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Search: Posts Made By: DreadedGhoul575
Forum: Plugins 02-08-2021, 14:21
Replies: 87
Views: 26,172
Posted By DreadedGhoul575
Re: [TF2] Give Bots More Weapons (v1.8 dated 05Jan2021)

Not sure how to install from github, plus I tried the code and zip, but the files were all weird.

Would be great to have some help with this.
Forum: Plugins 12-16-2020, 08:50
Replies: 616
Views: 455,886
Posted By DreadedGhoul575
Re: [TF2] TF2Attributes (v1.2.1, 07/02/2015)

Unable to download the plug-in oddly (happens with other ones as well).
Forum: Unapproved Plugins 12-16-2020, 08:50
Replies: 271
Views: 204,699
Posted By DreadedGhoul575
Re: [DEV] *DEAD* TF2ItemsInfo v1.8.17.7 (21 Nov 2013)

Unable to download the plug-in oddly (happens with other ones as well).
Forum: Plugins 09-24-2020, 20:04
Replies: 69
Views: 48,227
Posted By DreadedGhoul575
Re: [L4D2] ScavengeBotsDS

Now to update Last Stand.
Forum: General 09-01-2020, 13:52
Replies: 31
Views: 12,336
Posted By DreadedGhoul575
Re: [TF2] 34+ Players Without Client Crash

Does this still work by any chance?

e.g. Would it work with 16vs16 bots? Since the maxplayers limit by default is 33, meaning you can only have 31 bots and you (attempting to add another bot, just...
Forum: Plugins 08-03-2020, 20:41
Replies: 7
Views: 7,687
Posted By DreadedGhoul575
Re: [TF2] Bot Voice Chatter

Has this been added to the tfbot improve, or does this need to be added separately along with it? Since I've looked through the patches, and apparently they already use voice chatter.
Forum: Plugins 12-31-2019, 08:49
Replies: 67
Views: 60,938
Posted By DreadedGhoul575
Re: [L4D2] Bots Weapon Preferences Editor (UPDATED 09-11-2017)

Tried it and installed left 4 downtown 2 (not the src or playerslots, the default one), changed the values and the bots were still the same.

Gamedata link is dead btw.
Forum: Plugins 12-12-2019, 13:26
Replies: 16
Views: 12,806
Posted By DreadedGhoul575
Re: [L4D & L4D2] Witch - Bots Trigger

Yeah, sorry about that.
Forum: Plugins 11-28-2019, 18:34
Replies: 16
Views: 12,806
Posted By DreadedGhoul575
Re: [L4D & L4D2] Witch - Bots Trigger

Wish there was a way to make the bots have the same damage from the Spitter's acid ability, plus sb_unstick 0 still teleporting bots, when far away.
Forum: Plugins 10-20-2019, 14:42
Replies: 88
Views: 204,785
Posted By DreadedGhoul575
Re: No Block

Does it work with bots on CS:S?
Forum: Plugins 09-21-2019, 17:17
Replies: 34
Views: 34,474
Posted By DreadedGhoul575
Re: [TF2] Bot Improver Plugin, TFBots are Better

Is smlib already with sourcemod and metamod or separate?
Forum: Plugins 09-21-2019, 17:15
Replies: 10
Views: 8,530
Posted By DreadedGhoul575
Forum: Plugins 09-21-2019, 17:12
Replies: 8
Views: 7,949
Posted By DreadedGhoul575
Re: [TF2] Bot Change Class (Bots now changing classes)

Do both the .smx and .cfg need downloading?
Forum: Plugins 08-26-2019, 14:36
Replies: 9
Views: 33,338
Posted By DreadedGhoul575
Re: [L4D & L4D2] Survivor Bot Sniper Rifle AI Fix

Same happens with shotgun AI, only it's reversed of course.
Forum: Plugins 06-18-2019, 15:59
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Oh, I wanted to do it with 4 bots on default settings.
Forum: Plugins 06-18-2019, 07:35
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

So, it's not possible to watch the bots play it on a normal campaign through console without custom changes/mutations?
Forum: Plugins 06-17-2019, 21:35
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Nope, have no idea how to make the bots do port by default.

e.g. I get bots to play by opening the map with console, "jointeam 1", start new campaign, same map (fixes a bug with music, when...
Forum: Plugins 06-17-2019, 04:38
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

I use two commands to make the bots carry on themselves in the campaign when spectating; maybe it'll be similar to them e.g. "sm_cvar maxplayers 1"
Forum: Plugins 06-16-2019, 10:08
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Tested Dead Air, also the same problem on Chapter 4; bots struggle to push forward on campaigns; need to be updated to teleport, much like how Dark Carnival Chapter 3 Coaster does, and they don't...
Forum: Plugins 06-10-2019, 18:44
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Like my above comment, it's the same on Death Toll Chapter 4, where they struggle to push through the zombies on the campaign, where they're basically taking small steps, until a another wave of...
Forum: Plugins 04-14-2019, 18:17
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Bots on chapter 4 on Dark Carnival never got to the saferoom for me (campaign, normal difficulty), may need to update to re-position in 2 minutes or so near the saferoom.
Forum: Extensions 03-30-2019, 09:14
Replies: 1,094
Views: 856,961
Posted By DreadedGhoul575
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Well, I have no idea why it crashes either. Would be helpful if you could inform me how to provide the crash info.
Forum: Extensions 03-30-2019, 08:48
Replies: 1,094
Views: 856,961
Posted By DreadedGhoul575
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

What else can I provide? It crashes, when I install the default one (without src and playerslots).
Forum: Extensions 03-29-2019, 22:45
Replies: 1,094
Views: 856,961
Posted By DreadedGhoul575
Re: [EXTENSION] Left 4 Downtown 2 (0.5.4.2) - L4D2 Only, Updated Left4Downtown

Crashes, when I installed it and started a campaign. Real shame, since I wanted to get grenade throwing bots to work.
Forum: Plugins 03-23-2019, 14:07
Replies: 53
Views: 47,527
Posted By DreadedGhoul575
Re: [L4D2] Improved and Perfected SurvivorAI Autotrigger

Bots on No Mercy, don't call the elevator up and end up dying; may need to add an autotrigger for that, since they keep pressing the wrong button.
Showing results 1 to 25 of 137

 
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