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Search: Posts Made By: AwesomeMan
Forum: Scripting 12-04-2015, 14:34
Replies: 0
Views: 430
Posted By AwesomeMan
Show all player's money on scoreboard

How do I go about showing all player's money on scoreboard to everyone, regardless of team etc...

I tried searching but came up with no solution.
Thanks.
Forum: Off-Topic 08-23-2015, 09:58
Replies: 51
Views: 9,150
Posted By AwesomeMan
Forum: Off-Topic 08-19-2015, 10:35
Replies: 51
Views: 9,150
Posted By AwesomeMan
Forum: Snippets and Tutorials 12-23-2014, 16:43
Replies: 32
Views: 15,579
Posted By AwesomeMan
Re: [Code] Parsing NAV Files

Doesn't seem to work in CS:Go, could anyone take a look? (Seems like the connection amount is too huge, millions)
Forum: Scripting 12-02-2014, 11:10
Replies: 10
Views: 5,936
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

I have gotten .nav file for dust2 from CS:S, and it loaded there perfectly. I don't think any even had more connections than 10. Pretty confident it is something to do with cs:go's nav file now....
Forum: Scripting 12-02-2014, 08:39
Replies: 10
Views: 5,936
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

30 seconds gives the same, i set it to 0, gave it good few minutes but it doesn't continue past the 'Connection Count: (large number here)'.

In the navmesh plugin, there's this:

for (new...
Forum: Scripting 12-02-2014, 06:10
Replies: 10
Views: 5,936
Posted By AwesomeMan
Re: Using Navigation Meshes to find path?

Thanks. Right now I am having a problem with the navmesh plugin, already created an issue at github. If anyone feels like helping, here's the 'error':
http://i.imgur.com/oq1WE9X.png
Forum: Scripting 12-01-2014, 14:25
Replies: 10
Views: 5,936
Posted By AwesomeMan
Using Navigation Meshes to find path?

Hey, how would I go about using Navigation Meshes ( https://developer.valvesoftware.com/wiki/Navigation_Meshes ) to find a path, that entity could use. Say, on dust2 from CT to A.
I have done quite...
Forum: Scripting Help 08-06-2014, 09:23
Replies: 3
Views: 1,518
Posted By AwesomeMan
Re: Play weapon animation on a player?

I don't want to change any models. When you change a gun, let's say from AWP to deagle, a little animation is played you pulling out the deagle. I want to play that animation for a player when his...
Forum: Scripting Help 08-05-2014, 19:02
Replies: 3
Views: 1,518
Posted By AwesomeMan
Play weapon animation on a player?

How could I play weapon animation on a player? The animation that happens when you change gun.
Forum: Scripting Help 12-31-2013, 18:45
Replies: 2
Views: 781
Posted By AwesomeMan
Editing status command

Hey, how would I go about changing the ip that displays in 'status' to something else? Since I will be using dns forward i would like the dns to appear instead of ip in status. I know i have to use...
Forum: HL1 Servers (HLDS) 12-26-2013, 08:23
Replies: 11
Views: 3,309
Posted By AwesomeMan
Forum: HL1 Servers (HLDS) 12-25-2013, 15:39
Replies: 11
Views: 3,309
Posted By AwesomeMan
Re: changes from 6027 to 6132

its beta, not sure when released though
Forum: HL1 Servers (HLDS) 12-25-2013, 13:47
Replies: 11
Views: 3,309
Posted By AwesomeMan
Re: changes from 6027 to 6132

I tried too. :cry:
Forum: HL1 Servers (HLDS) 12-25-2013, 12:56
Replies: 11
Views: 3,309
Posted By AwesomeMan
changes from 6027 to 6132

What are the changes from build 6027 to 6132, i spent shit tons of time googlin' but found :fox:
Forum: Approved Plugins 09-20-2013, 15:57
Replies: 7
Views: 11,943
Posted By AwesomeMan
Re: Reset Control

Awesome :D
Forum: Unapproved/Old Plugins 08-31-2013, 11:14
Replies: 125
Views: 74,301
Posted By AwesomeMan
Forum: Scripting Help 08-31-2013, 06:41
Replies: 4
Views: 1,167
Posted By AwesomeMan
Re: Check if user is aiming at someone?

Thank you, will try that. But what does the "dist=9999" do?
Forum: Scripting Help 08-30-2013, 18:14
Replies: 4
Views: 1,167
Posted By AwesomeMan
Check if user is aiming at someone?

How would I check, at certain time, if a user is aiming at someone (and get their index) and if possible distance.
F
Forum: HL1 Servers (HLDS) 08-28-2013, 09:48
Replies: 2
Views: 712
Posted By AwesomeMan
Re: Server Crashes

It happens again, worked earlier before on.
Here's my command line:
./hlds_run +maxplayers 12 +map de_dust2 -port 27015 -game cstrike
i tried also:
./hlds_run +maxplayers 12 +map de_dust2 -port...
Forum: HL1 Servers (HLDS) 08-27-2013, 18:29
Replies: 2
Views: 712
Posted By AwesomeMan
Server Crashes

Hey, so I have installed a server using this method:
https://developer.valvesoftware.com/wiki/SteamCMD
for cstrike, i tried both beta and not beta.

It's on linux & ubuntu. So, after i run it, it...
Forum: Scripting Help 08-18-2013, 12:10
Replies: 9
Views: 1,868
Posted By AwesomeMan
Re: Find players near given origin?>

That fix the issue. Thank you very much!
Forum: Scripting Help 08-18-2013, 12:02
Replies: 9
Views: 1,868
Posted By AwesomeMan
Re: Find players near given origin?>

new float:porigin[3];
porigin[0] = str_to_float(a);
porigin[1] = str_to_float(b);
porigin[2] = str_to_float(c);

It gives me tag mismatch error on porigin = str_to_float(*);
For each one....
Forum: Scripting Help 08-18-2013, 11:23
Replies: 9
Views: 1,868
Posted By AwesomeMan
Re: Find players near given origin?>

It location that is read from file.
set_user_origin(id, origin)
works.

origin[0] = str_to_num(a)
origin[1] = str_to_num(b)
origin[2] = str_to_num(c)

this is what i use to get the origin
Forum: Scripting Help 08-18-2013, 11:00
Replies: 9
Views: 1,868
Posted By AwesomeMan
Re: Find players near given origin?>

new playersCount = find_sphere_class( 0, "player", 500.0, playersList, sizeof playersList, origin );

It gives me tag mismatch error when compiling.
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