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Search: Posts Made By: lazarev
Forum: Plugins 10-25-2022, 10:34
Replies: 14
Views: 9,100
Posted By lazarev
Re: [CS:GO] Server TickRate Control [With API]

windows offset of host_state_interval changed is now 1457
Forum: Plugins 02-01-2022, 02:38
Replies: 7
Views: 1,293
Posted By lazarev
Re: [csgo] Joingame bug/exploit - block

You don't need to spam the command for that exploit to work
Forum: Snippets and Tutorials 10-16-2021, 23:22
Replies: 9
Views: 8,244
Posted By lazarev
Re: [CS:GO] Getting "SV" and "Var" values

Addresses for ptrFrameTimeStdDev and ptrFrameTimeStartStdDev from the first post are in the wrong order

#include <sourcemod>

static Address ptrFrameTimeStdDev = Address_Null;
static Address...
Forum: General 02-26-2020, 15:36
Replies: 21
Views: 3,133
Posted By lazarev
Forum: General 02-26-2020, 09:20
Replies: 21
Views: 3,133
Posted By lazarev
Re: [SDKTOOLS] Invalid detour address passed after update csgo

https://raw.githubusercontent.com/etojuice/sourcemod/3344ed3ba372aa664c51e273c0390b42a1074767/gamedata/sdktools.games/engine.csgo.txt

Try this. I've updated "InfoChanged" offset for both linux and...
Forum: General 10-31-2019, 15:22
Replies: 41
Views: 10,741
Posted By lazarev
Forum: Plugin/Gameplay Ideas and Requests 09-11-2019, 11:41
Replies: 3
Views: 1,294
Posted By lazarev
Re: [CS:GO][PAID] Updating plugin

Added you on discord
Forum: Module Coding 01-28-2019, 05:44
Replies: 1,505
Views: 801,458
Posted By lazarev
Forum: Scripting Help 10-11-2018, 10:24
Replies: 11
Views: 2,010
Posted By lazarev
Re: Orpheu: iMaxClip and iMaxAmmo1

use orpheu for what? hamsandwich can work with iteminfo
Forum: Plugins 09-22-2018, 20:25
Replies: 55
Views: 39,258
Posted By lazarev
Forum: Plugin/Gameplay Ideas and Requests 07-18-2018, 08:27
Replies: 12
Views: 1,757
Posted By lazarev
Re: Looking for Plugin Developer [PAID]

The issue with topic starter has been solved.
Forum: Plugin/Gameplay Ideas and Requests 07-17-2018, 06:06
Replies: 12
Views: 1,757
Posted By lazarev
Forum: Plugin/Gameplay Ideas and Requests 07-14-2018, 20:25
Replies: 2
Views: 987
Posted By lazarev
Re: [CSGO][PAID] Surf Plugin (NoFallDamge)

Hello dear alliedmods,
I contacted OP and we made a deal: some amout of money for plugin with source code.
I spent some time tweaking the plugin to OP's mind, doing everything to finish as soon as...
Forum: Scripting Help 07-13-2018, 13:00
Replies: 17
Views: 2,900
Posted By lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)

Actually, there's no hook for SV_ConnectClient in reapi https://github.com/s1lentq/reapi/blob/master/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc#L25
Forum: Scripting Help 07-12-2018, 21:41
Replies: 5
Views: 920
Posted By lazarev
Re: Make BunnyHop faster (In-game, not code)

What admins?

[edit] I don't want to go off-topic in this thread, can we discuss this through PM?
Forum: Scripting Help 07-12-2018, 11:09
Replies: 17
Views: 2,900
Posted By lazarev
Re: Hooking SV_ConnectClient on Reapi (rehlds)

Ask the dev to update reapi or do the update yourself. Use orpheu/okapi/whatever for now.
Forum: Scripting Help 07-11-2018, 19:46
Replies: 5
Views: 920
Posted By lazarev
Re: Make BunnyHop faster (In-game, not code)

new Float:velocity[3];
entity_get_vector(id, EV_VEC_velocity, velocity);

new Float:dir[3];
xs_vec_copy(velocity, dir);
dir[2] = 0.0;
xs_vec_normalize(dir, dir);
xs_vec_mul_scalar(dir, 250.0,...
Forum: Suggestions / Requests 07-07-2018, 21:22
Replies: 23
Views: 2,881
Posted By lazarev
Re: Adding Burst-Fire Mode to a weapon

There is a plugin that adds burst fire to some weapons: https://forums.alliedmods.net/showthread.php?t=241129
Forum: Suggestions / Requests 07-07-2018, 18:29
Replies: 5
Views: 1,806
Posted By lazarev
Re: [Orpheu/rehlds] signature updates for GetEntityInit

Try this:
{
"name" : "GetEntityInit",
"library" : "engine",
"arguments" :
[
{
"type" : "char *"
}
],
Forum: Plugin/Gameplay Ideas and Requests 06-12-2018, 13:40
Replies: 8
Views: 2,443
Posted By lazarev
Re: Make csgo ladder as in cs 1.6

There's simpler solution:

#include <sourcemod>
#include <sdktools>

#pragma semicolon 1
#pragma newdecls required

#define PLUGIN_VERSION "2.0"
Forum: Plugins 06-12-2018, 07:11
Replies: 24
Views: 35,419
Posted By lazarev
Re: [ANY] Slope Boost Fix

I tried to bunnyhop towards slopes and it seems to act normal. Sometimes I got slowed down, sometimes not. Same behaviour without plugin. I think it depends on direction we fly towards the slope.
Forum: Plugins 06-12-2018, 01:07
Replies: 24
Views: 35,419
Posted By lazarev
Re: [ANY] Slope Boost Fix

Sure! :bacon!:


#include <sourcemod>
#include <sdktools>
#include <dhooks>

//#define DEBUG

#pragma semicolon 1
Forum: Plugins 06-11-2018, 02:22
Replies: 24
Views: 35,419
Posted By lazarev
Re: [ANY] Slope Boost Fix

There's a nice fix done in Momentum Mod. You can find the fix here: https://github.com/momentum-mod/game/blob/bugfix_and_qol/mp/src/game/shared/momentum/mom_gamemovement.cpp#L1101

I did pretty...
Forum: Suggestions / Requests 05-17-2018, 08:43
Replies: 5
Views: 1,192
Posted By lazarev
Re: WalkGuard FIX

You can compare my code with original by using diffchecker (a website), for example.
Forum: Suggestions / Requests 05-14-2018, 09:21
Replies: 5
Views: 1,192
Posted By lazarev
Re: WalkGuard FIX

First of, entities with EF_NODRAW flag enabled on pev_effects parameter are not being networked to client hence shakiness effect.
Second, bbox should be reduced slightly for some reason when...
Showing results 1 to 25 of 500

 
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