Raised This Month: $44 Target: $400
 11% 

Showing results 1 to 25 of 500
Search took 0.03 seconds.
Search: Posts Made By: HarryPotter
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 20:20
Replies: 4
Views: 145
Posted By HarryPotter
Forum: Plugin/Gameplay Ideas and Requests Yesterday, 17:02
Replies: 4
Views: 145
Posted By HarryPotter
Re: [L4D2] Plugin to fix windows ledge grab

I didn't know we can see the inivisble block:shock::shock::shock:, thank you
Forum: Plugin/Gameplay Ideas and Requests 11-27-2022, 13:44
Replies: 5
Views: 264
Posted By HarryPotter
Forum: Plugins 11-25-2022, 18:35
Replies: 1,671
Views: 882,186
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

They mess up the colors in l4d1+2 (https://github.com/Bara/Multi-Colors/issues/16) after the update.
I suggest use the older version...
Forum: Plugins 11-24-2022, 05:15
Replies: 6
Views: 478
Posted By HarryPotter
Forum: Plugins 11-24-2022, 04:18
Replies: 1,671
Views: 882,186
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

[L4D/L4D2] Infected Bots Control Impoved Version 2.7.8 (2022/11/24 ) (https://forums.alliedmods.net/showpost.php?p=2699220&postcount=1369)
- Fixed abnormal Tank Bug. Thanks to "ZBzibing" for...
Forum: Plugins 11-24-2022, 04:11
Replies: 1,671
Views: 882,186
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Wow, thanks a lot, I don't know we can stop music by using left4dhooks functions :shock:



These music bugs are from l4d1+2 game itself because we force real players to play infected team in...
Forum: Plugins 11-23-2022, 11:58
Replies: 125
Views: 30,478
Posted By HarryPotter
Re: [L4D2] How to let tank ignore incapacitated players?

I can confirm what little_froy said is true.
The bug happens when incapacitated player leaves the server or when bot takes over the incapacitated player.

I think we can add more events to fix,
...
Forum: Plugins 11-22-2022, 15:17
Replies: 6
Views: 478
Posted By HarryPotter
Re: [L4D & L4D2] Percentage Limited Ammo Pile [22-November-2022]

If there are 10 survivors in my server,
each ammo pile has 500% of ammo limit, right?

What if a bot got kicked when ammo pile has 10% left? Will it be removed?
Forum: Plugin/Gameplay Ideas and Requests 11-21-2022, 12:40
Replies: 5
Views: 461
Posted By HarryPotter
Forum: Plugins 11-21-2022, 09:04
Replies: 21
Views: 18,180
Posted By HarryPotter
Re: [L4D & L4D2] Simple AFK Manager Versus [27-February-2014]

use this
https://github.com/fbef0102/L4D1_2-Plugins/tree/master/L4DVSAutoSpectateOnAFK
Forum: Extensions 11-20-2022, 07:50
Replies: 62
Views: 12,036
Posted By HarryPotter
Re: [TF2 & L4D & L4D2] Actions

No erros so far, thanks
Forum: Plugin/Gameplay Ideas and Requests 11-19-2022, 14:01
Replies: 5
Views: 264
Posted By HarryPotter
Re: HELP [L4D2] Extra Slots on Listen Server + Spawn extra medkits and bots

https://github.com/fbef0102/Game-Private_Plugin/blob/main/Tutorial_%E6%95%99%E5%AD%B8%E5%8D%80/English/Game/L4D2/8%2B_Survivors_In_Coop/README.md#introduction

To play as infected in coop, use...
Forum: Extensions 11-19-2022, 02:19
Replies: 62
Views: 12,036
Posted By HarryPotter
Re: [TF2 & L4D & L4D2] Actions

Confirm now after recent l4d2 update, errors in dedicated server

L 11/19/2022 - 14:15:17: [Actions] Failed to find address for "SurvivorIntention::Reset" key. Check your gamedata...
L 11/19/2022...
Forum: Scripting 11-18-2022, 03:24
Replies: 10
Views: 433
Posted By HarryPotter
Re: [L4D2]How to get the hit group in SDKHook_OnTakDamage?

Left4dhook

/**
* @brief Called whenever CTerrorWeapon::OnSwingStart(CTerrorWeapon *this) is invoked
* @remarks Called when a Survivor shoves
* @remarks Blocking has no effect so this...
Forum: Plugins 11-17-2022, 02:40
Replies: 112
Views: 153,533
Posted By HarryPotter
Re: [L4D2]Survivor_Legs(1.5.2 - 20/09/20)

nice work, I feel the legs animations are better
Forum: Plugins 11-16-2022, 16:51
Replies: 48
Views: 12,819
Posted By HarryPotter
Re: [L4D2] Transition Restore Fix

https://github.com/fbef0102/L4D2-Plugins/tree/master/l4d_death_weapon_respawn_fix
Forum: Scripting 11-15-2022, 20:50
Replies: 2
Views: 230
Posted By HarryPotter
Forum: General 11-14-2022, 18:26
Replies: 3
Views: 297
Posted By HarryPotter
Re: How to disable logs in /logs dir?

I turn all logs off, add these convars in cfg/autoexec.cfg (server executes this cfg before server.cfg )


log off //Creates a logfile (on | off)
sv_logecho 0 ...
Forum: Plugins 11-12-2022, 02:06
Replies: 1,671
Views: 882,186
Posted By HarryPotter
Re: [L4D/L4D2] Infected Bots Control (1.0.0)

Compile the source code locally.
Or update sourcemod to v1.11
Forum: Plugin/Gameplay Ideas and Requests 11-08-2022, 06:30
Replies: 158
Views: 35,079
Posted By HarryPotter
Re: [L4D2] Sky (comp. config), that adds only the additional events to camapigns?

Instead of asking models here one by one, I have better ways to share.

1.) Install Dev Cmds (https://forums.alliedmods.net/showthread.php?p=1729015) by silvers => crosshair points at the object...
Forum: Plugins 11-08-2022, 06:07
Replies: 687
Views: 427,943
Posted By HarryPotter
Forum: Plugins 11-07-2022, 15:07
Replies: 801
Views: 232,711
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.121) [06-Nov-2022]

Remove DHooks (2.2.0-detours17), and use dhoost from sourcemod v1.11

DHooks (1.11.0.6910): Dynamic Hooks
Forum: Plugins 11-07-2022, 11:09
Replies: 217
Views: 75,238
Posted By HarryPotter
Re: [L4D & L4D2] Mission and Weapons - Info Editor (1.14) [21-Oct-2022]

There is no weapon called weapon_pistol_dual,
only weapon_pistol_magnum (https://developer.valvesoftware.com/wiki/Weapon_pistol_magnum) and weapon_pistol...
Forum: Plugins 11-07-2022, 04:31
Replies: 801
Views: 232,711
Posted By HarryPotter
Re: [L4D & L4D2] Left 4 DHooks Direct (1.121) [06-Nov-2022]

I don't have this error in l4d1, can you type in server console?

sm version

sm exts list
Showing results 1 to 25 of 500

 
Forum Jump

All times are GMT -4. The time now is 13:42.


Powered by vBulletin®
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
Theme made by Freecode