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Search: Posts Made By: The Great Weegee
Forum: VSH / Freak Fortress 11-15-2021, 13:36
Replies: 57
Views: 28,051
Posted By The Great Weegee
Re: [Abilities] Dynamic Defaults v1.3.2 (many new adds!)

Very nice addition, Uber!
I love it; had couple of hales in mind for which it would fit like a glove.
Forum: VSH / Freak Fortress 10-09-2021, 22:02
Replies: 2
Views: 622
Posted By The Great Weegee
Re: Questions with Abilities

Easiest way to do this would be (IMHO, I'm not by any means an experience programmer):
1.1. Take a subplugin tutorial from official fork's wiki page, which is located here...
Forum: VSH / Freak Fortress 09-28-2021, 05:22
Replies: 4
Views: 1,869
Posted By The Great Weegee
Re: Cloak Pack Abilities

Apply to a cloak watch already given to boss.
Forum: Plugin/Gameplay Ideas and Requests 03-26-2021, 22:37
Replies: 0
Views: 406
Posted By The Great Weegee
[TF2] [FF2] Plugins commission.

Title says it all. Want some subplugins, may look pretty big, will pay for them.
Will discuss price and tell more details in PMs - if you're interested, send me a message.
Forum: VSH / Freak Fortress 01-15-2021, 06:17
Replies: 3
Views: 757
Posted By The Great Weegee
Re: Can somebody explain to me how health formulas work?

Engineer calculators that do actions like making an exponent exist, so if you want to check how does it work - search for them, I suppose. I also wrote a small tool on Pascal, based on my previous...
Forum: VSH / Freak Fortress 12-19-2020, 13:11
Replies: 2
Views: 843
Posted By The Great Weegee
Re: Fujiwara no Mokou life-loss flamethrower trouble

FF2 has a nasty error which deletes needed hidden attributes on flamethrowers fully, and because of this flames doesn't have neither speed nor any gravity. I would suggest to you to use subplugin...
Forum: VSH / Freak Fortress 12-16-2020, 21:19
Replies: 0
Views: 843
Posted By The Great Weegee
[REQUEST] Freeze plugin.

Heya.
Can someone do the plugin that reuses sarysa's freeze mechanics from rage_meteor_shower (ff2_sarysamods4) (with applying model to the player, freezing them in place, making this applied model...
Forum: VSH / Freak Fortress 12-10-2020, 07:21
Replies: 0
Views: 945
Posted By The Great Weegee
Forum: VSH / Freak Fortress 10-11-2020, 13:22
Replies: 2
Views: 2,013
Posted By The Great Weegee
Re: [BOSS] Puro

Sorry to ask, not meant to be rude or somewhat like this, but what's the point of making a thread for a boss that you can't even publish?
Wouldn't it be better for you to first ask Artvin about this...
Forum: Plugins 08-20-2020, 17:10
Replies: 42
Views: 7,611
Posted By The Great Weegee
Re: [TF2] Hidden dev attributes

How can I add my own attributes and will it read custom attribute plugins from CW3?
Forum: VSH / Freak Fortress 12-28-2019, 05:11
Replies: 2
Views: 1,314
Posted By The Great Weegee
Re: How do you make sure the boss can see the players in the dark?

Probably "special_outline" from M7's extended abilities... Try that.
Forum: VSH / Freak Fortress 08-27-2019, 12:08
Replies: 2
Views: 2,473
Posted By The Great Weegee
Re: cp_ to arena_

Thanks! I was searching it for a long time!
Forum: VSH / Freak Fortress 08-26-2019, 20:12
Replies: 2
Views: 2,473
Posted By The Great Weegee
cp_ to arena_

Is there any way (possibly easy) to change cp_ map to arena_?
Forum: VSH / Freak Fortress 08-06-2019, 09:06
Replies: 4
Views: 3,675
Posted By The Great Weegee
Re: [Subplugin] Bat's Generic Abilities

Hm... As a suggestion: Maybe to add a configurable glide as well, or something like "passive type of moving" with options like FLY and NOCLIP MOVETYPE options? It will fit some bosses like most of...
Forum: VSH / Freak Fortress 08-06-2019, 08:01
Replies: 2
Views: 2,498
Posted By The Great Weegee
Re: [Subplugin]Give Flamethrower (Version 1)

Actually, flamethrowers are broken without some important attributes, and most of the new bossmakers doesn't know the needed attributes.
Forum: VSH / Freak Fortress 08-06-2019, 07:59
Replies: 11
Views: 5,175
Posted By The Great Weegee
Re: [SUBPLUGIN] Thruster v1.1

Sweet! Many thanks for this ability!
Forum: VSH / Freak Fortress 08-05-2019, 09:07
Replies: 34
Views: 12,610
Posted By The Great Weegee
Re: Releasing all my private rages/bosses to the public.

(to sarysa)

Sorry to actually ask, but when I was looking a the source of some packs, it says that there was a pack 10 - do you still have it, and just forgot about him, or it is actually private?
Forum: VSH / Freak Fortress 07-30-2019, 06:12
Replies: 4
Views: 3,675
Posted By The Great Weegee
Re: [Subplugin] Bat's Generic Abilities

What about overlay on boss and mercs (separate abilities) on mercs kill, boss kill, buildings destroyed and so on?

But actually, this plugin is great!
Forum: VSH / Freak Fortress 07-25-2019, 07:51
Replies: 11
Views: 5,175
Posted By The Great Weegee
Re: [SUBPLUGIN] Thruster

Sorry, returned with news - I thought that I can use additional charges IMMEDIATELY, rather than charging them again.
I have a suggestion - can you make that boss can passively stack up charges like...
Forum: VSH / Freak Fortress 07-25-2019, 07:43
Replies: 17
Views: 6,333
Posted By The Great Weegee
Re: [Subplugin] AMS Do Ability

I would actually say about one critical bug - I don't know, is this the ability working like that, but is there possible to use this ability on boss with multiple lives? When I tried to set ability...
Forum: VSH / Freak Fortress 07-17-2019, 15:03
Replies: 17
Views: 6,333
Posted By The Great Weegee
Re: [Subplugin] AMS Do Ability

Hmm... What about same ability plugin, but for DOT rages (continous or simple-use), as an idea and suggestion, and possibly an open-port for sarysa's Mega Abilities?
Forum: VSH / Freak Fortress 07-17-2019, 09:53
Replies: 17
Views: 6,333
Posted By The Great Weegee
Re: [Subplugin] AMS Do Ability

Holy shit, Batfoxkid, I can only say a BIG thanks about that additions! This is absolutely one of the best things around! I was thinking about it since I found that we need to rewrite sometimes the...
Forum: VSH / Freak Fortress 07-14-2019, 17:46
Replies: 11
Views: 5,175
Posted By The Great Weegee
Re: [SUBPLUGIN] Thruster

It was at the 600, as I remember what I set, but I think I will try it at the 500 or something, and then tell. Possibly it's a glitch, or maybe I set it too low.
Forum: VSH / Freak Fortress 07-09-2019, 17:31
Replies: 4
Views: 2,011
Posted By The Great Weegee
Re: Freak Fortress 2 1.11.0 suggestions

Naydef, idk, but maybe to help Batfoxkid with FF2 fork, and turn it to something like FF2 2.0, because it IS clearly looks like FF2 2.0 and even better.
Forum: VSH / Freak Fortress 07-07-2019, 18:16
Replies: 11
Views: 5,175
Posted By The Great Weegee
Re: [SUBPLUGIN] Thruster

Can I ask about one bug? Boss only launch once in the air and I can't use the additional launches, even with arg4 set at 0.
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