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Search: Posts Made By: boink
Forum: Scripting Yesterday, 03:20
Replies: 5
Views: 211
Posted By boink
Re: [CS:GO] Server crashes when terrorist dies

Rather than changing the model of the player, you could try spawning a prop_dynamic_override, and set that model to the prop, then parent it to the player and make the player invisible
Forum: Plugins 09-29-2022, 22:16
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod (124 Effects)

Small update to 0.2.2b



Also created a page to list all the effects and what they do: https://csgochaosmod.com/effects
Forum: Plugins 09-28-2022, 23:31
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod (124 Effects)

Updated to v0.2.1b (See Change log), haven't bumped this post in a few months because the whole config system has been a bit messy to set up, but it has since greatly improved and now getting to a...
Forum: Scripting 09-28-2022, 19:40
Replies: 5
Views: 211
Posted By boink
Re: [CS:GO] Server crashes when terrorist dies

From experience, if you set a players model to an empty model, eg. SetEntityModel(i, ""), the server will crash when they die.

I had this issue for a loooonggg time before figuring out why,...
Forum: Plugin/Gameplay Ideas and Requests 09-12-2022, 06:54
Replies: 3
Views: 303
Posted By boink
Re: Map Name Change

you will need copies of the radars in csgo/resource/overviews renaming both the file names as well as the text file, or they can be packed into the map following the same naming convention

what's...
Forum: Plugin/Gameplay Ideas and Requests 08-01-2022, 18:57
Replies: 7
Views: 327
Posted By boink
Re: What IS The Simplest Way To Pause Timer

There is no native way to 'pause' a timer, you will need to assign the timer handle to a variable, and keep track of the round time yourself. When you need to pause it, you delete/kill the timer,...
Forum: Plugin/Gameplay Ideas and Requests 06-17-2022, 14:12
Replies: 1
Views: 430
Posted By boink
Re: I need one plugin.

I have done something like this in my repo:
https://github.com/b0ink/RoundTermination-Hotfix
Forum: Plugin/Gameplay Ideas and Requests 05-11-2022, 04:57
Replies: 4
Views: 419
Posted By boink
Re: Someone help me cant compile dis plugin

You can't re-compile a decompiled plugin, you will need the original source or attempt to re-write it based off the decompiled plugin
Forum: Plugins 03-25-2022, 23:09
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

These issues have been addressed in v0.1.0 (https://github.com/b0ink/csgo-chaos-mod/releases/tag/0.1.0-beta)
Several effects that were based on ConVars have been replaced with a sourcemod...
Forum: Plugin/Gameplay Ideas and Requests 03-21-2022, 03:07
Replies: 1
Views: 379
Posted By boink
[CSGO] [PAID] Prevent spectators from detonating Bumpmines

Hi,

Currently spectators/dead players are able to freecam into a bumpmine and set them off.
I've tried looking into it but appears I'd need to get signatures for the pre-detonate functions
...
Forum: Plugins 03-20-2022, 08:55
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

So the duration of each effect is defined in Chaos_Effects.cfg (https://github.com/b0ink/csgo-chaos-mod/blob/main/addons/sourcemod/configs/Chaos/Chaos_Effects.cfg), so if you wanted to customise each...
Forum: Plugins 03-19-2022, 07:25
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

Alright I think I've found the issue causing the endless loop, could you please try using this version (https://github.com/b0ink/csgo-chaos-mod/releases/tag/0.0.8-beta) and see if you get any issues?...
Forum: Plugins 03-19-2022, 06:14
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

Ah, downloading and installing the DynamicChannels (https://github.com/Vauff/DynamicChannels) plugin will solve this, missed a check on that line to see if it existed, thanks for the error, will push...
Forum: Plugins 03-19-2022, 04:09
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

Translations (https://github.com/b0ink/csgo-chaos-mod/tree/main/addons/sourcemod/translations) have been added in v0.0.7.



I'll plan on releasing a short demo of the plugin sometime this week :)
Forum: Plugins 03-14-2022, 09:28
Replies: 18
Views: 2,124
Posted By boink
Re: [CS:GO] [BETA] Chaos Mod

I haven't worked with translation files just yet but yeah that'll definitely be the plan, thanks for that :)
Forum: Plugins 03-13-2022, 23:32
Replies: 18
Views: 2,124
Posted By boink
[CS:GO] [BETA] Chaos Mod (124 Effects)

CS:GO Chaos Mod
Last updated 30-Sept-2022 [v0.2.2b]


Description:

Inspired by GTA V Chaos Mod (https://www.gta5-mods.com/scripts/chaos-mod-v-beta), CS:GO Chaos Mod brings over a 100+ unique...
Forum: Scripting 02-13-2022, 21:00
Replies: 3
Views: 1,776
Posted By boink
Re: [CSGO] Block Round End

Pretty much did what Mitchell suggested, for whatever reason the gamedata for CS_OnTerminateRound still doesn't work despite the update. Made a hotfix using mp_ignore_round_win_conditions and...
Forum: Scripting 01-11-2022, 00:13
Replies: 6
Views: 726
Posted By boink
Re: Force client to jump

Might not work for your situation, but one alternative hacky method I came across was to fake the jump entirely, and manually set their velocity to mimic a jump on a repeat timer. It's not flawless...
Forum: Plugins 09-23-2021, 10:36
Replies: 150
Views: 81,574
Posted By boink
Re: [ANY] VoiceannounceEX (VoiceHook) [Updated 3-Jul-2020]

Increasing the gamedata offsets by 1 fixed the issues after the 22/9/2021 update.
Forum: Plugins 09-10-2021, 14:44
Replies: 11
Views: 3,239
Posted By boink
Re: [CSGO] Wallhack Round

Yes you'll be able to use Command_ESP(client, 0), you should never use FakeClientCommand to call your own plugins commands.

Was brought up in a post here that has more good tips:...
Forum: Plugins 09-10-2021, 13:45
Replies: 11
Views: 3,239
Posted By boink
Re: [CSGO] Wallhack Round

Can't seem to find any credits anywhere so I'll link the base ESP plugin you used:
https://forums.alliedmods.net/showthread.php?p=2476344

What's with the command name?...
Forum: Plugin/Gameplay Ideas and Requests 07-31-2021, 01:37
Replies: 2
Views: 869
Posted By boink
Re: Adding bhop speed limit

sv_enablebunnyhopping 0 might be the cvar you're looking for to stop players from exceeding the maximum walking speed
Showing results 1 to 22 of 22

 
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