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Search: Posts Made By: troop5
Forum: Extensions 10-12-2010, 06:30
Replies: 254
Views: 225,004
Posted By troop5
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)

I haven't had any crash issues with the new datafile. Thank you Psychonic.
Forum: Extensions 10-12-2010, 06:23
Replies: 325
Views: 278,500
Posted By troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)

Thank you Psychonic for helping us.

Yes, just that one address needs correction and i think we're good to go.
Forum: Extensions 10-11-2010, 03:52
Replies: 254
Views: 225,004
Posted By troop5
Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)

If you are using windows you can try replacing this address and let me know if it works any better for you.

"CBaseEntity::SetAbsOrigin"
{
"library" ...
Forum: Extensions 10-11-2010, 03:48
Replies: 325
Views: 278,500
Posted By troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)

Sorry guys, I can't make any more progress with this. We need V10. This sucks.
Forum: Metamod:Source Plugins 10-07-2010, 02:42
Replies: 1,527
Views: 1,702,219
Posted By troop5
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

^^ Seems to be a problem with windows only then.
Forum: Plugins 10-07-2010, 01:47
Replies: 149
Views: 104,283
Posted By troop5
Re: [L4D2] Release Infected's Victim 1.3a

Updated windows signatures:

"CTerrorPlayer::OnPummelEnded"
"windows" "\x8B\x15****\x56\x8B\xF1\x8B\x86\x40\x3E\x00\x00\x83"

"CTerrorPlayer::OnPounceEnd"
"windows" ...
Forum: Metamod:Source Plugins 10-07-2010, 01:14
Replies: 1,527
Views: 1,702,219
Posted By troop5
Re: L4DToolZ Metamod plugin (l4d1 & l4d2)

Ok, does anybody have L4DToolZ on their server that isn't constantly crashing?
Forum: Extensions 10-06-2010, 23:44
Replies: 325
Views: 278,500
Posted By troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.6)

Try these window signatures for bugfixes:

"CCharge::HandleCustomCollision_code"
"windows" "\x21\x02\x00\x00\x8B\x8F\xA4\x2B\x00\x00\x80\xBC\x29\x78\x04\x00"

"CCharge::HandleCustomCollision"...
Forum: Plugins 07-01-2010, 02:23
Replies: 48
Views: 72,478
Posted By troop5
Re: [L4D2] Monster Bots

Make sure you edit the config file, because default it is not on.

Or you could remove this line in the plugin so on mapchange it doesn't change back to monsterbots_on 0

AutoExecConfig(true,...
Forum: Plugins 06-23-2010, 18:11
Replies: 392
Views: 306,427
Posted By troop5
Re: [L4D2] Gun Control

The weapon unlock as it stands does not support anything but VS.

Download the one I editted here for coop.
http://forums.alliedmods.net/showpost.php?p=1196669&postcount=170
Forum: Plugins 05-31-2010, 22:15
Replies: 392
Views: 306,427
Posted By troop5
Re: [L4D2] Gun Control

Here is the plugin modified to add coop support. Enjoy. :)
Forum: Plugins 05-16-2010, 01:30
Replies: 161
Views: 157,069
Posted By troop5
Re: [L4D2]Tank Rush

Great plugin.

Couple of suggestions though, I see you didn't have a tank_spawn event to add to the numtanks counter so it looks as though the tanks will keep spawning indefinitely.

Also, you...
Forum: Plugins 05-14-2010, 11:02
Replies: 392
Views: 306,427
Posted By troop5
Re: [L4D2] Gun Control

Sure.

Replace this:

//If we're in a coop mode and running c4m1-4, don't modify spawns as it causes crashes on transitions.
if (
(StrEqual(GameMode, "coop") ||
...
Forum: Plugins 05-06-2010, 03:08
Replies: 392
Views: 306,427
Posted By troop5
Re: [L4D2] Gun Control

Atomic. I'm not sure if it was intentional or not but you left out some code that makes the rotation of weapons in weapon_unlock not work in coop.

I had to add code to mine to make it work. Was...
Forum: Plugins 05-01-2010, 18:35
Replies: 912
Views: 880,778
Posted By troop5
Re: [L4D/L4D2] Character Select Menu (1.7)

Would like to point out a bug.

This:
case 1: // Francis
{
if (!g_bL4DVersion)
SetEntData(param1, FindSendPropInfo("CTerrorPlayer",...
Forum: Plugins 05-01-2010, 18:32
Replies: 392
Views: 306,427
Posted By troop5
Re: [L4D2] Gun Control

Reason why is because precache of boomer bile in plugin is wrong.

Right now its this:
CheckModelPreCache("models/v_models/weapons/v_bile_flask.mdl");

Should be this:
...
Forum: General 04-29-2010, 11:39
Replies: 0
Views: 748
Posted By troop5
[L4D2] Players in rescue closet not glowing

Ever since the passing update, players awaiting to be rescued don't glow like they use to on my server.

Is this a bug affecting everyone or is this the result of some plugin?
Forum: Plugins 04-24-2010, 20:39
Replies: 912
Views: 880,778
Posted By troop5
Re: [L4D/L4D2] Character Select Menu (1.6)

Yeah I think you will be safe precaching witch and boomette, everything else you precached.
Forum: Plugins 04-24-2010, 20:08
Replies: 149
Views: 104,283
Posted By troop5
Re: [L4D2] Release Infected's Victim 1.3a

Here, I found the new windows signatures.

"CTerrorPlayer::OnPummelEnded"
{
"library" "server"
"windows" ...
Forum: Plugins 04-24-2010, 18:41
Replies: 912
Views: 880,778
Posted By troop5
Re: [L4D/L4D2] Character Select Menu (1.6)

Just a heads up. You need to add precache the boomette model too. I had a crash in hard rain and I remember seeing the hard rain maps included in the passing update. That could have something to do...
Forum: General 04-23-2010, 11:51
Replies: 255
Views: 100,808
Posted By troop5
Re: Quick Update on L4D2 (The Passing)

Yeah I got crash on join issues too.

Seems the plugins basecommands, funcommands, funvotes, and playercommands are causing crash on join. Hope this helps the fix for the problem.
Forum: General 04-23-2010, 11:05
Replies: 255
Views: 100,808
Posted By troop5
Re: Quick Update on L4D2 (The Passing)

Same, 698 works on my windows server, sourcemod is only thing not working.

Edit: SM Build 2951 Works like a charm! Thanks Guys! :)
Forum: Extensions 04-21-2010, 20:34
Replies: 325
Views: 278,500
Posted By troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)

The reason this happens is because valve only made it so 4 survivors get teleported to a safespot away from the camera at the end of the campaign.

Normally this isn't a problem. But at the end of...
Forum: Extensions 04-21-2010, 14:03
Replies: 325
Views: 278,500
Posted By troop5
Re: [EXTENSION] [L4D2] 8+ players Bug Fixes (1.0.0.3)

This isn't caused by the extension, it's caused by the hard rain escape. When the boat moves at the end, only 4 survivors are moved to a safe spot, the rest all fall into the water.
Forum: Plugins 04-02-2010, 22:39
Replies: 96
Views: 96,886
Posted By troop5
Re: [L4D2] Weapon Drop

No, you become weaponless.
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