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Search: Posts Made By: CoolJosh3k
Forum: Plugins 10-26-2017, 09:16
Replies: 53
Views: 20,780
Posted By CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)

Can confirm.

tf_bot_keep_class_after_death 1

It now no longer works.
Forum: Plugins 10-24-2017, 22:37
Replies: 53
Views: 20,780
Posted By CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)

Sounds like the way it detects bot's classes needs to be rewritten. Are you able to figure out which function no longer gives the data you need?
Forum: Plugins 10-24-2017, 02:58
Replies: 53
Views: 20,780
Posted By CoolJosh3k
Re: [TF2] Class Restrictions For Bots (04.05.2017)

It would appear that the recent TF2 update broke this plugin.

Now it keeps just killing the bots shortly after they respawn. Over and over.
Depends on the number of tf bots and the class limits,...
Forum: Extensions 10-24-2017, 01:58
Replies: 377
Views: 142,741
Posted By CoolJosh3k
Forum: Plugins 10-21-2017, 11:29
Replies: 583
Views: 256,172
Posted By CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Going to presume we need new gamedata.

Is there a good place to find out how things are going with it, besides https://github.com/FlaminSarge/tf2attributes
Forum: Scripting 06-05-2017, 09:05
Replies: 6
Views: 436
Posted By CoolJosh3k
Forum: Scripting 06-05-2017, 08:29
Replies: 6
Views: 436
Posted By CoolJosh3k
Re: Finding when a player is charging a CM5k shot?

I had tested using addcond and removecond.

Tested via some code (TF2_IsPlayerInCondition) and actually it does work. My bad!

Thanks for your help.
Forum: Scripting 06-05-2017, 08:05
Replies: 6
Views: 436
Posted By CoolJosh3k
Re: Finding when a player is charging a CM5k shot?

Is that not used by other things too though? Mind, this would still fit just fine for me.

Edit: tested and that condition seems to do nothing.
Forum: Scripting 06-05-2017, 07:41
Replies: 6
Views: 436
Posted By CoolJosh3k
Finding when a player is charging a CM5k shot?

To fix a bug in my plugin, I need to know when a player is currently firing a Cow Mangler 5000 shot.

I noticed that I can just look for them holding that weapon and having their m_flMaxspeed be a...
Forum: TF2Items 05-02-2017, 13:12
Replies: 2
Views: 873
Posted By CoolJosh3k
Re: Canít find the server at hg.limetech.org

Thanks. Looks like I managed to those threads. I searched for limetech but nothing showed for me.
Forum: TF2Items 04-22-2017, 19:03
Replies: 2
Views: 873
Posted By CoolJosh3k
Canít find the server at hg.limetech.org

Noticed that the site is still down, so we cannot get the plugin data.

Any info on when it will be back? Is there a mirror?

Thanks, in advance.
Forum: Plugins 04-20-2017, 14:48
Replies: 583
Views: 256,172
Posted By CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Please note if you are still having that game data issue, make sure you are getting the raw file downloaded. Once downloaded, check the file contents are what it should be and not webpage data.
Forum: Plugins 11-14-2016, 21:43
Replies: 583
Views: 256,172
Posted By CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

I checked and picking ammo up just refills to 200 max ammo, not the new correct amount of 100.
I noticed the issue also occurs when the user changes weapon by equipping then touching a supply...
Forum: Plugins 11-08-2016, 06:00
Replies: 583
Views: 256,172
Posted By CoolJosh3k
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

I have encountered a rather annoying bug.

When a player first joins the server and first spawns, the attributes that get applied to a weapon don't actually take effect.

Using PrintToServer to...
Forum: TF2Items 07-10-2016, 02:46
Replies: 4
Views: 1,520
Posted By CoolJosh3k
Re: Meet Your Match gamedata

Ah, now I see. It was due to an error of an incomplete line in my tf2items.weapons.txt file. Silly me.

Thanks a bunch for the help.
Forum: TF2Items 07-10-2016, 01:09
Replies: 4
Views: 1,520
Posted By CoolJosh3k
Re: Meet Your Match gamedata

? Odd. I don't understand then why TF2Items has stopped working for me.

The error I get is:
Forum: TF2Items 07-09-2016, 09:03
Replies: 4
Views: 1,520
Posted By CoolJosh3k
Meet Your Match gamedata

Where can I get/generate the new gamedata that TF2Items needs?
Or is there some other issue that MYM caused?

I just feel like we normally would have TF2Items working again by now.
Forum: General 03-08-2016, 02:13
Replies: 9
Views: 930
Posted By CoolJosh3k
Re: Some issues when setting admins

sv_cheats is a server command, not a SourceMod command. If you wish to run server commands via your client connection you can have two choices.

^- Use "rcon sv_cheats 1" (not SourceMod, but works...
Forum: General 03-03-2016, 23:01
Replies: 4
Views: 677
Posted By CoolJosh3k
Re: DDoS protection

If you are hosting from home, you are mostly out of luck. You could speak with your ISP, but I doubt that will help much.

What you need is a dedicated solution, via a Game Service Provider. This...
Forum: Scripting 02-27-2016, 02:42
Replies: 3
Views: 430
Posted By CoolJosh3k
Re: TFObjectMode Enumeration incorrect?!

Hmm, interesting. "m_iTeleportType" gives a 1 and a 2. "m_iObjectMode" gives a 0 and a 1.
Looks like using "m_iTeleportType" is a trap.

Now I just need to find out how to check if a building is...
Forum: Scripting 02-25-2016, 19:44
Replies: 3
Views: 430
Posted By CoolJosh3k
TFObjectMode Enumeration incorrect?!

Maybe I am just going crazy, but when I test these I get things flipped backwards as to what they should be.


new Teleporter_Entry[MAXPLAYERS + 1] = {-1, ...};
new Teleporter_Exit[MAXPLAYERS +...
Forum: Extensions 01-12-2016, 21:43
Replies: 377
Views: 142,741
Posted By CoolJosh3k
Re: Connect - A safer OnClientPreConnect forward

Ah, sorry. TF2 in this case. I am using the recommended build 1.2.0-hg38.

EDIT: After doing my daily restart, the problem seems to have resolved itself. Could it have been that the gamedata was...
Forum: Extensions 01-12-2016, 08:29
Replies: 377
Views: 142,741
Posted By CoolJosh3k
Re: Connect - A safer OnClientPreConnect forward

Just recently I noticed that this extension no longer works for me.

Error message: "[SM] Unable to load extension "connect.ext": Failed to find CBaseClient__SetSteamID function."

Just me, or...
Forum: Plugins 12-17-2015, 01:44
Replies: 399
Views: 91,364
Posted By CoolJosh3k
Re: Immunity Reserve Slots (2.0.8)

Long time since a new post in this thread, but:

Could we have the sm_irs_kicktype cvar support points? That is to say; if making room for a reserve that we kick the player with the lowest points.
Forum: Plugins 11-13-2015, 16:38
Replies: 1,664
Views: 994,751
Posted By CoolJosh3k
Re: [TF2Items] Give Weapon (v3.14159, 11/29/2013)

Install the latest version of tf2itemsinfo and tf2items_giveweapon. Also make sure you are using the latest stable snapshots of Metamod and Sourcemod.
Showing results 1 to 25 of 343

 
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