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Search: Posts Made By: Gruzilkin
Forum: Plugins 01-07-2008, 06:48
Replies: 5
Views: 24,572
Posted By Gruzilkin
Re: Simple spark effects

Didn't know that...
ok, I've changed "Any" to "CSS"
Forum: Plugins 01-06-2008, 22:16
Replies: 73
Views: 62,962
Posted By Gruzilkin
Re: Grenade Pack V1.0

no, that's not what I meant

for example you can add a cvar that would toggle whether a player will get one grenade or the maximum amount of them if he buys a single grenade

I'm talking about...
Forum: Plugins 01-06-2008, 21:51
Replies: 73
Views: 62,962
Posted By Gruzilkin
Re: Grenade Pack V1.0

needs giving several grenades when a player buys one?

if you're planning to add this to your plugin then I'll just wait and won't bother adding it myself

eh, I had several grenades on my server...
Forum: Plugins 01-06-2008, 21:20
Replies: 73
Views: 62,962
Posted By Gruzilkin
Re: Grenade Pack V1.0

and also you need to add "Hacks Extension" to requirements
Forum: Plugins 01-06-2008, 21:11
Replies: 73
Views: 62,962
Posted By Gruzilkin
Re: Grenade Pack V1.0

good idea about item pickup :)

but maybe you should also add hooks to "autobuy" and "rebuy" commands

and maybe you could change the amount of grenades players buy? so that they will get several...
Forum: Scripting 01-06-2008, 20:58
Replies: 16
Views: 5,634
Posted By Gruzilkin
Re: How to change amount of grenades player has in CSS?

can you change maximum number grenade of grenades?

that would be good, though don't know what's in that player entity data and where is grenade amount limit :)

but I'll post my plugin anyway,...
Forum: Scripting 01-06-2008, 20:06
Replies: 16
Views: 5,634
Posted By Gruzilkin
Re: How to change amount of grenades player has in CSS?

thanks for the info with offset, I'll make that plugin and post it as soon as I'll be able to test it on my server
Forum: Plugins 01-06-2008, 19:00
Replies: 5
Views: 24,572
Posted By Gruzilkin
Simple spark effects

Description:
This plugin adds spark effects that you can see when firing at metal surfaces to every bullet impact event, so I won't add screenshot to this post :)

Installation:
Place sparks.smx...
Forum: Scripting 01-06-2008, 16:32
Replies: 16
Views: 5,634
Posted By Gruzilkin
Re: How to change amount of grenades player has in CSS?

that does work with ES

you can check it out at my server: css.game.crossnet.ru:27020

but I don't want to use ES, so I'm rewriting my plugins for SM now...
Forum: Scripting 01-05-2008, 22:42
Replies: 16
Views: 5,634
Posted By Gruzilkin
How to change amount of grenades player has in CSS?

I had a simple script on Event Scripts, that gave players 3 grenades on grenade buy event, and it was done by
es est_setammo event_var(userid) weapon_hegrenade server_var(gren_ammo)

how do I do...
Forum: Plugins 01-03-2008, 20:06
Replies: 10
Views: 20,372
Posted By Gruzilkin
Re: IP based reserved slots + free reserve slots

version 1.2 works with the new 1837 sourcemod without any changes to other plugins, use of KeyValues was optimized and I couldn't find any bugs...
Forum: News 01-03-2008, 04:25
Replies: 111
Views: 42,961
Posted By Gruzilkin
Re: What do you want to see next?

that's even better, but still, default SM plugin pack isn't even near to AMX...


I'm not saying that you yourself have to write all the plugins... but you can include "third party plugins" into...
Forum: News 01-02-2008, 00:42
Replies: 111
Views: 42,961
Posted By Gruzilkin
Re: What do you want to see next?

I understand that sourcemod is a scripting platform, but it needs to have plugins that cover all of manimod functionality, so that people could replace manimod with sourcemod

why does SM have...
Forum: News 01-01-2008, 19:14
Replies: 111
Views: 42,961
Posted By Gruzilkin
Re: What do you want to see next?

SM should have ALL the features of Manimod, because at the moment it lacks many of admin functions... for example, AFK manager, or just an option in the menu to send player to spectators ... you can...
Forum: Scripting 01-01-2008, 16:23
Replies: 2
Views: 1,375
Posted By Gruzilkin
Re: How to change player adminflags before he gets kicked by reserved slots plugin?

I've added Feature Request, but it's not in the issue list... I suppose there's some kind of moderation?
Forum: Plugins 01-01-2008, 08:57
Replies: 10
Views: 20,372
Posted By Gruzilkin
Re: IP based reserved slots + free reserve slots

and before that happens I'll have to edit reserved slots plugin to make checks later in the game...
Forum: Plugins 01-01-2008, 08:56
Replies: 10
Views: 20,372
Posted By Gruzilkin
Re: IP based reserved slots + free reserve slots

ok, I see now... so OnClientPreAdminCheck has another puspose and there's really no such function that I need in this case

then I guess I have to wait for new forwards
Forum: Plugins 12-31-2007, 22:24
Replies: 10
Views: 20,372
Posted By Gruzilkin
Re: IP based reserved slots + free reserve slots

but isn't it OnClientPreAdminCheck that should allow plugins to change users flags?

I think that there's no need in new natives, it's just default user flags assigning should be changed...
...
Forum: Scripting 12-31-2007, 12:09
Replies: 2
Views: 1,375
Posted By Gruzilkin
How to change player adminflags before he gets kicked by reserved slots plugin?

I'm writing a plugin that adds admin_reserved flag to players based on their IP addresses, but there's something strange going on with these adminflags...
...
Forum: Plugins 12-31-2007, 11:17
Replies: 10
Views: 20,372
Posted By Gruzilkin
Re: IP based reserved slots + free reserve slots

mmm... there are some bugs with this version and I can't figure out how to fix them

the problem is that function AddUserFlags works quite strange when it is called from OnClientPreAdminCheck in my...
Forum: Plugins 12-30-2007, 20:31
Replies: 10
Views: 20,372
Posted By Gruzilkin
IP based reserved slots + free reserve slots

Description:
This plugin can be useful for admins who have their servers working both in the internet and in some localnetwork, and they need to give local players a priority to join these servers...
Forum: Plugin/Gameplay Ideas and Requests 12-30-2007, 08:28
Replies: 2
Views: 1,067
Posted By Gruzilkin
Re: IP-based reserve slots

yeah, because I was writing it just for myself, I didn't think much about it's flexibility, but it is a good idea tomake it compatible with other plugins by simply assigning "reserve slot" flag,...
Forum: Plugin/Gameplay Ideas and Requests 12-29-2007, 17:46
Replies: 2
Views: 1,067
Posted By Gruzilkin
IP-based reserve slots

it's not really a request for a plugin, because I already have it written and I'm thinking about sharing it with community

so, what does this thing do... it has a list of networks ranges and when...
Forum: Scripting 09-12-2007, 13:11
Replies: 8
Views: 5,051
Posted By Gruzilkin
Re: how to check player ducked or not?

can someone pls give a link to maybe some tutorial, or article that describes how to work with Entities?

I know C++, so I understand all this stuff, I'm just looking for some overview to start...
Forum: Scripting 09-12-2007, 10:30
Replies: 3
Views: 2,543
Posted By Gruzilkin
Re: How do you use Keyvalues ?

Thx, I've found another topic about KeyValues, and there was this example with
KvJumpToKey(kvhandle,"STEAM_0:01",true);

but it's not mentioned at all in wiki that you can create keys with this...
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