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Search: Posts Made By: drekes
Forum: AMX Super 05-05-2014, 16:55
Replies: 26
Views: 11,708
Posted By drekes
Re: Server Crash - Spectate

That depends on which kind of command you're executing.
For example you can't slay a person that's already dead, so they don't appear in the menu.
Forum: AMX Super 05-05-2014, 15:21
Replies: 26
Views: 11,708
Posted By drekes
Re: Server Crash - Spectate

This works fine for me. Try running amx super only & see if the problem persist.


This does also happen to me when using the VGUI menu's. As a temporary fix you can use the old style menu's by...
Forum: AMX Super 12-17-2013, 07:57
Replies: 34
Views: 9,982
Posted By drekes
Re: AMX-Super5 problems

Just tried this out. I wasn't able to re-create that problem.
I'm pretty sure it has nothing to do with the new Super.
Forum: Off-Topic 03-19-2012, 06:15
Replies: 3,306
Views: 855,793
Posted By drekes
Re: The Now playing thread (music)

Nobody's Wife - Anouk (http://www.youtube.com/watch?v=3RaHTDNude4&ob=av3e)
Forum: Off-Topic 03-12-2012, 22:46
Replies: 14
Views: 2,932
Posted By drekes
Forum: Suggestions / Requests 03-12-2012, 15:28
Replies: 7
Views: 3,820
Posted By drekes
Re: FPS plugin

If you've read the whole thread, you see at least 3 pro scripters saying that it isn't reliable.
Forum: Suggestions / Requests 03-12-2012, 15:12
Replies: 7
Views: 3,820
Posted By drekes
Re: FPS plugin

There isn't an accurate way of getting a player's fps with amxx afaik.
Forum: Suggestions / Requests 03-12-2012, 07:22
Replies: 1
Views: 1,111
Posted By drekes
Re: hl2 deathmatch simple skins

Post in the sourcemod section.
Forum: Scripting Help 03-11-2012, 12:48
Replies: 14
Views: 3,148
Posted By drekes
Re: Connecting to a different server & get info

http://forums.alliedmods.net/showthread.php?t=142858
Forum: Suggestions / Requests 03-11-2012, 11:10
Replies: 8
Views: 1,332
Posted By drekes
Re: I FIND PLUGIN

If it's the damage hud you want, search for "bullet damage".

There are several versions of it, with normal hud or the big director hud.
Forum: Suggestions / Requests 03-11-2012, 09:28
Replies: 8
Views: 1,779
Posted By drekes
Forum: Suggestions / Requests 03-10-2012, 13:00
Replies: 12
Views: 2,878
Posted By drekes
Re: [REQ] Remove Entiy for surf_ski_2 map

#include <amxmodx>
#include <engine>

#pragma semicolon 1
#define VERSION "1.0.0"


public plugin_init()
{
register_plugin("surf_ski2 j button remover", VERSION, "Drekes");
Forum: Suggestions / Requests 03-10-2012, 08:21
Replies: 8
Views: 1,779
Posted By drekes
Re: Drop weapon when ammo is over

@Exolent
I tried with engclient_cmd() first but it seemed to crash my server every time.
It leaves me in game with 1/0 ammo & everything stops.

It works with client_cmd() for me, but it doesn't...
Forum: Suggestions / Requests 03-10-2012, 06:45
Replies: 1
Views: 804
Posted By drekes
Re: [REQ] Ritual of spawning

Post in the sourcemod section.
Forum: Suggestions / Requests 03-09-2012, 14:14
Replies: 6
Views: 1,759
Posted By drekes
Re: No Reset Score without Resetting Timeleft

http://forums.alliedmods.net/showthread.php?t=121744
Forum: Scripting Help 03-08-2012, 10:31
Replies: 5
Views: 1,620
Posted By drekes
Re: Blocking round end / timer

Search infinite round by Arkshine
Forum: Scripting Help 03-08-2012, 08:16
Replies: 3
Views: 1,014
Posted By drekes
Re: Help with write_file

Try adding ^n at the end of your string.

If it's for logging purpose, you might wanna check the log_to_file() (http://www.amxmodx.org/funcwiki.php?search=log_to_file&go=search) native.
Forum: Suggestions / Requests 03-07-2012, 20:43
Replies: 35
Views: 4,831
Posted By drekes
Re: spawn invisible help pls :)

Add the parameters like this:

set_hudmessage( 255, 255, 255, -1.0, 0.35, .holdtime = 1.0, .channel = 3 );
Forum: Suggestions / Requests 03-07-2012, 15:05
Replies: 11
Views: 2,144
Posted By drekes
Re: [REQ] Hide enemy players after command

Done, check code above




I made it static because it wasn't gonna change once it was assigned.
I wasn't sure if it would compile making new const szPlayers[] when the define is changed,...
Forum: Suggestions / Requests 03-07-2012, 12:01
Replies: 11
Views: 2,144
Posted By drekes
Re: [REQ] Hide enemy players after command

Edited code above.

You can change the way it works with this define:

/* Hiding Options
0 = All Players
1 = Teammates
2 = Enemy Players
*/
#define Hide_Option 0
Forum: Off-Topic 03-07-2012, 11:41
Replies: 5
Views: 1,912
Posted By drekes
Re: Need scrinshots or file list

And for what purpose you're asking such thing?
Forum: Scripting Help 03-07-2012, 08:26
Replies: 5
Views: 3,445
Posted By drekes
Re: About register_event.

http://wiki.amxmodx.org/Half-Life_1_Game_Events

The conditions are string from the second argument of TextMsg. You should be able to find them somewhere on the forums.

#2
The first one will be...
Forum: Suggestions / Requests 03-07-2012, 07:21
Replies: 11
Views: 2,144
Posted By drekes
Re: [REQ] Hide enemy players after command

Do you want that to be individual per player or with a cvar for all of them ?
Forum: AMX Super 03-05-2012, 16:53
Replies: 51
Views: 21,282
Posted By drekes
Forum: Suggestions / Requests 03-04-2012, 20:31
Replies: 11
Views: 2,144
Posted By drekes
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