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Search: Posts Made By: wylker
Forum: Plugins 07-07-2009, 17:03
Replies: 923
Views: 452,247
Posted By wylker
Re: SoD Player Stats

I think you're mistaken Frost. Through playtesting, displaymode 0 and displaymode 2 both show the info to all connected players. displaymode 1 shows it just to you.
Forum: Unapproved Plugins 07-06-2009, 13:23
Replies: 457
Views: 64,816
Posted By wylker
Re: [TF2] Player credits and rewards

This looks awesome, I will try it out for sure.
Forum: Plugins 07-06-2009, 12:20
Replies: 923
Views: 452,247
Posted By wylker
Re: SoD Player Stats

didn't know if you saw this frost :)
Forum: Plugin/Gameplay Ideas and Requests 07-06-2009, 10:16
Replies: 15
Views: 12,687
Posted By wylker
Re: [TF2] Random Class + Random Weapons

Bump, again I am willing to pay for someone to put this together :)
Forum: General 07-02-2009, 12:50
Replies: 6
Views: 1,153
Posted By wylker
Re: Help with extending map time

If you're using map config files, it should re-reset on map load.
Forum: Plugins 07-02-2009, 10:07
Replies: 23
Views: 42,637
Posted By wylker
Re: HeadShot Explode

ahaha that looks pretty cool, will try it out next week after the holiday :)
Forum: Plugin/Gameplay Ideas and Requests 07-02-2009, 10:01
Replies: 15
Views: 12,687
Posted By wylker
[TF2] Random Class + Random Weapons

I put this over in general, but it seems this might be a better place for it.

Looking for a fun game mode, where every time you die you get assigned a random class and get your weapon slots filled...
Forum: Plugins 07-01-2009, 23:17
Replies: 923
Views: 452,247
Posted By wylker
Re: SoD Player Stats

anyway to make it give regular updates in the chat window similar to how hlstatsx works?

oh also whats the difference between sm_stats_displaymode 0 and 2? They seem to have the same...
Forum: General 07-01-2009, 18:13
Replies: 7
Views: 2,417
Posted By wylker
Forum: General 06-30-2009, 20:21
Replies: 6
Views: 1,153
Posted By wylker
Re: Help with extending map time

Oh, why not just use config files for each map then?
Forum: Plugins 06-30-2009, 15:08
Replies: 10
Views: 22,806
Posted By wylker
Re: [TF2] Medieval Fortress

what if people don't have those sniper items unlocked?
Forum: General 06-30-2009, 13:54
Replies: 10
Views: 1,848
Posted By wylker
Re: Understanding how to mod the AdminMenu Files

no fucking clue why the board removed every line break from my post but I can't get it to fix it =/
Forum: General 06-30-2009, 13:51
Replies: 10
Views: 1,848
Posted By wylker
Re: Understanding how to mod the AdminMenu Files

Ok, I don't know how you could be missing this after reading the documentation but I'll try to help. 1) The "admin" sm_slay line just shows the admin level necessary to run that command. In the...
Forum: General 06-30-2009, 11:58
Replies: 6
Views: 1,153
Posted By wylker
Re: Help with extending map time

I use this mod for it: http://forums.alliedmods.net/showthread.php?p=619837 It basically works for everything except certain cp_ maps that can't go past 10 minutes total time. I integrated it...
Forum: General 06-30-2009, 11:53
Replies: 11
Views: 2,064
Posted By wylker
Re: admins_simple.ini question

I think the problem you are having is that you are misunderstanding the term admin here. All of your admin immunities and commands are very specifically tied into levels. For example, an immunity 1...
Forum: General 06-29-2009, 21:22
Replies: 7
Views: 2,417
Posted By wylker
Random Class w/ Random weapons on respawn

If anyone has seen or played this, it's a pretty freaking awesome game mode for fun servers.

Essentially, on each death, you randomly get a class and randomly get your weapon slots filled. You...
Forum: Plugins 06-08-2009, 13:24
Replies: 27
Views: 34,527
Posted By wylker
Re: [TF2] Add Observer Point

Ahaha wish I had seen this 4 days ago. i've been ripping my hair out over this issue.
Forum: Plugins 05-31-2009, 16:27
Replies: 874
Views: 476,950
Posted By wylker
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

Well, disregard that, it just started randomly working lol.
Forum: Plugins 05-31-2009, 15:20
Replies: 874
Views: 476,950
Posted By wylker
Re: quake sounds [Revamped] (Version 2.50 / Updated May 30 2009)

I'm having kind of a weird issue. I have installed the mod, and set up all the settings files. I use sv_pure 1.

In my pure_server_whitelist.txt I have:

sound\... ...
Showing results 1 to 19 of 19

 
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