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Search: Posts Made By: nullb
Forum: Plugins 10-17-2018, 00:23
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Been a while, here's an update. Got my servers back online recently.

To use this version you must disable FollowCSGOServerGuidelines in core.cfg, by setting it's value from yes to no.
DO THIS AT...
Forum: Plugins 10-12-2017, 04:02
Replies: 606
Views: 308,600
Posted By nullb
Re: [CS:GO] Web Shortcuts CS:GO version

Trouble with that is I need to register to your service, and you get to see the metadata of every web panel opened by players on my server. Did somebody say NSA ;P
Forum: Plugins 10-11-2017, 19:47
Replies: 606
Views: 308,600
Posted By nullb
Re: [CS:GO] Web Shortcuts CS:GO version

Get parms are cut off with boomix's html/js solution perhaps he can fix I've been meaning to just no time at the moment.
Forum: Plugins 10-05-2017, 22:38
Replies: 895
Views: 417,678
Posted By nullb
Re: [CS:GO] RankMe Kento Edition (3.0.3.Kento.25 | 2017-4-4)

I might rebase this and build a fresh one, all these stats systems are so over-complicated and annoying. And always get abandoned. It's such a core thing pretty much a must have for any server and we...
Forum: Plugins 10-05-2017, 20:50
Replies: 15
Views: 17,702
Posted By nullb
Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)

There's a number of issues with this plugin currently as I stopped updating it.

You can just use:
bot_quota 0
bot_quota_mode fill
bot_join_after_player 1
sm_cvar bot_prefix "Blah"

For DM...
Forum: Plugins 10-05-2017, 04:47
Replies: 15
Views: 17,702
Posted By nullb
Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)

This plugin functioned correctly when I published it, it's no longer necessary to use a plugin like this to manage bots though.

This thread can be moved to the broken section, I don't see any...
Forum: Plugins 10-05-2017, 03:37
Replies: 19
Views: 20,525
Posted By nullb
Re: [CS:GO] Executes 1.0b

It's time consuming and annoying is why probably, and he already has a working method using bots hacky though it may be.
...
Forum: Plugins 10-04-2017, 22:41
Replies: 19
Views: 20,525
Posted By nullb
Re: [CS:GO] Executes 1.0b

Why would anybody waste their time if splewis has already said he will publish his version.
https://whiffcity.com/faq

Somebody just needs to build the nade API which isn't hard I had it working...
Forum: Plugins 10-04-2017, 19:54
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

0.13.9-nullb does function as it should.

I will be updating the plugin to use CreateItemEntityByName() or *some* workaround to fix the P200 issue, at this point simply disable the P200 it use...
Forum: Plugins 10-02-2017, 07:38
Replies: 895
Views: 417,678
Posted By nullb
Re: [CS:GO] RankMe Kento Edition (3.0.3.Kento.25 | 2017-4-4)

Is there any way to turn the hitbox alerts off, keeps appearing for top players even though I have it set to 0. Seems to only happen with ffa set to 1. Is this a bug?
Forum: Plugins 10-01-2017, 20:41
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

My servers are operating with my updated version of the plugin fine, what issues are there can somebody put them in dot point I'll address them. Use my version as well, not whatever else version...
Forum: Plugins 08-26-2016, 00:37
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

If you want to avoid a GSLT ban use the older version or just leave FollowCSGOServerGuidelines on, as h3bus says that extension doesn't do what you think it does.
Forum: Plugins 08-24-2016, 21:04
Replies: 2,589
Views: 972,136
Posted By nullb
Forum: Plugins 08-17-2016, 20:28
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

That's a good point, edited my post so people know they must disable that for this version if that's not ok they can use the previous version with the sound bug.


@Hunter6272 The version required...
Forum: Plugins 08-16-2016, 20:58
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Sorry everybody, I've been pretty sick recently (All better now!) and for some reason I thought I posted this already. This is the fixed version.

To use this version you must disable...
Forum: Plugins 07-22-2016, 22:36
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

Will update it shortly, makes sense looking at the code just need to recompile and upload. Tested def the cause.
Forum: Source Servers (SRCDS) 06-19-2016, 20:01
Replies: 5
Views: 1,086
Posted By nullb
Re: [CS:GO] Porting maps from CS:S to CS:GO

I've used bspsrc and that makes sense, also you can do Ctrl+P and see all the map errors.

While it does get me the textures from the .bsp they still don't work in Hammer, do I need to move them...
Forum: Plugins 06-19-2016, 10:40
Replies: 15
Views: 17,702
Posted By nullb
Re: [CS:GO] Bot Quota Fix (Updated 2016-06-11)

I'll investigate I haven't noticed that and the source code shouldn't allow for that... Very odd, in my quick attempts I wasn't able to recreate it maybe you have another plugin getting in the way.
Forum: Source Servers (SRCDS) 06-19-2016, 10:38
Replies: 5
Views: 1,086
Posted By nullb
[CS:GO] Porting maps from CS:S to CS:GO

Not sure if this is the correct area to post this type of question in.

I've got a few custom maps a friend of mine created during the CS:S days, source files and working .bsp in CS:S I've seen a...
Forum: Plugins 06-18-2016, 03:35
Replies: 2,589
Views: 972,136
Posted By nullb
Re: [CS:GO] Deathmatch Goes Advanced (v0.13.8, 23/01/2016)

I've spoken to h3bus privately and he's ok with me continuing this endeavor.

I'm going to keep this updated but what that means is.
- If something new comes along and breaks it, I'll fix it.
-...
Forum: Plugins 06-11-2016, 09:44
Replies: 639
Views: 338,533
Posted By nullb
Re: [CS:GO] Deathmatch (v2.0.5, 2015-12-11)

Does anybody have or is there a recommend cfg for use with this plugin. Like disabling the bot chatter and all that crap? First time running a DM server, just don't want to miss anything important. I...
Forum: Plugins 06-10-2016, 13:03
Replies: 15
Views: 17,702
Posted By nullb
[CS:GO] Bot Quota Fix (Updated 2016-06-11)

I've updated the bot quota fix plugin originally created by altex then further modified by DoPe^.

Re-factored the code, I was having issues with bots not getting removed after all human players...
Forum: General 06-10-2016, 01:50
Replies: 5
Views: 1,532
Posted By nullb
Re: CS:GO DM Bots No Players

I'll take another look, thanks for confirming that it does indeed work that way. I wasn't even sure if that was right after my luck...

Honestly I'll probably give it one more shot and if that...
Forum: General 06-09-2016, 23:57
Replies: 5
Views: 1,532
Posted By nullb
Re: CS:GO DM Bots No Players

I have
sm_cvar sv_hibernate_when_empty 1
sv_hibernate_ms 0
sv_hibernate_ms_vgui 0
sv_hibernate_postgame_delay 0

But bots were still present in the server with no humans... I'm getting sick of...
Forum: General 06-09-2016, 19:27
Replies: 5
Views: 1,532
Posted By nullb
CS:GO DM Bots No Players

I've seen it done before but I can't for the life of me work out how.

I currently use the bot quota fix plugin and set it at 10, works fine. However when the last human player leaves the server I...
Showing results 1 to 25 of 25

 
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