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Search: Posts Made By: Annihilator
Forum: SM_Hosties 03-02-2013, 13:27
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

A request:

All of the weapons, supplied by the Last Request, would be removed after the LR is finished and dropping them would be disallowed (ofc excluding gun toss).
Forum: SM_Hosties 08-23-2012, 13:55
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

Suggestion for ChangeRebelStatus improvement:

Make a third trule/false argument that would determine if hosties plugin should color the rebels using the values determined in the hosties cfg, or...
Forum: SM_Hosties 08-21-2012, 18:20
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

L 08/22/2012 - 00:50:53: [SM] Plugin "lastrequest_fruitninja.smx" encountered error 23: Native detected error
L 08/22/2012 - 00:50:53: [SM] Invalid timer handle edf6066c (error 3) during timer end,...
Forum: SM_Hosties 08-21-2012, 16:40
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CS:S/CS:GO] SM_Hosties (v2.1.0)

I've encountered a strange bug (CSS)

With sm_hosties_announce_attack set to 1, I can't see the "CT attacked T" and "CT attacked a T with a weapon" messages, yet I can see them in the console.
...
Forum: SM_Hosties 08-05-2012, 14:23
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Are you trying to check if a player is a Guard or a Prisoner? o.O

If so the usual team check (CT or T) would do.
Forum: SM_Hosties 08-03-2012, 10:10
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

I don't really get why small plugins are so bad o.O

For me independent plugins are better, because they will ALWAYS be cleaner and easier to debug.
If you'd try to build a bigger plugin...
Forum: SM_Hosties 08-01-2012, 09:11
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

After messing around with hosties for a few days I've noticed, that LR module is the *big* part of the Hosties plugin, even though it should be mainly for LR purposes :/

It contains all the...
Forum: SM_Hosties 07-09-2012, 12:51
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

So, how about it? :D

I've been waiting for rev 117 going to the official version for quite a while :D

(- Adding new native (ChangeRebelStatus) so outside plugins may alter whether players are...
Forum: SM_Hosties 07-02-2012, 23:20
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

http://forums.alliedmods.net/showthread.php?t=189032

Don't always assume every crash is related to the biggest plugin in the server :P
Forum: SM_Hosties 06-29-2012, 16:33
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Would it be possible to push out fully working features from dev to official version (call it 2.0.5a maybe :D ) ?

And a suggestion - make all the current LRs as separate plugins (something like...
Forum: SM_Hosties 06-28-2012, 15:32
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Using 2.0.4 with SDK Hooks 2.2.0 with no problems :)

Always try to debug by checking all the plugins, sometimes one small plugin can cause a crash :)
Forum: SM_Hosties 05-28-2012, 19:21
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

I noticed this one quite a while ago, but have no way to reproduce it, it just randomly happens :/
What happens is that randomly some Ts become red at the beginning of the round even though they are...
Forum: SM_Hosties 05-28-2012, 11:30
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

:D?

Still waiting for the ChangeRebelStatus native in the official release :D
Forum: SM_Hosties 02-23-2012, 09:48
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Any news on the 2.0.5? :D
Forum: SM_Hosties 01-26-2012, 14:18
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

I have a suggestion for a feature, that would be nice to have in the main plugin:

Ts that are killed holding gun are not counted as freekills (well, at least checking if they were carrying a gun...
Forum: SM_Hosties 01-24-2012, 11:56
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Well an option to turn all Ts to rebels after the round time is over would be a start :)

Others would be:
Ts become rebels after holding a gun in their hands non-stop for 10s (just carrying...
Forum: SM_Hosties 01-11-2012, 21:53
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.4)

Would you mind adding a native, that would enable other plugins making/removing rebels.
I'd prefer if I didn't have to edit Hosties every time you release an update and more "expansions" could be...
Forum: SM_Hosties 09-03-2011, 09:47
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.1)

I have a few suggestions:

public Action:Event_OnBulletImpact(Handle:event,const String:name[],bool:dontBroadcast)
{
new client = GetClientOfUserId(GetEventInt(event, "userid"));
if...
Forum: SM_Hosties 08-28-2011, 13:15
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.0)

I've tried to remake a few edits I had in the old plugin, but they don't seem to be working (a part of it is that I didn't actually find the part where you turn ppl to rebels :D )

public...
Forum: SM_Hosties 08-28-2011, 12:06
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.0)

Could you explain how is a player made rebel in you new system? :)
Forum: SM_Hosties 08-28-2011, 09:49
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v2.0.0)

else if (attacker && target && (GetClientTeam(attacker) == CS_TEAM_CT) && (GetClientTeam(target) == CS_TEAM_T) \
&& !g_bIsARebel[attacker] && gShadow_Announce_CT_FreeHit)

lastrequest.sp...
Forum: SM_Hosties 03-20-2011, 08:27
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v1.11)

Well, if you added the rebel native (and some others maybe) then plugin makers could expand Hosties without editing the main plugin, all you would need to do is keep it up to date and from time to...
Forum: SM_Hosties 03-19-2011, 11:16
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v1.11)

Would you consider adding a native to check if a person is a rebel in the next release? :)
Forum: SM_Hosties 02-13-2011, 06:38
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v1.11)

http://forums.alliedmods.net/showthread.php?p=607079 No need to add extra code to Hosties for that...
Forum: SM_Hosties 09-30-2010, 14:32
Replies: 2,851
Views: 1,246,638
Posted By Annihilator
Re: [CSS] SM_Hosties (v1.09)

At least look what and where I changed before bashing it.... >.>

I added the messages for kills, not attacks (I mean, when someone actually kills somebody)
And I removed the sound only when a T...
Showing results 1 to 25 of 35

 
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