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Search: Posts Made By: Frenzzy
Forum: Plugins 04-01-2012, 07:50
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat)

What is your game mod? Maybe some other plugin to blame for this?

Please use this version of the plugin. When the messages will be duplicated, give me your log file:
...
Forum: Plugins 03-29-2012, 14:47
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat)

Please use the latest sourcemod (v1.4 or above).
Forum: Plugins 02-24-2012, 04:36
Replies: 16
Views: 22,506
Posted By Frenzzy
Re: [ANY] GeoLocation (aka IPtoCity)

Have you tried with the latest snapshots (http://www.sourcemod.net/snapshots.php)? 1.4.2, 1.5
Are there any errors in the logs?
Forum: Plugins 01-07-2012, 10:15
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat)

Yes, this plugin is ready for review.
Forum: Plugins 12-01-2011, 09:50
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat)

sm_allchat_mode 0
Plugin is disabled. Plugin does nothing.

sm_allchat_mode 1
Plugin is active. Each player can see all of any 'say' chat messages.

sm_allchat_mode 2
Plugin is active/disabled...
Forum: Plugins 11-30-2011, 10:42
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat)

Fixed :oops: use the latest version.
Forum: Plugins 11-28-2011, 10:24
Replies: 47
Views: 41,356
Posted By Frenzzy
Re: Forlix DeadChat

Thanks to Forlix for this wonderful plugin, I made it up to other games: [ANY] AllChat (http://forums.alliedmods.net/showthread.php?t=171734)
Forum: Unapproved Plugins 11-28-2011, 10:20
Replies: 112
Views: 95,626
Posted By Frenzzy
Re: DeadChat 1.3

Try a similar plugin, possible there will be no errors: AllChat (http://forums.alliedmods.net/showthread.php?t=171734)
Forum: Plugins 11-28-2011, 10:09
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)

Yes, I know why this error happens. This was fixed in my plugin.


Thanks for your feedback, I added a similar feature in my plugin.
Forum: Extensions 11-20-2011, 02:25
Replies: 102
Views: 148,424
Posted By Frenzzy
Re: GeoIPCity

See also GeoLocation (http://forums.alliedmods.net/showthread.php?p=1599504) plugin.

Receiving updatable geographical data in real time will display more accurate information than any...
Forum: Plugins 11-20-2011, 01:49
Replies: 16
Views: 22,506
Posted By Frenzzy
[ANY] GeoLocation (aka IPtoCity)

GeoLocation

As well as IPtoSity (http://addons.eventscripts.com/addons/view/iptosity) (EventScripts (http://www.eventscripts.com)), this plugin displays information about the geolocation of...
Forum: Plugins 11-10-2011, 12:07
Replies: 74
Views: 80,743
Posted By Frenzzy
Re: [ANY] AllChat (aka DeadChat or ChatAllTalk)

We can not rely only on HookUserMessage() because this event can fired more than once for the same chat messages under certain conditions. This will result in duplicate messages. I use "say" and...
Forum: Plugin/Gameplay Ideas and Requests 11-09-2011, 22:43
Replies: 10
Views: 3,839
Posted By Frenzzy
Re: Dead-Chat Plugin for DoDS

Done! [ANY] AllChat Plugin (http://forums.alliedmods.net/showthread.php?t=171734)
Forum: Plugins 11-09-2011, 22:20
Replies: 74
Views: 80,743
Posted By Frenzzy
[ANY] AllChat (aka DeadChat)

AllChat

This plugin allows dead players using chat to communicate with alive players. Plugin just duplicates the messages to players who can not see it because of the death or other game...
Forum: Scripting 11-07-2011, 18:55
Replies: 6
Views: 7,273
Posted By Frenzzy
Re: Event touch with not solid entity

Here is what I got :) (http://war3source.com/index.php?topic=1004.0)
Forum: Scripting 10-08-2011, 03:00
Replies: 25
Views: 113,661
Posted By Frenzzy
Re: Kill Humans in round end

Чтобы была победа зомби, можно сделать следующее:

1. Открыть в блокноте файл «../zr/modules/zrc_core/gameplay.zrc.inc»
2. Найти там функцию «public Action:ZRCGPlay_RoundEndTimer(Handle:timer)»...
Forum: Scripting 10-05-2011, 23:51
Replies: 3
Views: 1,158
Posted By Frenzzy
Re: point coordinats

Maybe it will help...

decl Float:startpos[3], Float:angles[3], Float:endpos[3];
new Float:distance = 16.0;

GetClientEyePosition(client, startpos);
GetClientEyeAngles(client, angles);
...
Forum: Scripting 10-04-2011, 23:34
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

1. I do not create filters. The map's authors make this.
2. Filter needed to "multiplayer bunnyhop" working (this is when several players can jump in one place without interfering with each other)....
Forum: Scripting 10-04-2011, 19:45
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

I want move some specific players to spawn when they should be teleported by trogger_teleport. I want to do something like increased difficulty for bhop maps...
Forum: Scripting 10-03-2011, 20:25
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

I just want to get an event when player is teleported through trigger_teleport.

This is never fired, why?
HookEntityOutput("trigger_teleport", "OnTrigger", MyFunction);

This is never fired if...
Forum: Scripting 10-03-2011, 16:23
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

You think with your code the trigger_teleport will teleport only one player and not all?)

Honestly, I do not understand for what this cycle. If you want to check "The activator is a client?", it...
Forum: Scripting 10-03-2011, 15:55
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

Yes, without a filter is works fine, but I needed a filter.
Forum: Scripting 10-03-2011, 13:40
Replies: 13
Views: 4,443
Posted By Frenzzy
Re: HookEntityOutput not work if entity has a some filter.

This changes nothing, the same result.
Forum: Scripting 10-02-2011, 18:18
Replies: 13
Views: 4,443
Posted By Frenzzy
HookEntityOutput not work if entity has a some filter.

Hello!

HookEntityOutput and HookSingleEntityOutput is not fired output if hooked entity has a some filter.

For example:

// Entity: trigger_teleport
// Option: target "destination"
//...
Forum: Snippets and Tutorials 08-24-2011, 06:26
Replies: 458
Views: 312,884
Posted By Frenzzy
Re: SMLIB 0.11 BETA (over 300 Function Stocks) | updated 15.07.2011

Okey, nice)

And default PrintToChat() function prints messages to client console too.
I think need to do the same for Client_PrintToChat() function :)
Showing results 1 to 25 of 62

 
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