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Forum: Module Coding 05-17-2017, 19:20
Replies: 82
Views: 44,475
Posted By PartialCloning
Re: Module: Threaded Sockets

Still nothing.

The server prints "Accepted Connection from ..", "Data has been sent to client. Closing Client Socket ..."

Chrome prints

"This site can’t be reached
The connection was...
Forum: Module Coding 05-17-2017, 03:11
Replies: 82
Views: 44,475
Posted By PartialCloning
Re: Module: Threaded Sockets

#include <amxmodx>
#include <sockets>

new const szListenAddr[] = "192.168.2.2";
new const iListenPort = 27015;

new g_iThreadHandle = 0, g_ClientSThread = 0;

public plugin_init()
{
Forum: Module Coding 12-16-2016, 19:15
Replies: 82
Views: 44,475
Posted By PartialCloning
Re: Module: Threaded Sockets

I was trying to display the motd.txt file to the client if they visit the server's main ip through a web browser. A similar sourcemod extension (https://forums.alliedmods.net/showthread.php?t=270962)...
Forum: Module Coding 12-16-2016, 00:58
Replies: 82
Views: 44,475
Posted By PartialCloning
Re: Module: Threaded Sockets

I just wanted to see if it was possible to low key emulate the webserver module using your sockets module. However it seems the crash might be due to something on my end, as Klippy is saying it does...
Forum: Module Coding 12-09-2016, 14:42
Replies: 82
Views: 44,475
Posted By PartialCloning
Re: Module: Threaded Sockets

Using your TSocksListenAccept plugin, the server crashes when I spam (holding ctrl + r) refresh through my web browser.

I only modified the port ip/port and confirmed that the server receives the...
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