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Search: Posts Made By: kadet.89
Forum: General 09-03-2020, 10:08
Replies: 2
Views: 572
Posted By kadet.89
Re: Does Sourcemod have the ability to control flex animations?

There is no interface for flex animations, but it is possible to controll them via netporps and datamaps:
m_nSequence
m_flCycle
m_flPoseParameter
Forum: Off-Topic 08-13-2020, 11:46
Replies: 1
Views: 1,354
Posted By kadet.89
Re: poring maps to obj

3D Ripper DX can save 3d scenes to *.3ds, which can be converted to *.obj via 3ds max
Forum: Scripting 08-12-2020, 10:39
Replies: 2
Views: 393
Posted By kadet.89
Forum: Scripting 08-12-2020, 10:38
Replies: 4
Views: 288
Posted By kadet.89
Re: Emit sound problem

It should be 42kHz as I remember
Forum: Scripting 08-12-2020, 10:32
Replies: 5
Views: 885
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Benito, after spending on it some time I would say fixing it is not worth the affords. A lot of crashes and client-side glitches
Forum: Scripting 08-11-2020, 08:28
Replies: 4
Views: 444
Posted By kadet.89
Re: block symbols

Don't forget if you put to your code pure utf-8 symbols instead of their code representations, the file should be saved in UT8 without BOM
Forum: Scripting 08-11-2020, 08:24
Replies: 4
Views: 288
Posted By kadet.89
Re: Emit sound problem

Shouldn't it be like this: ?
EmitSoundToAll("antijointeam.wav");

Also you can check if the file is correct. Open game console and type:
play antijointeam.wav
Forum: Scripting 08-11-2020, 07:50
Replies: 2
Views: 393
Posted By kadet.89
[CS:GO] GetCommandFlags crashes server

I'm experiencing random crashes when players type some command in game chat. I can't reproduce it by myself no matter how hard I try. Crashes happen about 1-2 times a week.

Here is the code with...
Forum: Scripting 07-30-2020, 14:50
Replies: 2
Views: 741
Posted By kadet.89
Re: Alt account finder

A way would be to upload a file with steamid to every player (there is an extension for that purpose). When a player connects to the server, download the file back and check the steamid from this...
Forum: Scripting 07-26-2020, 11:00
Replies: 3
Views: 592
Posted By kadet.89
Re: [CS:GO] Calculate jump distance(long jump)

You can calculate the trajectory and then trace it against a solid surface.
Here is a small explanation...
Forum: Scripting 07-22-2020, 15:12
Replies: 5
Views: 885
Posted By kadet.89
Re: [CS:GO] prop_vehicle_driveable can't drive

Fixed the problem by setting m_bEnterAnimOn to 0.
Forum: Scripting 07-22-2020, 14:09
Replies: 5
Views: 885
Posted By kadet.89
[CS:GO] prop_vehicle_driveable can't drive

I'm going to add vehicles to some maps on my server. So far I've managed to spawn a prop_vehicle_driveable entity. The wheels are spinning and the vehicle can move on its own if the surface is...
Forum: Plugins 07-22-2020, 13:28
Replies: 44
Views: 25,713
Posted By kadet.89
Re: [CS:GO] Rally Race

I tuned some vphysics code and Prop_vehicle_driveable became stable.
https://forums.alliedmods.net/attachment.php?attachmentid=182757&d=1595438878
All animations work, the wheels are spinning I can...
Forum: Scripting 07-21-2020, 15:59
Replies: 6
Views: 504
Posted By kadet.89
Forum: Scripting 07-12-2020, 16:26
Replies: 2
Views: 340
Posted By kadet.89
Re: SetBodyGroup call function

You don't have to do it, there is a sendprop m_nBody.
Change it via https://sm.alliedmods.net/new-api/entity/SetEntProp
PropType::Prop_Send
Forum: Scripting 07-04-2020, 14:40
Replies: 0
Views: 323
Posted By kadet.89
[CS:GO] Freeze animation at specific frame

I created a prop_dynamic entity with item_healthcharger model (models/props_combine/health_charger001.mdl).
https://developer.valvesoftware.com/wiki/Item_healthcharger...
Forum: Scripting 06-30-2020, 18:47
Replies: 1
Views: 433
Posted By kadet.89
Re: File ban?

The only way https://forums.alliedmods.net/showthread.php?t=233549
Only it shows in clients console which file is being uploaded.
The filename can be set to something like window.vmf and some junk...
Forum: Scripting 06-20-2020, 14:04
Replies: 1
Views: 384
Posted By kadet.89
Re: physics damage

You could try to block DMG_CRUSH in OnTakeDamage hook. It works in CS:S, but you will have to slap player to avoid collision loop.
Forum: Scripting 06-20-2020, 12:39
Replies: 0
Views: 281
Posted By kadet.89
CS:GO weapon scope view position

I created a custom model for weapon_aug, the scope is a little shifted to the left side and in game when zoom in, I can see nothing, because the view point sets somewhere in the muzzle.

I updated...
Forum: Scripting 06-10-2020, 19:39
Replies: 5
Views: 616
Posted By kadet.89
Re: "Bouncing" Props

I now see in CSGO m_flElasticity is only used for CBaseCSGrenadeProjectile, to make smoke, he and other projectiles bounce. It doesn't work for physics props
You could create a he projectile, block...
Forum: Scripting 06-07-2020, 17:18
Replies: 5
Views: 616
Posted By kadet.89
Re: "Bouncing" Props

m_flElasticity
Forum: Coding MM:S Plugins & SM Extensions 06-06-2020, 11:07
Replies: 1
Views: 1,942
Posted By kadet.89
CEconItemView doesn't get initialised for custom weapons

I'm trying to create a custom weapon entity based on weapon_sg556 in CSGO.
I hooked CreateEntityByName function and replace my custom classname "weapon_custom" to "weapon_sg556" in the function...
Forum: General 06-05-2020, 14:13
Replies: 13
Views: 1,228
Posted By kadet.89
Re: Server crashing without anything in logs

bloodmodii, AFAIR it should be in sourcemods/logs folder. Most likelly it's enough not to start the server automatically after crashes, it deletes stacktraces on startup.
On hlmod there is an...
Forum: General 06-04-2020, 16:40
Replies: 13
Views: 1,228
Posted By kadet.89
Re: Server crashing without anything in logs

Full stack trace usually provides the SMX and the function name, where crashes come from. Like in the attached file you can see function name: materialadmin.smx::OnClientAuthorized. All you need is...
Forum: Scripting 06-04-2020, 16:19
Replies: 2
Views: 329
Posted By kadet.89
Re: [CS:GO] Entity prop server crash

What if set the model back to the original one right before player dies. You can take over a solution from here: https://forums.alliedmods.net/showthread.php?p=2384364
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