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Search: Posts Made By: NeoDement
Forum: Scripting 09-14-2009, 15:59
Replies: 22
Views: 5,814
Posted By NeoDement
Re: Huntsman crits?

Well, getting +ATTACK kinda sucks because you can hold down left click and repeatedly attack the air, and the script will still think you've only fired once

Thanks for the 1.3.X tip though, I'll...
Forum: Scripting 09-14-2009, 15:56
Replies: 54
Views: 25,673
Posted By NeoDement
Re: Set Player's max HP on spawn (TF2)

Well thanks Flynn, I always wondered if doing stuff every frame was safe, and now I know ;)
Forum: Scripting 09-14-2009, 15:41
Replies: 12
Views: 2,490
Posted By NeoDement
Re: Getting damage done to a player, and changing it (in this case halving it)

Yeah I think the extension's my best bet. Thanks all!
Forum: Scripting 09-14-2009, 14:44
Replies: 12
Views: 2,490
Posted By NeoDement
Re: Getting damage done to a player, and changing it (in this case halving it)

Yeah, everyone else can see it, but one player can't.

Or maybe one team, depending on how things go.
Forum: Scripting 09-14-2009, 14:27
Replies: 12
Views: 2,490
Posted By NeoDement
Re: Getting damage done to a player, and changing it (in this case halving it)

Well, I need DuckHacks to perform some other functions to my code ANYWAY, so I'll be fine taking the easy way out and using OnTakeDamage, thanks you two :)

That is, unless you know how to hide an...
Forum: Scripting 09-14-2009, 13:53
Replies: 12
Views: 2,490
Posted By NeoDement
Getting damage done to a player, and changing it (in this case halving it)

Hey, simple question, with HOPEFULLY a simple answer (though I have my doubts)

I want to grab the damage that's about to be done to a player, change it to half of what it was, and then apply it. I...
Forum: Scripting 09-14-2009, 13:44
Replies: 22
Views: 5,814
Posted By NeoDement
Re: Huntsman crits?

The spy knife never seems to fire a TF2_CalcIsAttackCritical either, for obvious reasons. Is there any other way to check when somebody is firing? Sorry for slight off-topicness. Also my question may...
Forum: Scripting 06-10-2009, 06:22
Replies: 184
Views: 85,424
Posted By NeoDement
Re: TF2 Giving weapons to another class

Because giving people stuff with CTXs isn't dynamic, so every pyro would always start with a needlegun, or whatever, this allows you to randomly give yourself whatever, whenever.
Forum: Scripting 06-05-2009, 23:11
Replies: 2
Views: 2,158
Posted By NeoDement
Re: PreThinkHook or OnGameFrame?

OnGameFrame is the best to use unless you use DukeHacks elsewhere in your project, less overhead
Forum: Scripting 06-02-2009, 15:03
Replies: 8
Views: 3,065
Posted By NeoDement
Re: TF2: Make razorback invisible?

I bet hats do the same problem
Forum: Snippets and Tutorials 05-27-2009, 23:37
Replies: 10
Views: 6,784
Posted By NeoDement
Re: L4D Sourcemod Extension

It'd be handy to have a way of replacing one survivor with another, so you could have many Bills. Or so you could switch who was playing as what survivor.
Forum: Plugin/Gameplay Ideas and Requests 05-26-2009, 14:27
Replies: 7
Views: 2,329
Posted By NeoDement
Re: [TF2] arena team select

Turning on tournament mode fixes this afaik
Forum: Scripting 05-26-2009, 13:07
Replies: 184
Views: 85,424
Posted By NeoDement
Re: TF2 Giving weapons to another class

bah, mine still crashes
Forum: Extensions 05-26-2009, 12:21
Replies: 388
Views: 193,476
Posted By NeoDement
Forum: Scripting 05-26-2009, 12:19
Replies: 19
Views: 6,600
Posted By NeoDement
Re: TF2 Detecting Dead-Ringer Fake Kills?

Good for gameplay, but no use for a plugin.
Forum: Scripting 05-20-2009, 13:16
Replies: 14
Views: 7,492
Posted By NeoDement
Re: tf2 Set player skin family?

I don't even know how I didn't spot that. :oops:
Forum: Scripting 05-19-2009, 21:30
Replies: 14
Views: 7,492
Posted By NeoDement
Re: tf2 Set player skin family?

Well, m_nSkin isn't on http://wiki.alliedmods.net/CTFPlayer_Offset_List_(Team_Fortress_2)

So I guess I should have checked that first, sorry for that :)
Forum: Scripting 05-19-2009, 14:36
Replies: 14
Views: 7,492
Posted By NeoDement
Re: tf2 Set player skin family?

SetEntData(client, FindSendPropOffs("CTFPlayer","m_nSkin"), iNewSkinNumber, 1, true);
???
Forum: Scripting 05-18-2009, 20:35
Replies: 14
Views: 7,492
Posted By NeoDement
Re: tf2 Set player skin family?

You can set a sentry guns colour with this snippet, maybe you could adapt it to your needs:


SetEntData(iSentry, FindSendPropOffs("CObjectSentrygun","m_nSkin"), ...
Forum: Scripting 05-08-2009, 11:57
Replies: 12
Views: 4,708
Posted By NeoDement
Forum: Scripting 05-08-2009, 09:17
Replies: 12
Views: 4,708
Posted By NeoDement
Re: weapon models & r_screenoverlay

aw, it's a cheat command in TF2. gg :(
Forum: Scripting 05-08-2009, 09:04
Replies: 10
Views: 3,859
Posted By NeoDement
Re: TF2 HELP - Making a player fully invisible

It's because the unlockable weapons work in some really weird way where they use the same model for the world and view model, but no I can't answer your question.
Forum: Scripting 05-07-2009, 18:22
Replies: 12
Views: 4,708
Posted By NeoDement
Re: weapon models & r_screenoverlay

I wouldn't mind knowing how to use r_screenoverlay anyway if it's possible, painting pictures to peoples screens could be handy
Forum: Scripting 05-06-2009, 14:27
Replies: 12
Views: 4,708
Posted By NeoDement
Re: weapon models & r_screenoverlay

If you could, it would look pretty horrible, HL2 isn't DOOM
Forum: Scripting 04-26-2009, 14:29
Replies: 7
Views: 1,790
Posted By NeoDement
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