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Showing results 1 to 25 of 52
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Posts Made By:
Shurik3n
Forum:
Scripting Help
09-04-2006, 20:57
Replies:
5
Anyone else have this?
Views:
1,351
Posted By
Shurik3n
Re: Anyone else have this?
Im asuming rank is supposed to be a number. If so change %s to %i.
Forum:
Suggestions / Requests
08-13-2006, 20:55
Replies:
5
Black screen/fade out. + Death blockage
Views:
2,290
Posted By
Shurik3n
Re: Black screen/fade out.
Here is Avalanche's death blocking plugin from his TSRP plugins. It has options to block kills, fade to black on death and force players to respawn.
Forum:
Scripting Help
08-13-2006, 18:18
Replies:
8
Create entity only one player can see?
Views:
1,838
Posted By
Shurik3n
Re: Create entity only one player can see?
That method would probably work but I'm going to bet that it makes the server laggy.
Forum:
Scripting Help
07-27-2006, 01:10
Replies:
3
Is this Possible.
Views:
1,110
Posted By
Shurik3n
Re: Is this Possible.
If you add a prethink or something you would need to include another module.
Forum:
Scripting Help
07-26-2006, 19:21
Replies:
3
Is this Possible.
Views:
1,110
Posted By
Shurik3n
Re: Is this Possible.
Just add a client print, a client command (+duck), and a set_task when they use the item. Then when the set task is called have it do (-duck) and create the gun for the player.
Forum:
Approved Plugins
07-22-2006, 03:32
Replies:
9
TS Messages Plus(+)!
Views:
13,999
Posted By
Shurik3n
Re: TS Messages Plus(+)!
Horray, it got approved.
Forum:
General
07-19-2006, 14:39
Replies:
8
AMXX Admin problem
Views:
2,053
Posted By
Shurik3n
Re: AMXX Admin problem
I think I know what this is. If you hosted a listen server running AMXX and then joined your friends dedicated server sometimes you cannot use certain amx_* commands. This happens to me when I host a...
Forum:
Trash
07-19-2006, 02:26
Replies:
3
Harbu RP
Views:
2,209
Posted By
Shurik3n
Re: Harbu RP
My suggestion, post in the correct spot.
Forum:
Suggestions / Requests
07-18-2006, 20:40
Replies:
8
Catching Aimbotters
Views:
2,088
Posted By
Shurik3n
Re: Catching Aimbotters
I guess what I was trying to say is that if you have a key bound to +strafe and hold down the key moving your mouse doesnt move your crosshair. It just moves your character.
Forum:
Suggestions / Requests
07-18-2006, 19:12
Replies:
8
Catching Aimbotters
Views:
2,088
Posted By
Shurik3n
Catching Aimbotters
If you use the command +strafe your mouse movements are used to strafe your character, I assume it is like this in all half life mods. Therefore if your are using +strafe you are unable to aim your...
Forum:
Approved Plugins
07-18-2006, 18:51
Replies:
81
SC STUFF PLUGIN
Views:
44,294
Posted By
Shurik3n
Re: SC STUFF PLUGIN
Oh cool, so thats what you were making :D. It looks nice, I'll try it out later.
Forum:
Unapproved/Old Plugins
07-18-2006, 16:43
Replies:
104
Official HarbuRPv1 AMXX 1.7xx Port
Views:
33,544
Posted By
Shurik3n
Re: Official HarbuRPv1 AMXX 1.7x Port
I don't care much for TSRP anymore, but those who still play it and code for it will find this release to be a godsend. So GJ on releasing this. Also, on the topic of Remo Williams being a <censored>...
Forum:
Approved Plugins
07-17-2006, 19:14
Replies:
9
TS Messages Plus(+)!
Views:
13,999
Posted By
Shurik3n
Re: TS Messages Plus(+)!
I don't see why it wouldn't...
Forum:
Approved Plugins
07-15-2006, 20:04
Replies:
42
Civilian NPCs (TSRP)
Views:
34,016
Posted By
Shurik3n
Re: Civilian NPCs (TSRP)
-> Requirements
Amx Mod X v1.75 and fakemeta-module enabled
EDIT: :( Doesn't work in 1.01, 20 errors.......
Forum:
Scripting Help
07-15-2006, 17:50
Replies:
8
Need Help with Menu and get_user_ammo
Views:
2,563
Posted By
Shurik3n
Re: Need Help with Menu and get_user_ammo
Ok well just add the prices to your format
format(menuBody, 511, "Buy Ammo - Your Money: $%i^n^n 1. Six 357 Rounds $100^n 2. Twelve Shotgun Buckshots $150...
Forum:
Scripting Help
07-14-2006, 18:47
Replies:
9
Store custom command and value for each client which is callable and changeable
Views:
2,615
Posted By
Shurik3n
Re: Store custom command and value for each client which is callable and changeable
Use %i as g_money is an integer. And im not sure why you used get_cvar_num("g_money") Just use if(g_money[id] >= amount).
>= means greater than or equal to. So if they have the same amout of money...
Forum:
Scripting Help
07-14-2006, 17:19
Replies:
3
My plugin won't compile...
Views:
1,066
Posted By
Shurik3n
Re: My plugin won't compile...
It looks like you tried to compile tsx.inc?
Forum:
Scripting Help
07-14-2006, 17:16
Replies:
9
Store custom command and value for each client which is callable and changeable
Views:
2,615
Posted By
Shurik3n
Re: Store custom command and value for each client which is callable and changeable
Ok put the register_concmd in plugin_init then for the actual function do something like this:
public set_money(id,level,cid) {
if (!cmd_access(id, level, cid, ADMIN_LEVEL_A))
return...
Forum:
Scripting Help
07-14-2006, 15:47
Replies:
9
Store custom command and value for each client which is callable and changeable
Views:
2,615
Posted By
Shurik3n
Re: Store custom command and value for each client which is callable and changeable
Use g_money[id] -= 100 and indent your code.
Forum:
Scripting Help
07-14-2006, 13:56
Replies:
9
Store custom command and value for each client which is callable and changeable
Views:
2,615
Posted By
Shurik3n
Re: Store custom command and value for each client which is callable and changeable
Your probably going to want to use a global variable for the clients money. Like
#include <amxmodx>
#include <fun>
new g_money[33]
plugin_init()..
Forum:
Scripting Help
07-13-2006, 19:36
Replies:
21
Flashbang
Views:
3,517
Posted By
Shurik3n
Re: Flashbang
I bet hes not recompiling the plugins or something... >.<
Forum:
Approved Plugins
07-13-2006, 19:30
Replies:
9
TS Messages Plus(+)!
Views:
13,999
Posted By
Shurik3n
Re: TS Messages Plus(+)!
Glad you like it. I hope it gets accepted some day >.>
Forum:
Scripting Help
07-12-2006, 01:44
Replies:
2
HUD effects
Views:
1,081
Posted By
Shurik3n
Re: HUD effects
What do you mean by transparent? I know that if you set the colors to low numbers like 75,0,0 it will be a see through red hud.
Forum:
Approved Plugins
07-11-2006, 23:10
Replies:
53
Sound Fixer (echo bug like on cs_seige)
Views:
40,101
Posted By
Shurik3n
Re: Sound Fixer (echo bug like on cs_seige)
Wouldn't just typing stopsound in console fix it?
Forum:
Suggestions / Requests
07-11-2006, 17:57
Replies:
15
Ninja Request
Views:
2,778
Posted By
Shurik3n
Re: Ninja Request
Nope, a set_user_rendering is ended when a player dies. Not sure about footsteps though.
Showing results 1 to 25 of 52
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