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Search: Posts Made By: Leonardo
Forum: Plugins 05-18-2018, 07:22
Replies: 23
Views: 10,708
Posted By Leonardo
Forum: Extensions 02-25-2018, 04:18
Replies: 42
Views: 3,500
Posted By Leonardo
Re: [EXTENSION] Late Downloads

Compiled with MSVC v14.0 against sdk2013 on windows x64, AddLateDownloads with addAsStatic=true always returns 0. This happens when filled addedFiles is passed to SendFiles function via pointer....
Forum: Plugins 02-23-2018, 04:34
Replies: 81
Views: 28,396
Posted By Leonardo
Re: [ANY] tEntDev v0.1.1 (2010-12-04)

Plugin is compiled with Colors.inc (https://forums.alliedmods.net/showthread.php?t=96831), that uses SayText2 to render colored text. You have to edit it and remove CPrintToChat, or maybe try...
Forum: Plugins 03-09-2017, 06:16
Replies: 17
Views: 10,025
Posted By Leonardo
Re: [TF2] Bot Quota Fix v1.2 (15 Aug 2013)

Noone will be able to connect then, saying "Server is full."
Forum: Plugins 02-26-2017, 03:41
Replies: 4
Views: 4,709
Posted By Leonardo
Re: [NMRIH] Infinity 1.1

It does have cvars to set these features for everyone though.
Forum: Plugins 05-15-2016, 07:34
Replies: 6
Views: 2,458
Posted By Leonardo
Re: [NMRiH] Cyclop's beam (2016/05/03)

Could possibly be adapted for any game, I think.
Forum: Plugins 11-28-2015, 02:29
Replies: 17
Views: 11,866
Posted By Leonardo
Re: [NMRiH] Give Weapons v1.1.6 (22 Aug 2014)

Ammoboxes were tricky to spawn. I haven't figured out how to do it back then. Sadly, I'm not able to try again soon.
Forum: Plugins 05-12-2015, 15:54
Replies: 2
Views: 1,979
Posted By Leonardo
Forum: Scripting 03-27-2015, 12:38
Replies: 2
Views: 271
Posted By Leonardo
[Solved] Error 057

if(
!bBoolean[iClient]
#if defined MY_CHECK_BOTS
|| IsFakeClient( iClient )
#endif
)
MyFunction( iClient );
error 057: unfinished expression before compiler directive
A bug?
Forum: Plugins 03-12-2015, 00:27
Replies: 608
Views: 173,148
Posted By Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)

So, basically, you say that scanning all items to selecting only valid ones, and picking a random one afterwards - is bad?
Making static lists of equipments thatcould be changed/removed by valve by...
Forum: Scripting 02-22-2015, 11:27
Replies: 2
Views: 406
Posted By Leonardo
Re: Gamedata again

That was close, but, sadly, didn't work.
"Games"
{
/* DA:B */
"dab"
{
"Offsets"
{
/* Offset into CreateGameRulesObject */
"g_pGameRules"
Forum: Scripting 02-22-2015, 09:10
Replies: 2
Views: 406
Posted By Leonardo
Gamedata again

Hello!
Today I'm trying to get netprops from Double Action: Boogaloo's (Steam version) gamerules entity (sdk_gamerules, CSDKGameRulesProxy).
I did create a...
Forum: Scripting 02-17-2015, 12:58
Replies: 8
Views: 675
Posted By Leonardo
Re: Make ForceChangeLevel work

Like this? (https://github.com/alliedmodders/sourcemod/blob/678e743819451bf87c081971528a4e0b1e844bb1/extensions/sdktools/inputnatives.cpp#L73)
Forum: Scripting 02-17-2015, 12:14
Replies: 8
Views: 675
Posted By Leonardo
Re: Make ForceChangeLevel work

L 02/14/2015 - 11:01:49: [SM] Native "AcceptEntityInput" reported: "AcceptEntityInput" not supported by this mod
L 02/14/2015 - 11:01:49: [SM] Displaying call stack trace for plugin "umc-core.smx":...
Forum: Scripting 02-16-2015, 23:18
Replies: 8
Views: 675
Posted By Leonardo
Re: Make ForceChangeLevel work

Ok then another question:
How do I get IDA5 work properly? Generated file with vtable offsets is kinda incorrect.
// Auto reconstructed from vtable block @ 0x00000000
// from "server.so", by...
Forum: Scripting 02-14-2015, 04:14
Replies: 8
Views: 675
Posted By Leonardo
Make ForceChangeLevel work

Running a sdk013 mod, what should I configure to get ForceChangeLevel working? Thanks.
Forum: Plugins 01-28-2015, 14:11
Replies: 608
Views: 173,148
Posted By Leonardo
Forum: Scripting 01-24-2015, 16:22
Replies: 23
Views: 1,647
Posted By Leonardo
Re: Array index is out of bounds

I dont see any client ids checks inside OnTakeDamage. You definitely should check for it, at least if(0 < iClientID <= MaxClients)
Forum: Scripting 01-24-2015, 16:16
Replies: 4
Views: 431
Posted By Leonardo
Re: Remove Teamattack message

Not sure if it'll work in cago, but in older games you could simply block a specific chat text ('SayText' or 'SayText2' usermessage) coming from user #0
Forum: Plugins 01-24-2015, 09:26
Replies: 608
Views: 173,148
Posted By Leonardo
Re: [TF2Items] Bot Weapon Randomizer v2.2.15 (08 Oct 2013)

Sorry, file server is currently down. Uploaded all files here.
Forum: Plugins 01-18-2015, 08:50
Replies: 32
Views: 6,134
Posted By Leonardo
Forum: Plugin/Gameplay Ideas and Requests 01-17-2015, 18:34
Replies: 1
Views: 291
Posted By Leonardo
Re: FistFull of Frags weapon boxes and time to open

I do believe it's client-side, and you can't deal with it.
Forum: Plugins 01-17-2015, 18:26
Replies: 32
Views: 6,134
Posted By Leonardo
Re: [TF2] Plugin keeper for tf2itemsinfo

The main issue is how the data is being stored in memory.
Forum: Plugins 01-15-2015, 15:50
Replies: 25
Views: 9,616
Posted By Leonardo
Re: [NMRiH] Team Kill Punishment v1.3.1 (10 Mar 2014)

re-download translations file from original post (not from archive).
Forum: Plugins 01-07-2015, 07:34
Replies: 8
Views: 4,096
Posted By Leonardo
Re: [FoF] The Last Man Standing v2.1 (04 Jan 2015)

*) a different one
*) You might need to compile plugin by yourself, requires /sourcemod/scripting/includes/steamworks.inc
Showing results 1 to 25 of 500

 
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