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Search: Posts Made By: Hoto Cocoa
Forum: VSH / Freak Fortress 02-26-2020, 07:53
Replies: 0
Views: 342
Posted By Hoto Cocoa
[Subplugin] Another Respawn Ticket

With the help from junhe and WhiteFalcon. Here's a new respawn ticket plugin which will not make the boss max health too high to defeat and a smart way to reward your donators. When a player use a...
Forum: VSH / Freak Fortress 02-17-2020, 08:52
Replies: 62
Views: 31,648
Posted By Hoto Cocoa
Re: [Subplugin] Phat Rages v0.9.4 (2012/11/29)

ff2_phatrages supports ams with m7's version. However in my server player can active the ability even if they don't have enough rage or in cooldown. Player just presses E and destory everything.
...
Forum: VSH / Freak Fortress 02-15-2020, 04:26
Replies: 190
Views: 81,718
Posted By Hoto Cocoa
Re: M7's Bosses

in my chainsaw_billy.cfg
"ability1"
{
"name" "dynamic_weighdown"

// slot is ignored
"arg1" "0" // 1 = disabled by default (can only be re-enabled in code)
"arg2" "0" // number of...
Forum: VSH / Freak Fortress 02-15-2020, 03:48
Replies: 190
Views: 81,718
Posted By Hoto Cocoa
Re: M7's Bosses

Well but there's no such ability in his config.
Forum: VSH / Freak Fortress 02-08-2020, 09:19
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

It would be good if we can restore like
TargetHealthSet = BossMaxHealth * BossLivesLeft + BossNowHealth +Playerdamage

I have read a heal boss subplugin in M7's subplugin and it looks like this:...
Forum: VSH / Freak Fortress 02-08-2020, 09:07
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

Well I guess restore boss's health is still a problem in FF2.
Forum: VSH / Freak Fortress 02-08-2020, 09:06
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

Tried. Boss will still lose all the health with extra lives and become negative health.
Forum: VSH / Freak Fortress 02-07-2020, 22:55
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

Reason: wait wat
Ummmmm
Forum: VSH / Freak Fortress 02-07-2020, 03:23
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

I am f*ck. Still cannot get the result I want.
Selfhealth = Selfhealth + playerdamage
Selflive = Selflive - 1.0
Selfhealth = Selfhealth + playerdamage + Selfmaxhealth * Selflive
Selfmaxhealth...
Forum: VSH / Freak Fortress 02-07-2020, 01:56
Replies: 190
Views: 81,718
Posted By Hoto Cocoa
Re: M7's Bosses

I have
[freaks\halloween_2014.ff2] Couldn't load SDK functions (GetSmoothedVelocity). SDK call failed.
on Undyne and Mettaton. Server crashed after rage. Running in SM 1.10
Forum: VSH / Freak Fortress 02-06-2020, 12:21
Replies: 9
Views: 3,595
Posted By Hoto Cocoa
Forum: VSH / Freak Fortress 02-05-2020, 02:56
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

Can I have some example code? I am really bad at it.
Forum: VSH / Freak Fortress 02-05-2020, 00:07
Replies: 11
Views: 704
Posted By Hoto Cocoa
Re: Restore boss plugin trouble

Allright, but if there's a life loss ability wouldn't it broke those abilities?
I tried to get boss's max lives using FF2_GetBossMaxLives but it need boss's index. So I use...
Forum: VSH / Freak Fortress 02-04-2020, 09:13
Replies: 11
Views: 704
Posted By Hoto Cocoa
Restore boss plugin trouble

Hi. I am making a plugin that allow player with the o flag can respawn themselves and restore the boss with the damage they dealt. But the boss will become 0 after 1 use respawn. Can anyone would...
Forum: VSH / Freak Fortress 01-29-2020, 01:07
Replies: 3
Views: 513
Posted By Hoto Cocoa
Re: Homing subplugin

Sometime sm_homproj doesn't work for my server. Weird
Forum: VSH / Freak Fortress 01-28-2020, 07:52
Replies: 3
Views: 513
Posted By Hoto Cocoa
Homing subplugin

Like https://forums.alliedmods.net/showthread.php?p=2664947 and https://forums.alliedmods.net/showthread.php?p=1677173. Can anyone make it as a ff2 subplugin so that only boss can use auto homing...
Forum: VSH / Freak Fortress 01-18-2020, 03:02
Replies: 10
Views: 845
Posted By Hoto Cocoa
Re: Issues with materials not loading

you have missing uber texture in skinfamilies.
Forum: Plugins 01-13-2020, 09:15
Replies: 8
Views: 981
Posted By Hoto Cocoa
Re: [TF2] Anti-Invis Wrench Exploit

Let's see how long will valve take to fix this
Forum: Plugins 01-13-2020, 08:40
Replies: 3
Views: 542
Posted By Hoto Cocoa
Re: [TF2] Ghost-Heavy exploit fix.

This is so fast wow. Let's guess how long will take valve to fix this.
Forum: VSH / Freak Fortress 01-07-2020, 11:50
Replies: 37
Views: 13,895
Posted By Hoto Cocoa
Re: p0008874's Hosted stuff

I have no ideas about what happened before? Any watermelon to share?
Forum: VSH / Freak Fortress 12-25-2019, 13:11
Replies: 3
Views: 684
Posted By Hoto Cocoa
Re: About one subplugin.

You can do it with ModeManager
tf_models_equip <target> <name>
and with "command" in boss config of Batfoxkid's fork or you will have to make a plugin yourself.
Forum: VSH / Freak Fortress 12-22-2019, 05:10
Replies: 0
Views: 693
Posted By Hoto Cocoa
Fortified Compound Attributes

It seems that I cannot modify the attributes of the Fortified Compound for unknown reasons. I have try classname and index 1092(Fortified Compound's index). Huntsman work though. Does anyone have any...
Forum: Plugins 12-08-2019, 08:34
Replies: 3
Views: 1,315
Posted By Hoto Cocoa
Re: [TF2] Class Ban plugin

no such cookie "sm_clientclassban" when using sm_cookies

L 12/08/2019 - 22:04:54: [SM] Blaming: AClassBan.smx
L 12/08/2019 - 22:04:54: [SM] Call stack trace:
L 12/08/2019 - 22:04:54: [SM] [1]...
Forum: VSH / Freak Fortress 12-01-2019, 01:27
Replies: 9
Views: 3,595
Posted By Hoto Cocoa
Forum: VSH / Freak Fortress 11-26-2019, 22:03
Replies: 9
Views: 3,595
Posted By Hoto Cocoa
Re: Hoto Cocoa's Bosses (Shimakaze is bug-free now)

https://www.youtube.com/watch?v=35wCagGsLsI
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