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Search: Posts Made By: oreia
Forum: TFDodgeball 03-20-2013, 11:20
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Thanks man!
Forum: TFDodgeball 03-19-2013, 23:24
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Idk if its a bug, but after yesterday update, you can play as all classes.
Forum: TFDodgeball 02-20-2013, 01:52
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Other info: now you can do damage with fire too.

EDIT AGAIN (last one i think lol):

I update with 1.4.1-hg225, restart the server and everything is ok now.

Thanks asher!
Forum: TFDodgeball 02-19-2013, 17:07
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

EDIT:

Nomore crashing, but now weapon has just 200 ammo.
Forum: TFDodgeball 02-19-2013, 12:13
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Mod Broken after 18/02/13 patch.

If you airblast, server crash.

Can you save us again asher?
Forum: TFDodgeball 08-31-2012, 00:01
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Just when you are scrambled ?! Because i have it on my server too... noone report any problem for now. Idk if noone got scramble yet.
Forum: TFDodgeball 08-22-2012, 22:25
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Thanks man! :bacon!::bacon!::bacon!:
Forum: TFDodgeball 08-22-2012, 18:35
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

About last update (mvm one), just after patch, we had a bug that players are able to kill others with fire.

Now, this is ok, but players still can kill others with "crit" fire.

Asher, can you...
Forum: TFDodgeball 08-16-2012, 16:09
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Getting it right now.

Thanks asher.

edit: running well at windows so far. No problems found.
Forum: TFDodgeball 07-07-2012, 19:18
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Tested 202 and seems ok.
Thanks asher!

ps: How about strange counting? Still not working : (
Forum: TFDodgeball 07-06-2012, 16:21
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

@Seta: Thanks alot man for help!

@asher: Did you already fix this? Can you say when you can, if didn't already?
Forum: TFDodgeball 07-03-2012, 18:26
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

I tested alot. I stay away from others players, and get dmg sometimes. Idk what´s wrong then.

edit: one thing I noticed; sometimes when you take damage, you're thrown back as well, as if you had...
Forum: TFDodgeball 07-03-2012, 17:32
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

asher, i found two possible bugs:

1 - Strange weapons still not counting kills
2 - Sometimes you get dmg just airblasting missile, not players. I set my server dmg to 25.0
Forum: TFDodgeball 07-03-2012, 16:02
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Love u Asher! Ty for update and add these awesome features (old requests)!
:bacon!::bacon!::bacon!:
Forum: TFDodgeball 05-14-2012, 02:49
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Now its working! Oo
Forum: TFDodgeball 05-11-2012, 01:16
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Asher, DB is broken since this last update, like TF2itens. I did u "462" fix for TF2itens, and seems ok.
Now at DB u can select all weapons (melees, etc) and spawning only with 200 ammo, no...
Forum: TFDodgeball 10-19-2011, 13:32
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Isn't a "Hale´s" issue Funky, cuz if you have just saxton, custom weapons work fine (Flaregun, Medic Primary and secondary weapons, Stick Jumper).
It's Dodgeball messing somehow with custom weapons...
Forum: TFDodgeball 10-17-2011, 16:53
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Found other Asher. Stick Jumper is doing the same switch bug for demoman.
Forum: TFDodgeball 10-17-2011, 01:23
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Thank you for the support Asher.
Hope you can find and fix all.
Forum: TFDodgeball 10-16-2011, 06:55
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Well.. after some days of tests, i'm still having some issues.

1 - sm_dodgeball_gamedesc seems don't working anymore. If i change to other mods (PH, Saxton, default TF2 maps) still showing...
Forum: TFDodgeball 10-14-2011, 00:30
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

omg Thank you Thank you Thank you Thank you!
And Thank you!!
Once more, Thank you! xD
Forum: TFDodgeball 10-08-2011, 18:06
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Like DTX said, crashs with eng buildings solved! Tnx Again Asher.
But now i have a old issue again, sm_dodgeball_deflect_players 0 isn't working.
I observed sometimes deflect goes off after some...
Forum: TFDodgeball 09-26-2011, 15:48
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Thanks Alot Asher! I'll test and reply if get any error. :wink:
Forum: TFDodgeball 09-20-2011, 08:11
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

I have a Multimod server (DB, PH and Saxton Hale now) and im having a crash problem similar to "ex" Taunt-issue.

If im on PH or arena/saxton maps, and engineer build teles or dispensers, server...
Forum: TFDodgeball 07-27-2011, 17:07
Replies: 1,002
Views: 647,206
Posted By oreia
Re: [TF2] TFDodgeball

Same here tom!
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