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Showing results 1 to 25 of 71
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Posts Made By:
lobnico
Forum:
Extensions
06-25-2018, 17:03
Replies:
883
DHooks (Dynamic Hooks - Dev Preview)
Views:
702,011
Posted By
lobnico
Re: DHooks (Dynamic Hooks - Dev Preview)
Program received signal SIGSEGV, Segmentation fault.
Native_GetParamObjectPtrVarVector (pContext=0xd5647e8, params=<optimized out>)
at /home/peace/git/dhooks2-stripped/natives.cpp:1139
1139 ...
Forum:
Scripting
12-30-2017, 22:25
Replies:
2
Solved
Writing to files issue
Views:
1,148
Posted By
lobnico
Re: Writing to files issue
#include <smlib> //don t reinvent the wheel ^^
public OnConfigsExecuted()
{
decl String:TVFileName[128];
decl String:TVMapName[64];
GetCurrentMap(TVMapName, sizeof(TVMapName));...
Forum:
Snippets and Tutorials
12-13-2017, 12:42
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
23,969
Posted By
lobnico
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
My bad. I changed scale to 0.75 and that was the problem.
Not sure why a smaller model does mess that much with current hulls :\
Forum:
Snippets and Tutorials
12-13-2017, 07:55
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
23,969
Posted By
lobnico
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
I have now a problem on both windows and linux versions
when colliding with a player or another base_boss if it s we re in mid air or something ;
segfault
#0 0xf15ed96f in...
Forum:
Snippets and Tutorials
12-07-2017, 04:06
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
23,969
Posted By
lobnico
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
Thanks for quick reply !
EDIT: It does work now on both windows and linux, got ::Run offset mixed up offset, even after a double-check :\
EDIT2: pStudioHdr offset was different on linux,...
Forum:
Snippets and Tutorials
12-05-2017, 20:22
Replies:
24
[TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitch)
Views:
23,969
Posted By
lobnico
Re: [TF2] Making your very own NextBot NPC with base_boss (Making base_boss your bitc
Hello ! Amazing work right here !
It seems using Approach and FaceTowards is not enough to make bot move, or am I missing
something?
Does PathFollower class needs to be used first?
Forum:
Plugins
11-05-2017, 01:52
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
http://steamcommunity.com/groups/UberUpgradesMod/discussions/0/1479857071249592846/?tscn=1509816467
Forum:
Plugins
06-14-2017, 02:32
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
https://forums.alliedmods.net/showpost.php?p=2211803&postcount=33
Forum:
TF2Items
05-18-2017, 05:02
Replies:
5
Bullets Per Shot Reduction?
Views:
2,904
Posted By
lobnico
Re: Bullets Per Shot Reduction?
So rude...
It does work. Tested and approved.
Just figure out the rest
Forum:
Plugins
12-08-2016, 09:09
Replies:
6
[TF2] Wrangle Multiple Sentries
Views:
18,409
Posted By
lobnico
Re: [TF2] Wrangle Multiple Sentries
Here s an optimized version of this plugin,
it includes a hook on player weapon switch to set a boolean flag on clients
This way we avoid all those calls on PlayerRunCmd
159100
Forum:
Source Servers (SRCDS)
11-15-2016, 13:09
Replies:
50
[TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...
Views:
31,572
Posted By
lobnico
Re: [TF2] Getting Kicked for Host_Error: CL_ReadPreserveEnt: u.m_nNewEntity == MAX...
Bump
Same problem on both sm-updated windows and linux servers.
Become extraodinarly annoying when it comes to test things by
reloading mod while your alone on a server.
Forum:
Scripting
10-05-2016, 15:19
Replies:
2
[Tf2] Sdkhook_OnTakeDamage crit + change damage bug
Views:
963
Posted By
lobnico
Re: [Tf2] Sdkhook_OnTakeDamage crit + change damage bug
Sounds like it. Any modification of damage during hook cause that bug if dmg is crit
Temporary fix is to move dmg modification on Player_Hurt event and use
SetEntProp to apply victim new health;...
Forum:
Scripting
10-04-2016, 18:51
Replies:
2
[Tf2] Sdkhook_OnTakeDamage crit + change damage bug
Views:
963
Posted By
lobnico
[Tf2] Sdkhook_OnTakeDamage crit + change damage bug
When changing damage value inside hook function,
if attack is a crit it will negate value,
giving infinite overheal instead of damaging.
public Action:OnTakeDamageAlive(victim, &attacker,...
Forum:
General
09-12-2015, 14:37
Replies:
131
Update broke MM? - srcds.exe - Entry Point Not Found...
Views:
27,175
Posted By
lobnico
Re: Update broke MM? - srcds.exe - Entry Point Not Found...
admin groups is down..
nvm https://forums.alliedmods.net/showthread.php?p=2335352
Forum:
General
09-10-2015, 18:37
Replies:
131
Update broke MM? - srcds.exe - Entry Point Not Found...
Views:
27,175
Posted By
lobnico
Re: Update broke MM? - srcds.exe - Entry Point Not Found...
L 09/11/2015 - 00:36:16: Unknown error loading Metamod for engine 15: Metamod:Source could not load (GameDLL version not compatible).
Nope
Forum:
News
09-10-2015, 18:26
Replies:
20
New Maintainer, Transition to GitHub
Views:
50,769
Posted By
lobnico
Re: New Maintainer, Transition to GitHub
wrapped up
Forum:
General
09-10-2015, 18:05
Replies:
131
Update broke MM? - srcds.exe - Entry Point Not Found...
Views:
27,175
Posted By
lobnico
Re: Update broke MM? - srcds.exe - Entry Point Not Found...
is just a glib dependency update in build?
Forum:
General
09-10-2015, 17:56
Replies:
131
Update broke MM? - srcds.exe - Entry Point Not Found...
Views:
27,175
Posted By
lobnico
Re: Update broke MM? - srcds.exe - Entry Point Not Found...
Is broken yes. How can we help reproduce fix if team is absent? Is it func signatures that changes?
Forum:
Snippets and Tutorials
05-22-2014, 06:05
Replies:
5
[TOOLS] Notepad++ auto-completion dynamic generator for your sourcemod
Views:
8,165
Posted By
lobnico
[TOOLS] Notepad++ auto-completion dynamic generator for your sourcemod
So in addition to the nice decas_npp_tools...
Forum:
Plugins
05-13-2014, 12:04
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
is fixed in next release, yes
Forum:
Plugins
04-18-2014, 11:58
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
and we re working on next release, so it would come up, like, soon ...
Forum:
Plugins
04-18-2014, 11:57
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
I not sure startmoney cmd works well..
To distribute money you still can use
sm_cvar sm_uu_automoneyforteam_ratio 0
sm_cvar sm_uu_timermoneygive_blueteam [amount]
sm_cvar...
Forum:
Plugins
03-24-2014, 06:44
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Protection from stun is coming in next release ^^
Forum:
Plugins
03-11-2014, 07:11
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Sure :D ; but as this new version implements "special custom hard coded attributes" We still have
to run it 24/7 for some time, clean it, and make the custom attributes as in Warcraft mod: each ...
Forum:
Plugins
02-19-2014, 01:20
Replies:
250
[TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Views:
153,092
Posted By
lobnico
Re: [TF2] Uber Upgrades v0.9.4 (beta version 11/14/2013)
Oh yes money balance is as u said, out of control with bots as their money never get back to 0.
Money system has been rewritten since ^^ Will be in next release
Showing results 1 to 25 of 71
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