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Search: Posts Made By: Multiply
Forum: Off-Topic 10-30-2009, 03:44
Replies: 16
Views: 4,746
Posted By Multiply
Re: steam just always amazes me

Aggressive much?

---

Anyway.. I assume it's just the version-number, since the steam process name changed from a specific number to a new one, the last 2 updates. There are serval fixes for...
Forum: Scripting Help 09-17-2009, 19:47
Replies: 55
Views: 23,886
Posted By Multiply
Re: Place model\image\sprite in constant position on screen

Wouldn't such a model be harder for the engine to render correctly? (Thinking about FPS drops here, on low-end machines)
Forum: Scripting Help 09-11-2009, 05:17
Replies: 55
Views: 23,886
Posted By Multiply
Re: Place model\image\sprite in constant position on screen

Thanks. I'll try to fiddle with it, and come back if I got further questions.
Forum: Scripting Help 09-06-2009, 23:43
Replies: 55
Views: 23,886
Posted By Multiply
Re: Place model\image\sprite in constant position on screen

Sorry for bumping the thread, but can you show me how you did the medikit thing? It could be really useful for the mod I'm working on, and I sure got the time to do modelling, just in case.

And...
Forum: Scripting Help 09-05-2009, 02:45
Replies: 0
Views: 557
Posted By Multiply
HUD How to hide stuff properly?

My problem is that I need to hide health/armor/money/ammo, and sometimes even the radar, depending on the users team and current effects applied to the user.

How do I do this in a proper way?
...
Forum: Suggestions / Requests 09-01-2009, 03:26
Replies: 104
Views: 43,326
Posted By Multiply
Re: Call Of Duty 4 Mod - @@@ Nobody care? @@@

I've decided to resurrect an old thread, simply because I want to announce, that I began working on a CoD4: Modern Warfare Mod, for CS 1.6, a few hours ago.
I've made some basic progress so far, and...
Forum: Off-Topic 08-30-2009, 23:18
Replies: 21
Views: 4,289
Posted By Multiply
Re: Need community for testing

Highlight me on IRC, if you need another tester. This sounds like a cool mod, actually.
Forum: Module Coding 08-20-2009, 12:20
Replies: 36
Views: 102,484
Posted By Multiply
Re: Module: Sockets_hz ( listenning + nonblocking ) ... working :)

Resurrection of an old post, sorry. :P

Anyway.. I'd use this _alot_ if you could get rid of the need for tasks/loops, and the like, as already suggested.

In general, this would make it a whole...
Forum: Approved Plugins 08-08-2009, 01:38
Replies: 46
Views: 32,011
Posted By Multiply
Re: Steam Friends Highlighter

Yeah, I was going to test it, but I don't really have much time on my hands tonight. If the module is as good as it sounds, I might use it, for alot usage, kinda like the Steamcommunity.
Forum: Approved Plugins 08-07-2009, 21:07
Replies: 46
Views: 32,011
Posted By Multiply
Re: Steam Friends Highlighter

About the module, is it threaded queries? Or does the server hang, while grabbing information from the Steamcommunity?
Forum: Approved Plugins 04-29-2009, 08:27
Replies: 2
Views: 28,983
Posted By Multiply
Re: Spectator Camera

Actually I uploaded the wrong file at first, and didn't notice I didn't delete it. Plus it ended up in the wrong category, because I was previewing my post.

Edit:
Categories updated, .amxx...
Forum: Approved Plugins 04-29-2009, 08:12
Replies: 2
Views: 28,983
Posted By Multiply
Spectator Camera

Spectator Camera (v0.1b), by Multiply

Features:
Spawns a Camera Entity, which aims at the last Terrorist alive.
The Camera is always above the last CTs head.

Purpose:
On our JUHP HNS...
Forum: Approved Plugins 04-25-2009, 10:19
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

I haven't been searching more than that, since that's what was causing it. Hope it is helpful. (But I'm curious.. I had teleports on de_dust2 too. Why didn't it crash there, if it did on...
Forum: Approved Plugins 04-21-2009, 05:28
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

So now I did alot to see where the error is.

I disabled ALL plugins one by one, and enabled them likewise.
The last plugin I didn't enable was Blockmaker [BM]
When I enabled that, the server...
Forum: Approved Plugins 04-19-2009, 05:28
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

I just re-uploaded everything. I took everything from my Windows server, but the .dll files, and uploaded it. If I simply load the main plugin, server runs fine. If I try to load all of them, crash....
Forum: Approved Plugins 04-18-2009, 16:06
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

I'm pretty sure it's something I've done. But I just downloaded my whole plugins dir, configs dir, and configs from /cstrike/ to my windows server, overwriting everything. No errors, runs fine....
Forum: Approved Plugins 04-18-2009, 15:59
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

The Windows server starts just fine. Linux doesn't.
Forum: Approved Plugins 04-18-2009, 15:47
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

The windows server doesn't have the sounds. The linux does now.

Edit: When did you last update the online .zip archive? I'll update my server right away, just to ensure that's not doing it. Tho it...
Forum: Unapproved/Old Plugins 04-18-2009, 15:45
Replies: 168
Views: 127,828
Posted By Multiply
Forum: Unapproved/Old Plugins 04-18-2009, 15:36
Replies: 168
Views: 127,828
Posted By Multiply
Re: Voiceserver Connect

[da]
VC_HEAD = Forbind til %s
VC_MOTD = Du er nu forbundet til vores %s server...
VC_ADVE = For at forbinde til vores %s server, skriv %s%s.
VC_NAME = Dit navn kan ikke bruges, da det er...
Forum: Approved Plugins 04-18-2009, 15:06
Replies: 1,733
Views: 985,595
Posted By Multiply
Re: JumpStats by Exolent (unfinished!)

I honestly don't know what's causing this problem, (or if it was reported earlier in the thread (Sorry for not bother reading 23 pages)).. Even tho.. Newest AMXX, newest modules. Plugins works...
Forum: Suggestions / Requests 11-11-2008, 09:18
Replies: 13
Views: 2,673
Posted By Multiply
Re: Keeping an eye on the server

You could just record your own sounds, and for that steamid disable all gun sounds, foodsteps, etc, and leave it in spec. This would be kinda lame, but if you'd really like to record it, that's...
Forum: Approved Plugins 10-26-2008, 02:43
Replies: 1,369
Views: 1,135,500
Posted By Multiply
Re: blockmaker_v4.01 [BM]

Will this fix, if you jump from high distances? Normally I can jump from top roof, to ground, and land ontop of the teleport, and die. Or go thru the portal, and die.
Forum: xREDIRECT 10-26-2008, 02:31
Replies: 1,269
Views: 1,282,350
Posted By Multiply
Re: xREDIRECT - server redirect menu

Time for xOR to do some work again :P
Forum: Off-Topic 10-24-2008, 23:56
Replies: 97
Views: 24,163
Posted By Multiply
Re: New steam update + amxx

It does say 100%. The precent is how far it is, thru the list.
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