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Search: Posts Made By: Xanaguy
Forum: Plugins 07-06-2019, 04:16
Replies: 91
Views: 6,411
Posted By Xanaguy
Re: [L4D2 & L4D] Airdrop

I would greatly support the possibility of using pipebombs to mark the DZ.
Forum: Plugins 06-23-2019, 16:10
Replies: 55
Views: 50,233
Posted By Xanaguy
Re: [L4D & L4D2] Flashlight (2.6.1) [18-Jun-2018]

It's not just that plugin, it's any plugin that spawns those light glow entities. Infected flow, fire glow, so on.
Forum: Plugins 06-18-2019, 12:07
Replies: 36
Views: 6,113
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

No. The trigger_finale’s “IsSacrificeFinale” will go off unless maxplayers is set to 1 (Last man on Earth, Lone Gunman, Etc)
Forum: Plugins 06-17-2019, 22:43
Replies: 36
Views: 6,113
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

If you use sourcemod locally, simply play any custom mutation that allows survivor bots but also has maxplayers set to 1 (you can easily identify by the drop down menu having just “Start Game” and...
Forum: Plugins 06-16-2019, 17:51
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS

Updated for any player using sourcemod locally. Bools will now reset for each mapstart and round conclusion. They will now never bring Gascans to the wrong target when switching campaigns.

Edit:...
Forum: Plugins 06-16-2019, 11:43
Replies: 36
Views: 6,113
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

The easiest way is just to test on a mutation that’s only available in single player. (Use the away plugin)
Forum: Plugins 06-14-2019, 00:03
Replies: 5
Views: 777
Posted By Xanaguy
Re: [L4D2] ScavengeRemixDS

Fixed an issue regarding a crucial command. Update ASAP
Forum: Plugins 06-12-2019, 04:18
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS (Improved)

An update has been released. Bugfix and a new blacklist.
Forum: Plugins 06-09-2019, 07:21
Replies: 36
Views: 6,113
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

A small update, but an update nonetheless. Yama is now supported.
Forum: Plugins 06-09-2019, 04:50
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS (Improved)

Made a mistake in the last version. My apologies, the new version should fix it.
Forum: Plugins 06-09-2019, 04:16
Replies: 43
Views: 27,016
Posted By Xanaguy
Re: [L4D2] Survivor Bot Holdout (1.4) [03-Jun-2019]

Do you think there's a possibility for a holdout survivor to be able to follow the main group?
Forum: Plugins 06-09-2019, 04:05
Replies: 5
Views: 777
Posted By Xanaguy
Re: [L4D2] ScavengeRemixDS

A *MAJOR* update has been posted. Please refer to the main post for the details.
Forum: Plugins 06-08-2019, 21:50
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS (Improved)

A bugfix update has been released. This version should now be compatible with (almost) every campaign. Refer to the list of campaigns for more details.
Forum: Plugin/Gameplay Ideas and Requests 06-07-2019, 18:57
Replies: 2
Views: 247
Posted By Xanaguy
Re: L4D2

The funny thing is that I was looking at that plugin yesterday. I'll get to work on that other idea.
Forum: Plugins 06-07-2019, 17:46
Replies: 100
Views: 36,852
Posted By Xanaguy
Re: [L4D/L4D2] Grenade Throwing Bots

Check every post before uploading your issue. You could find something.
Forum: Plugin/Gameplay Ideas and Requests 06-07-2019, 05:03
Replies: 2
Views: 247
Posted By Xanaguy
L4D2

What determines how many gascans are remaining (not the amount required) in the "game_scavenge_progress_display" ent prop?
Forum: Plugins 06-07-2019, 02:09
Replies: 5
Views: 777
Posted By Xanaguy
Re: [L4D2] ScavengeRemixDS

An update has been uploaded, refer to the changelog for more details.
Forum: Plugins 06-06-2019, 22:44
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS (Improved)

A *MAJOR* update has been uploaded. Please reread the initial post for more information.
Forum: Plugins 06-06-2019, 03:42
Replies: 5
Views: 777
Posted By Xanaguy
Re: [L4D2] ScavengeRemixDS

An update has been uploaded. Please report any further problems you may have with the latest version.
Forum: Plugins 06-02-2019, 17:54
Replies: 5
Views: 777
Posted By Xanaguy
[L4D2] ScavengeRemixDS

The original Scavenge Remix (https://forums.alliedmods.net/showthread.php?t=112096) plugin was designed to only work for the scavenge game mode. After some time and effort, this branch has been...
Forum: Plugins 06-01-2019, 23:10
Replies: 14
Views: 4,495
Posted By Xanaguy
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.1) [01-Jun-2019]

For some odd reason, dhooks is not cooperating. Any way to remedy this?

Edit: Resolved. Nextmaps must be deleted.
Forum: Plugins 03-21-2019, 17:14
Replies: 36
Views: 6,113
Posted By Xanaguy
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Play any mutation with maxplayers is 1.
Forum: Plugins 02-27-2019, 17:14
Replies: 85
Views: 25,177
Posted By Xanaguy
Forum: Plugins 02-27-2019, 03:40
Replies: 6
Views: 1,755
Posted By Xanaguy
Re: [L4D2]WorldModel_Turnrate

This is absolutely hilarious when a Jockey catches one of my survivor bots.
Forum: Plugins 02-12-2019, 05:13
Replies: 37
Views: 6,811
Posted By Xanaguy
Re: [L4D2] ScavengeBotsDS (Improved)

To be honest, i havent suffered any crashes related to ScavengeBotsDS. In fact, the only times I would be crashing is if i was running something like Day Break or Yama or any campaign with a certain...
Showing results 1 to 25 of 118

 
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