Raised This Month: $44 Target: $400
 11% 

Showing results 1 to 25 of 500
Search took 0.04 seconds.
Search: Posts Made By: EFFx
Forum: New Plugin Submissions 11-14-2022, 17:37
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

It cannot since I had to block default animations to recreate the bullet hit effects due the client-sided sparks and smoke puff of players.
Forum: New Plugin Submissions 11-14-2022, 10:31
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Which crosshair plugin are you talking about? The recoil pattern? Also, leave me your server IP, I could join sometime.
Forum: New Plugin Submissions 11-13-2022, 23:26
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

The plugin follow the game's default recoil pattern, it just doesn't open the crosshair since I had to block the default animations to block client-sided effects.



I take that as a compliment....
Forum: New Plugin Submissions 11-12-2022, 22:01
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

Inside of the sma there is a minimum definition of speed defined. BULLET_MIN_SPEED IIRC, make it 0.
Forum: Scripting Help 11-11-2022, 00:14
Replies: 27
Views: 675
Posted By EFFx
Re: Can't teamswap dead players

Use a boolean and set it true when the round ends and false when round starts. Check if the boolean is already true when doing ++1. It can help avoiding the twice increasement.
I've seen a lot of...
Forum: Scripting Help 11-09-2022, 02:49
Replies: 9
Solved Difference?
Views: 312
Posted By EFFx
Re: Difference?

It depends on how you want to use them. If you want to have three floats to pick origin points, you don't need to use the second option just to save lines. Stick with the first one, more organized...
Forum: Suggestions / Requests 10-30-2022, 00:15
Replies: 9
Views: 505
Posted By EFFx
Re: /time countdown

I've been using this system in a 24/7 32/32 players server and no errors displayed with even more calculations and display formats until now.



Lol I just wrote a random date.
Forum: Suggestions / Requests 10-29-2022, 16:57
Replies: 9
Views: 505
Posted By EFFx
Re: /time countdown

Took it off my VIP Expire plugin, just removed some parts:


#include <amxmodx>
#include <amxmisc>

#define PLUGIN "New Plug-In"
#define VERSION "1.0"
#define AUTHOR "author"
Forum: Scripting Help 10-24-2022, 22:53
Replies: 7
Views: 344
Posted By EFFx
Forum: New Plugin Submissions 10-18-2022, 05:15
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

The problem was with the movetype set to the bullet. It must be MOVETYPE_TOSS so EngFunc_TraceToss can do it's work. Instead of setting it to MOVETYPE_FLY when the parameter of gravity was 0.0 in the...
Forum: New Plugin Submissions 10-16-2022, 19:01
Replies: 2
Views: 460
Posted By EFFx
Re: Bread

Good job!!! But am.... That is source mod tho
Forum: New Plugin Submissions 10-16-2022, 18:59
Replies: 46
Views: 5,585
Posted By EFFx
Re: Control Bots

Have you tried clicking Get Source in the main post? I'm pretty sure it'll start the download.
Forum: Suggestions / Requests 10-14-2022, 09:05
Replies: 24
Views: 983
Posted By EFFx
Re: Detect map end freeze time

As you said, you cannot control how the admins changes the map. They can use amx_map, amx_mapmenu, amx_rcon map, amx_rcon changelevel. It can be through amx_votemapmenu, amx_votemap, etc.

The...
Forum: Suggestions / Requests 10-12-2022, 09:12
Replies: 24
Views: 983
Posted By EFFx
Re: Detect map end freeze time

If you use changelevel command, or map command on console, it would not trigger the intermission. But amx_map on console does trigger the intermission. Thats why it matters.
Forum: Suggestions / Requests 10-12-2022, 01:48
Replies: 24
Views: 983
Posted By EFFx
Re: Detect map end freeze time

How does the admin changes the map? Which console command?
Forum: New Plugin Submissions 10-11-2022, 22:12
Replies: 69
Views: 16,997
Posted By EFFx
Re: Realistic Bullet: Real-Life Bullet physics to CS - FINAL VERSION

To avoid that, you can remove the gravity following the .ini explanation, or you can make the bullet go faster. So until it starts losing power (going down due gravity, which is what happens with...
Forum: Suggestions / Requests 10-11-2022, 00:32
Replies: 24
Views: 983
Posted By EFFx
Re: Detect map end freeze time

This is called Intermission (https://forums.alliedmods.net/showthread.php?t=170291).


register_event("30", "Event_Intermisson", "a")
Forum: Scripting Help 09-13-2022, 15:45
Replies: 8
Views: 523
Posted By EFFx
Re: identifying players by id false logic?

All I had to say has been said. You are years late buddy, nobody will make this change. The current 'false logic' is faster and easier for people to learn and use. Save you some time.
Forum: Scripting Help 09-13-2022, 07:33
Replies: 8
Views: 523
Posted By EFFx
Re: identifying players by id false logic?

Who's we? I've seen a lot of people using my cute babies on their servers. Your recommendation has been kindly declined and your attack did zero damage, Sir.

Well... I have nothing else to say...
Forum: Scripting Help 09-13-2022, 01:31
Replies: 3
Views: 349
Posted By EFFx
Re: statics (dumb question)

Yes.


static a, b, c, d, e // they all will be static



new a, b, c, d, e // static no longer, will start everytime with 0
Forum: Scripting Help 09-12-2022, 21:20
Replies: 3
Views: 349
Posted By EFFx
Re: statics (dumb question)

Yes. Will save the information you set until either a new one be given or you reset it.
Forum: Scripting Help 09-12-2022, 21:18
Replies: 8
Views: 523
Posted By EFFx
Re: identifying players by id false logic?

The admin must be a turtle then.
Forum: Scripting Help 09-11-2022, 02:25
Replies: 1
Views: 358
Posted By EFFx
Re: How is pain shock calculated?

This may help you: https://forums.alliedmods.net/showthread.php?t=301970
Forum: New Plugin Submissions 09-08-2022, 18:29
Replies: 518
Views: 107,271
Posted By EFFx
Re: PUBNite: BattleRoyale MOD - FINAL VERSION RELEASED!!!

I would definitely join there sometimes.
Forum: New Plugin Submissions 08-31-2022, 14:21
Replies: 18
Views: 2,327
Posted By EFFx
Re: Map Manager Modular

A lot of good plugins aren't in approved section because not all approvers have enough time to check them all, specially big ones.
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 15:09.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode