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Search: Posts Made By: eee
Forum: Plugin/Gameplay Ideas and Requests 06-29-2010, 02:44
Replies: 2
Views: 1,110
Posted By eee
[TF2/Any][Server] Playing a sound through a faux microphone

Hello all you lovely people,

I've been trying for quite a while (to no avail) to find a way to simulate playing a sound through the microphone channels (I'm trying in TF2).
I understand in CS:S...
Forum: Plugin/Gameplay Ideas and Requests 06-27-2010, 17:22
Replies: 6
Views: 1,515
Posted By eee
Re: [REQ] [TF2] Jarate Teammates

In my experience, changing the team of the projectile itself has no effect on what it will affect. I am somewhat positive it only checks the team of the owner itself. Can anyone confirm this?
...
Forum: Plugins 06-22-2010, 17:31
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

I don't understand. I just tested it and it works fine to me. I wish I knew more about the problem but I can't fix it if I can't replicate the problem. I'm not trying to be lazy or anything,...
Forum: Plugins 06-22-2010, 17:00
Replies: 100
Views: 68,993
Posted By eee
Re: [TF2] Slice People In Half (1.2)

Oh my god this is ridiculously bad-ass, I can't tell if this is disgusting or amazing. Disguazing. Amgusting. I love it. I can't wait to see all the models.
Forum: Plugin/Gameplay Ideas and Requests 06-20-2010, 21:17
Replies: 7
Views: 8,222
Posted By eee
Re: [REQ] TF2 Halloween Mode

I assume psychonic means https://bugs.alliedmods.net/? If not I'm sorry, I don't know much about it either. I would just like to add my support to this request, and I also feel I shouldn't file the...
Forum: Plugins 06-20-2010, 18:50
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

I honestly do not know how, I'm not even sure what manner of entity the head is. Furthermore, I have never seen a head fall through the level and I've been headshotted quite a few times with this...
Forum: Plugins 06-19-2010, 17:41
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

As far as I know, there is no way to remove that functionality specifically. The only option (that I can see) would be to create a point_viewcontrol and determine a 'better' place for the camera to...
Forum: Plugins 02-10-2010, 22:46
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

So it's been about a month, and this plugin does work, and I'm wondering what I did wrong for it not to be approved, so can anyone help me?
If people are wondering if it works, it hasn't changed.
Forum: Plugins 01-02-2010, 14:11
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Oh. So the way I'm doing it is the only way? I guess that makes me feel better, I just wish there was a way to make any headshot count. Glad you posted, I'd still be worrying about that :)
Forum: Plugins 01-02-2010, 10:24
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Cool, thank you. I hope it's less resource-hungry than player_hurt, if so I'd be more than glad to implement it.



:shock: Is this only occurring with the spy? If so I'll try to add some kind...
Forum: Plugins 01-01-2010, 22:00
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Thank you. I already know I can make it decapitate on any weapon's headshot if I use a complicated prehook player_hurt and then check if it would kill them, which is (as you said) pretty messy, but...
Forum: Unapproved Plugins 01-01-2010, 19:30
Replies: 44
Views: 28,376
Posted By eee
Re: [CSS] Evil Deagle

Oh, darn. I thought I had something there. Well, sorry for wasting your time! :stupid:

Also
:lol:
I'm sorry, that's hilarious
Forum: Unapproved Plugins 01-01-2010, 17:41
Replies: 44
Views: 28,376
Posted By eee
Re: [CSS] Evil Deagle

I did something sort of like this for TF2 (boredom, not a released plugin, doesn't work anymore anyway since givenameditem offsets changed), which created and equipped a golden smg. After I created...
Forum: Plugins 01-01-2010, 17:15
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Aaaa, I think we're both confused.
Customkill 1 only happens on certain weapon headshots (Ambassador, Huntsman, Sniper Rifle), the ones with a predisposition to cause a critical hit and a damage...
Forum: Plugins 12-31-2009, 18:18
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Awesome, thank you very much.



Um, that's kind of what I did, I checked the customkill on player_death. I just meant there aren't hitbox locations passed on the player_death event, only on...
Forum: Plugins 12-29-2009, 21:28
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Only those kills are customkill 1. Unfortunately, while player_hurt checks hitboxes, player_death does not. I was trying to not prehook player_hurt because I'm told that slows down servers quite a...
Forum: Plugins 12-29-2009, 20:52
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Useless comments stripped, thank you.
Forum: Plugins 12-29-2009, 19:50
Replies: 30
Views: 29,369
Posted By eee
Re: TF2DECAP: Heads will roll! (Decapitation plugin)

Well alright, I've changed that, but how did you want me to put his name in there?
Forum: Plugins 12-29-2009, 19:24
Replies: 30
Views: 29,369
Posted By eee
TF2DECAP: Heads will roll! (Decapitation plugin)

I don't know about you, but the first thing I wanted to do when I saw the Eyelander was decapitate things. No, I'm not a ghost, but I do have a penchant for removing heads. So I thought, you know...
Forum: Metamod:Source Plugins 11-20-2009, 14:19
Replies: 480
Views: 252,905
Posted By eee
Re: D-FENS - Emergency patch against downloading server files.

So am I the only one wondering what this "malicious crash" is and how it works? I mean, if you've just released something to give every abusive admin a way to permanently tank their game until they...
Forum: Source Servers (SRCDS) 11-16-2009, 20:05
Replies: 24
Views: 5,434
Posted By eee
Re: New exploit?

I must be extremely confused. The reports were that quite a few tf2 servers had been 'taken over' and were set to 50/32 locked servers scolding admins who used fake clients. When I checked these...
Forum: Source Servers (SRCDS) 11-16-2009, 19:30
Replies: 24
Views: 5,434
Posted By eee
Re: New exploit?

It's just that no one had mentioned logs up until the post above mine, so I had no idea what the details of the attack actually are. Just making suggestions. In that case, who knows, maybe valve...
Forum: Source Servers (SRCDS) 11-16-2009, 19:27
Replies: 10
Views: 3,718
Posted By eee
Re: Rcon Flooded, Server lagged.

block him with iptables and choose a less obvious rcon password?
Forum: Source Servers (SRCDS) 11-16-2009, 18:31
Replies: 24
Views: 5,434
Posted By eee
Re: New exploit?

Well, that sucks. That sucks because it's probably a common plugin.
You know, that rcon locker disables maxfailures, maybe someone got a weird hair up their ass and decided to bruteforce everything...
Forum: Source Servers (SRCDS) 11-16-2009, 18:22
Replies: 24
Views: 5,434
Posted By eee
Re: New exploit?

I assumed the person who exploited the servers purposely set them to 50 and locked them to make absolutely sure no one could enter the servers.
I suppose it's probably a recent plugin, so let's...
Showing results 1 to 25 of 42

 
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