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Search: Posts Made By: SkaP
Forum: Plugins 05-12-2010, 05:07
Replies: 352
Views: 178,461
Posted By SkaP
Re: [L4D2] Routing (Dynamic Paths)

No I am talking about the strafe jump to the catwalk after you open the first door. If your skilled enough you can jump the gap and avoid the water and easily get to the second door.
Forum: Plugins 05-11-2010, 21:46
Replies: 352
Views: 178,461
Posted By SkaP
Re: [L4D2] Routing (Dynamic Paths)

Here are two more exploit blockers. The plane crescendo skip blocker for swamp fever 2 and the crescendo jump to avoid the water for Passing 2. I am pretty sure that accounts for all the map...
Forum: Unapproved Plugins 05-11-2010, 18:45
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

Sweet thanks Atomic, appreciate it.
Forum: Metamod:Source Plugins 05-11-2010, 05:16
Replies: 480
Views: 252,812
Posted By SkaP
Re: D-FENS - Patch for upload/download server file exploit. (Updated 05-10-2010)

l4d and l4d2 windows still works with old binaries. The Linux versions need updating.
Forum: Unapproved Plugins 05-10-2010, 04:10
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

Yeah you can get Tanks on every map now on normal servers. I don't know if they can spawn on Hard Rain 4 though without SRS.
Forum: Plugins 05-07-2010, 00:48
Replies: 352
Views: 178,461
Posted By SkaP
Re: [L4D2] Routing (Dynamic Paths)

Good idea giving this it's own thread.



Edit the plugin at both parts where it says Print To Chat. Just make it says nothing or whatever you want.

Also for those that are having problems...
Forum: Metamod:Source Plugins 05-06-2010, 04:24
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I messed up Dead Air Finale camp stop. Had to get rid of one more prop to stop people form jumping the fence, forgot that one. If they try to jump over it now they will incap themselves if they...
Forum: Metamod:Source Plugins 05-04-2010, 04:40
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

Ok I did some editing to those L4D1 pro maps.

Combined mine and their configs for some maps. Edited out his weapon removal/moving as that is better done by Frus's plugin. Also edited No Mercy...
Forum: Metamod:Source Plugins 05-03-2010, 20:16
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I like a lot of those configs but I think they don't really solve some of the problems with some spots. If there something I have learned from playing this game is if you can still do something, then...
Forum: Metamod:Source Plugins 05-03-2010, 01:50
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (Works on L4D2, TF, DoD:S again)

I know some of you don't play l4d1 anymore but I still do. I never got around to post these but here is some simple stripper cfgs to stop the untouchable camp spots. These aren't meant to stop...
Forum: Plugins 05-01-2010, 20:50
Replies: 635
Views: 287,834
Posted By SkaP
Re: [L4D2] Score/Team Manager 1.2.4

I haven't had a problem yet and mine is set to 4
Forum: Metamod:Source Plugins 05-01-2010, 20:10
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Working great. There are a few mall problems with the fences for the hard path and the other escalators existing invisibly in the other paths and blocking any progress. The hard path is also not...
Forum: Metamod:Source Plugins 05-01-2010, 01:12
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Yes its happening to me to on Realism VS. The plugin isn't firing at all.

Edit: It is actually working its just the props are invisible you can still use forcepath to bring them back. There is...
Forum: Unapproved Plugins 04-30-2010, 23:24
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

Question is there a possibility to add cvars for pipebomb, Molotov, and BileBomb removal by factor? I don't want to remove them all but seeing as playing today I ran into a c1m3 that loaded and I...
Forum: Plugin/Gameplay Ideas and Requests 04-30-2010, 23:07
Replies: 4
Views: 1,284
Posted By SkaP
Re: [L4D2]Cvar_help

I always felt the density cvars were very much a placebo effect. I am going to try this thanks dirka.
Forum: Metamod:Source Plugins 04-30-2010, 20:51
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

Ok I edited the c5m2_park with those new fences to work with the new plugin when Atomic gets around to fixing it to fire proper. Also I fixed c4m3_sugarmill_b which was using that wasteland fence as...
Forum: Metamod:Source Plugins 04-30-2010, 18:22
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I removed the version I edited, Thanks Atomic. I am also getting the same problem untalanted has for Realsim VS. The plugin isn't firing at all. And yes untalented you'll need to use the new...
Forum: Metamod:Source Plugins 04-30-2010, 07:16
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

^^Done with the new c2m1_highway and c2m3_coaster.

c2m1 is just a fence switch for those that were getting error signs. It still has the point of no return props, if you don't want them get rid...
Forum: Unapproved Plugins 04-30-2010, 05:30
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

I think I figured it out. It wasn't the plugin. When I reinstalled sourcemod and was fixing my config for Realism VS I forgot the commands.

sm_cvar director_convert_pills 0
sm_cvar...
Forum: Metamod:Source Plugins 04-30-2010, 04:31
Replies: 1,843
Views: 1,275,576
Posted By SkaP
Re: Stripper:Source (1.2.1, L4D2 + Perf Improvements)

I haven't noticed until now since the Parish has been broken but I thought I would let you know Atomic that the routing plugin is broken on Realism VS. You can forcepaths but it will not load a path...
Forum: Unapproved Plugins 04-29-2010, 05:27
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

Ok played another game tonight with it set to 0.20 and it still happened twice. In fact it happened in the same spot again. Log is below

c2m2-Same spot...
Forum: Plugins 04-28-2010, 19:59
Replies: 635
Views: 287,834
Posted By SkaP
Re: [L4D2] Score/Team Manager 1.2.3

It should be noted that team order 4 doesn't work with The Passing. To be expected though since its only 3 maps.
Forum: Plugins 04-28-2010, 19:50
Replies: 515
Views: 286,558
Posted By SkaP
Re: L4D2 - Melee In The Safe Room

100% agreed. The plugin is nice for those that miss it but if your looking for a challenge I wouldn't advise against using it.
Forum: Plugins 04-28-2010, 16:13
Replies: 44
Views: 60,830
Posted By SkaP
Re: Round Start Safe Room Door Bot Blocker

Question. Will the plugin reset sb_stop back to 0 after a human player opens the door? Nothing more annoying then having someone rage in the game and having the bot just stop and not move.

Also...
Forum: Unapproved Plugins 04-28-2010, 04:55
Replies: 375
Views: 124,209
Posted By SkaP
Re: [L4D2] Standardized Revamp Structure 1.0 RTW

Thanks. Do you think maybe it's because I am using a weird value for the cvar(0.24)? Anyway I'll run some more games tomorrow and get ya some more logs.
Showing results 1 to 25 of 221

 
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