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Search: Posts Made By: KlausLaw
Forum: Plugins 04-05-2019, 06:57
Replies: 25
Views: 23,604
Posted By KlausLaw
Re: [CS:GO] Custom Ranks [05/11/2018]

I'll post an update soon.
Forum: Plugins 01-03-2019, 11:17
Replies: 25
Views: 23,604
Posted By KlausLaw
Forum: Plugins 12-02-2018, 15:26
Replies: 25
Views: 23,604
Posted By KlausLaw
Re: [CS:GO] Custom Ranks [05/11/2018]

It's your server / other plugins, not this one.

About the hextags, i will do it soon as i can, i'm pretty busy atm.
Forum: Plugins 11-09-2018, 15:34
Replies: 25
Views: 23,604
Posted By KlausLaw
Re: [CS:GO] Custom Ranks [05/11/2018]

Fixed, i uploaded a zip file.
Forum: Plugins 11-09-2018, 10:16
Replies: 25
Views: 23,604
Posted By KlausLaw
Forum: Plugins 11-04-2018, 17:43
Replies: 25
Views: 23,604
Posted By KlausLaw
[CS:GO] Custom Ranks [05/11/2018]

Custom Ranks


Description
Custom ranks based on RankMe points.

Feature list

Modifiable ranks by a config.
Ranks list with details about every rank.
Forum: Plugin/Gameplay Ideas and Requests 06-23-2018, 14:45
Replies: 13
Views: 2,236
Posted By KlausLaw
Re: [CS:GO] Request plugin move player ...

#define PLUGIN_AUTHOR "Klaus"
#define PLUGIN_VERSION "1.00"

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
Forum: Plugin/Gameplay Ideas and Requests 06-23-2018, 13:39
Replies: 16
Views: 2,728
Posted By KlausLaw
Re: [CSGO REQ] Remaining Players Plugin

Maybe you did something wrong, just download the plugin.
Maybe you tested it with 1 player? because if you kill him, it will trigger round end, and then the kills will get reset.
I can make it to...
Forum: Plugin/Gameplay Ideas and Requests 06-23-2018, 12:55
Replies: 16
Views: 2,728
Posted By KlausLaw
Re: [CSGO REQ] Remaining Players Plugin

And @mug1wara
1.You can't get a client from round end.
2.You are wasting so many resources, you are doing a loop inside a loop on every frame.
You don't have to get the amount of alive players on...
Forum: Plugin/Gameplay Ideas and Requests 06-23-2018, 12:49
Replies: 16
Views: 2,728
Posted By KlausLaw
Re: [CSGO REQ] Remaining Players Plugin

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>


int g_Kills[MAXPLAYERS + 1];

public void OnPluginStart()
{
Forum: Plugin/Gameplay Ideas and Requests 06-22-2018, 19:46
Replies: 13
Views: 2,236
Posted By KlausLaw
Re: [CS:GO] Request plugin move player ...

#define PLUGIN_AUTHOR "Klaus"
#define PLUGIN_VERSION "1.00"

#include <sourcemod>
#include <sdktools>
#include <cstrike>
#include <sdkhooks>
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 20:00
Replies: 10
Views: 2,243
Posted By KlausLaw
Re: Deagle with only 2 bullets

I just tested it, and it's working great for me.

1 Bullet, and you can't reload.
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 19:55
Replies: 14
Views: 2,002
Posted By KlausLaw
Re: Swapmeroundend

I don't want to argue, just test it and see that i'm right.
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 19:50
Replies: 10
Views: 2,243
Posted By KlausLaw
Re: Deagle with only 2 bullets

You said you want 2 bullets in the deagle...

Anyway, here you go:
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 19:00
Replies: 10
Views: 2,243
Posted By KlausLaw
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 18:28
Replies: 10
Views: 2,243
Posted By KlausLaw
Re: Deagle with only 2 bullets

public OnClientPostAdminCheck(int client)
{
SDKHook(client, SDKHook_WeaponEquip, OnWeaponEquip);
}

public Action OnWeaponEquip(int client, int weapon)
{
char sWeapon[32];...
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 17:54
Replies: 14
Views: 2,002
Posted By KlausLaw
Re: Swapmeroundend

g_getSwapped[client] = !g_getSwapped[client];
Doesn't change the value to false, it changes the value to the opposite value.
Forum: Plugin/Gameplay Ideas and Requests 06-20-2018, 16:37
Replies: 14
Views: 2,002
Posted By KlausLaw
Re: Swapmeroundend

bool g_getSwapped[MAXPLAYERS + 1];

public void OnPluginStart()
{
RegConsoleCmd("sm_swapmeroundend", SM_Swapme);
HookEvent("round_end", Event_Round_End);
}

public OnClientDisconnect(int...
Forum: Plugin/Gameplay Ideas and Requests 06-17-2018, 09:26
Replies: 16
Views: 2,728
Posted By KlausLaw
Re: [CSGO REQ] Remaining Players Plugin

public void OnPluginStart()
{
CreateTimer(1.0, Timer_HudMsg, _, TIMER_REPEAT);
}

public Action Timer_HudMsg(Handle timer)
{
static int iAlivePlayers;
iAlivePlayers = 0;
for (int i = 1;...
Forum: Plugin/Gameplay Ideas and Requests 06-17-2018, 08:51
Replies: 16
Views: 2,728
Posted By KlausLaw
Re: [CSGO REQ] Remaining Players Plugin

public void OnPluginStart()
{
CreateTimer(1.0, Timer_HudMsg, _, TIMER_REPEAT);
SetHudTextParams(0.4, 0.2, 1.0, 2, 2, 252, 1, 0);
}

public Action Timer_HudMsg(Handle timer)
{
static int...
Forum: Plugins 06-10-2018, 10:03
Replies: 11
Views: 6,733
Posted By KlausLaw
Re: Chat-TimeStamps

You still could have done it way more better.
What i wrote, does the same thing without the ability to change the time zone, in 5 lines.

I'm telling you this just so you could learn from that and...
Forum: Plugins 06-10-2018, 09:39
Replies: 11
Views: 6,733
Posted By KlausLaw
Re: Chat-TimeStamps

Why don't you use scp, and do something like this:

public Action OnChatMessage(int &client, Handle recipients, char[] sName, char[] sMessage)
{
char sTime[16];
FormatTime(sTime,...
Forum: Plugin/Gameplay Ideas and Requests 06-09-2018, 15:09
Replies: 6
Views: 1,526
Posted By KlausLaw
Re: Flag when kill get's extra life

public void OnPluginStart()
{
HookEvent("player_death", Event_Player_Death);
}

public Action Event_Player_Death(Event event, const char[] name, bool dontBroadcast)
{
int attacker =...
Forum: Plugin/Gameplay Ideas and Requests 06-09-2018, 14:50
Replies: 6
Views: 1,526
Posted By KlausLaw
Re: Flag when kill get's extra life

public void OnPluginStart()
{
HookEvent("player_death", Event_Player_Death);
}

public Action Event_Player_Death(Event event, const char[] name, bool dontBroadcast)
{
int attacker =...
Forum: Plugin/Gameplay Ideas and Requests 06-09-2018, 14:12
Replies: 10
Views: 2,140
Posted By KlausLaw
Re: Teleport plugin for dead ppl

Just tested, works great.
I added the plugin, maybe you did something wrong.
Showing results 1 to 25 of 41

 
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