steam.

@Mordekay, I tried to...
Forum: Suggestions / Requests 11-18-2022, 13:38
Replies: 19
Views: 568
Posted By fysiks
Re: Force to download specific file first

There is a good chance that it's not possible due to the way that the game/engine was designed. I've never heard of a way to know if a file is downloaded in the middle of downloading, the precache...
Forum: Scripting Help 11-18-2022, 00:28
Replies: 66
Solved loop entitys
Views: 1,577
Posted By fysiks
Re: loop entitys

Not sure what you're going on about in this post. When I decompile your version of the plugin, I get this:


0x8 PROC ; public plugin_init()
0xC ...
Forum: Scripting Help 11-17-2022, 23:59
Replies: 26
Views: 465
Posted By fysiks
Re: Storing string in cVar

I don't use 1980's computers any more.



You can parse a string into multiple strings dynamically and then validate each one as you parse them to make sure they are valid weapon names.
...
Forum: Scripting Help 11-17-2022, 23:49
Replies: 66
Solved loop entitys
Views: 1,577
Posted By fysiks
Re: loop entitys

Ok, so I think I have something that supports my assertion that the size of the array is determined at compile time for my method of having the sizeof as the default value of the second argument.
...
Forum: Scripting Help 11-17-2022, 23:12
Replies: 66
Solved loop entitys
Views: 1,577
Posted By fysiks
Re: loop entitys

It's not specific to any one thing. Just about anything can have an "optimum".
Forum: Scripting Help 11-17-2022, 23:10
Replies: 26
Views: 465
Posted By fysiks
Re: Storing string in cVar

That fine and dandy for small bits of code.
Showing results 1 to 25 of 500

 
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